Implemented a good chunk of the star map: planets, moons, blackholes, wormholes and nebulas and such. #screenshotsaturday
24.01.2026 09:33 — 👍 2 🔁 0 💬 0 📌 0@glassbeaver.bsky.social
Real-time strategy game with giant land and space battles, inspired by Empire at War and Total War. Join the discord: https://discord.gg/HXv2xUF
Implemented a good chunk of the star map: planets, moons, blackholes, wormholes and nebulas and such. #screenshotsaturday
24.01.2026 09:33 — 👍 2 🔁 0 💬 0 📌 0Went all-in on destruction for total chaos. I added GPU ragdolls, terrain morphing, ray-traced shadows and large 3d explosions. It's absolute mayhem. #screenshotsaturday #gamedev #indiedev #RTS #VFX
27.12.2025 17:05 — 👍 9 🔁 2 💬 1 📌 0Real-time ice in my custom game engine. Two-pass refraction with thickness-based absorption: renders backfaces for depth, bends rays through the mesh, tints via Beer's law, adds fresnel. Beats SSS for RTS since you actually see units distorting inside the ice. #rendering #gamedev
01.12.2025 21:17 — 👍 11 🔁 3 💬 1 📌 0