-were flooded and absolutely devastated by "it's cool to make money, actually", and washed away in the rain... almost like it never existed. i gotta say, weirdest feeling in the world.
08.03.2026 01:43 — 👍 3 🔁 0 💬 0 📌 0-were flooded and absolutely devastated by "it's cool to make money, actually", and washed away in the rain... almost like it never existed. i gotta say, weirdest feeling in the world.
08.03.2026 01:43 — 👍 3 🔁 0 💬 0 📌 0this hasn't been my experience but i also grew up in a bizarre internet bubble where it was incredibly normal to be intrinsically motivated to make games. and then i think containment broke when the gold rush happened - pop culture got a bit of "it's cool to make games", and my precious communities-
08.03.2026 01:42 — 👍 2 🔁 0 💬 1 📌 0(it's not quite as simple as this and i'm sure people can avoid the issue and some never even run into it, but the effects are also very subtle & surreptitious, so i'm also sure lots of people think they're outrunning it when they're actually not)
07.03.2026 19:41 — 👍 1 🔁 0 💬 1 📌 0
"oh, i want to make a game! and ALSO, i COULD make MONEY!"
nope, dead
and imo this is a very very good way to lose sight of the deep internal motivation to pursue [thing A], especially in a case when it's moving upstream like this - from a smaller more private niche interest to a larger more mainstream evaluative force
07.03.2026 19:38 — 👍 2 🔁 0 💬 2 📌 0also, something i really wanna say is that the goal of 'influencing popular culture' is a DEATH TRAP!!! you're not explicitly saying it here and not suggesting it's even your opinion, but i see the idea a lot that [thing i want A] is actually legitimate/valuable according to [other thing B]
07.03.2026 19:38 — 👍 5 🔁 0 💬 2 📌 0i'm reminded of keogh's "The Videogame Industry Does Not Exist" -- been a while but i would summarize the core thesis as relating to how a larger culture essentially harvests/exploits a smaller (and less profitable) culture for value. more negative cast than 'tap into', but exploring that same idea.
07.03.2026 18:41 — 👍 3 🔁 0 💬 1 📌 0ah, the hermeneutic circle in action! what do you mean by 'enriched'?
07.03.2026 17:38 — 👍 0 🔁 0 💬 1 📌 0
it's still worth sharing original thoughts in public ofc! but i hope everyone is out there making and participating in weird small communities as well, ones that are relatively out of touch with "popular opinion".
p.s imo a profit-prioritizing body can never rly be out of touch with popular opinion
addressing @danthat.bsky.social 's original point, it's worth considering what further underlies the "doing it right" mentality that underlies the production of generic safe-mush games. hello! we're on bluesky! this kind of public arena is a place where, through growth and exposure, thoughts 'mush'.
07.03.2026 16:35 — 👍 2 🔁 0 💬 1 📌 0rather than being concerned about changing the popular opinion i think it is time to start making oases for this kind of discourse to actually thrive. i've been thinking about this for a while and the very nature of popular opinion will always prefer a hypersmooth 'works-for-everyone' approach.
07.03.2026 16:31 — 👍 6 🔁 0 💬 2 📌 0for bitten dorito
04.03.2026 21:32 — 👍 2 🔁 0 💬 0 📌 0so you're saying... read the orange guidance soapstone and summon phantoms for difficult parts
04.03.2026 13:10 — 👍 9 🔁 0 💬 1 📌 0xylophone qitten zaga
03.03.2026 16:50 — 👍 2 🔁 0 💬 0 📌 0
I have a demo! GAARL is a single screen arcade-y platformer roguelike about climbing chains. My name ended up in the acronym (Gabe's Action Arcade RogueLike) but Pancelor also put a lot of work into this. It is playable in the browser, check it out!
matthewlacker.itch.io/gaarl-demo
pizza oven funeral... landfill funeral... these are amazing lol. normalize naming *more* things in the scariest/weirdest way possible 😌 then nobody can scaremonger us! and we can have fun with words in the meantime
02.03.2026 15:55 — 👍 10 🔁 0 💬 0 📌 0would have really appreciated an 'as i said in my last book'-type heads up so that i could read the chapter without having a lingering voice in the back of my head going: "this sounds awfully familiar... why is it not acknowledging its extremely strong similarities to things you already know about?"
01.03.2026 05:47 — 👍 1 🔁 0 💬 0 📌 0stylistically i prefer a clearer distinction so that i can set aside some analytical power and not read so hard when it's something that is SO similar to past literature that i have already formed an opinion about -- the way the chapter is written is so straightforwardly lacking in any citation??
01.03.2026 05:46 — 👍 1 🔁 0 💬 1 📌 0i found it difficult to read the chapter 'striving play' because it felt like i was reading stuff that i had already read before more than once, and at minimum this is because it is him rehashing some of the same descriptions and arguments from 'agency as art'
01.03.2026 05:44 — 👍 1 🔁 0 💬 1 📌 0
2. okay i had previously made an unverified claim, so rewriting my second point. it's potentially less obviously serious than i thought.
in some cases nguyen does not sufficiently, for me, describe the relationship of present writing to past writing (his and others')
when i read this i find it difficult to engage with because i have to navigate through the haze of "i'm being told that i react this way, i see things this way, etc", detangle the language to understand it as *nguyen's position*, and only then become able to study and regard what is being said.
01.03.2026 05:21 — 👍 2 🔁 0 💬 1 📌 0
a specific example of this, pulled from pg 295
"All the high arts, the really respectable ones, seem to be the ones where a singular genius broadcasts their art . . to us lowly masses, and we just soak it up in relative passivity."
1. i noticed that nguyen uses a lot of this type of presumptive language that positions him and the reader in the same place. what i mean is sentences like "we feel this way." i've generally become not a fan of this but it's especially troublesome for me when the familiarity feels forced.
01.03.2026 05:19 — 👍 2 🔁 0 💬 1 📌 0i'm still trying to figure out how to not let this stuff get in the way of actually examining a work but the big two things are as follows
01.03.2026 05:18 — 👍 0 🔁 0 💬 1 📌 0omg haha don't mind me, i'm just a curmudgeon when it comes to this stuff. i will someday come to better understand my specific complaints!!!
28.02.2026 15:16 — 👍 1 🔁 0 💬 0 📌 0
i must say i have grabbed the book from the local library and it is Not For Me! i don't think i expected anything less but i have a better understanding of where nguyen's style doesn't gel with me now.
(it is SIGNIFICANT. i can hardly get through a chapter without getting super irritated! argh!!!!)
@beho.dev i was reading your blog and the fizzbuzz post sniped me so here's my one-line python solution (very much borrowing from your logic)
def fizzbuzz(v):return[v,"fizz","buzz","fizzbuzz"][[3,0,0,1,0,2,1,0,0,1,2,0,1,0,0,][v%15]]
at last, the bespoke blur is complete.
bsky.app/profile/droq...
a red pixel art "0" the smoothness is set to 1.0
a red pixel art "0" the smoothness is set to 0.0 (it is pretty similar, but different)
a red pixel art "0" the smoothness is set to -1.0 (look at this strange beast! i love it! it doesn't look as distinctive once you zoom out, though.)
a red pixel art "0". the smoothness is set to 5.0
it's not as strong as i know a blur can be, but that minor disappointment set aside to solve another day, i am very happy with the outcome. i have a blur which can be tuned to achieve some relatively distinct looks! including some unexpected ones.
24.02.2026 04:39 — 👍 4 🔁 0 💬 1 📌 0finally, the blur has yielded to my will. here is me intentionally tuning it wrong
24.02.2026 04:34 — 👍 5 🔁 0 💬 1 📌 0