New PFP!!
24.01.2025 03:10 โ ๐ 3 ๐ 3 ๐ฌ 0 ๐ 0@nonametraingame.bsky.social
Indie game thats being developed by @domenicexp111.bsky.social |VERY early in development lol |First concepts drawn on Oct. 12th, 2023 |Project Folder made Dec. 3rd, 2024 YouTube: https://www.youtube.com/channel/UCU3QSbFF8iNyMgHBsEoreUA
New PFP!!
24.01.2025 03:10 โ ๐ 3 ๐ 3 ๐ฌ 0 ๐ 0oh now it's just really low quality, great ๐ญ
23.01.2025 22:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Welcome to anyone finding us here from Twitter!!
(repost because the gif wasn't working properly)
AND THE WAGONS ARE WORKING!!
This alone makes it a lot more fun to control I think, watching them all unsquish one by one is really fun to mess with
I still gotta work on their rubberbanding for getting stuck on something (and their jumps) but it's much better than yesterday
Tried a Pin Joint system for connecting wagons
I will NOT be using this lol, I'm gonna try and do something more similar to Zombie Tsunami's crowd movement
#indiegame #gamedev #trains
The fornkle fee
31.12.2024 07:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Redrew the sprite to be more in-line with what I want him to look like!! Still not totally decided on the siderods, if anyone has suggestions for how to make them look nicer, I'm open to them!
Besides that, what do you guys think?
First (and currently only) colored drawing of him. I'm aware he's missing one of his boxes, I'm debating on whether or not I wanna keep them for accuracy or remove them for simplicity, but I'll make a pole on what to do with them once I get a more finalized design down. A friend of mine suggested his name should be Terry. What do you guys think? On one hand, I think the name fits, but on the other, I feel like the name may be a little too close to 'Thomas'.
Was talking to someone about other possible train designs and realized I never shared the full design for our main guy on here
He's a Beattie Well Tank, a British steam locomotive, painted a deep purple! More info in the ALT text, since for some reason there's more space there
Double jump removed, more tilesets in place (though currently non-functional), coyote jumping, jump buffering, and crouching implemented
I think I'll consider the player movement done for now, I'll move onto adding functionality to static obstacles
Basic tilesets implemented, movement edited to better suit level design. I plan to draw the levels over the tileset inner-workings, as I've learned that's a common way to design levels when you're not using pixel art for your game. Plus, it allows for more customization
07.12.2024 04:48 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0