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HŌRU

@glassbeaver.bsky.social

Real-time strategy game with giant land and space battles, inspired by Empire at War and Total War. Join the discord: https://discord.gg/HXv2xUF

2 Followers  |  2 Following  |  5 Posts  |  Joined: 28.11.2025  |  1.5775

Latest posts by glassbeaver.bsky.social on Bluesky

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Implemented a good chunk of the star map: planets, moons, blackholes, wormholes and nebulas and such. #screenshotsaturday

24.01.2026 09:33 — 👍 2    🔁 0    💬 0    📌 0
Destruction Tech Test: GPU Ragdolls & 3D Explosions
YouTube video by HŌRU Destruction Tech Test: GPU Ragdolls & 3D Explosions

HQ: www.youtube.com/watch?v=Y0FW...

28.12.2025 02:01 — 👍 0    🔁 0    💬 0    📌 0
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Went all-in on destruction for total chaos. I added GPU ragdolls, terrain morphing, ray-traced shadows and large 3d explosions. It's absolute mayhem. #screenshotsaturday #gamedev #indiedev #RTS #VFX

27.12.2025 17:05 — 👍 9    🔁 2    💬 1    📌 0
Better Than SSS: Ice Refraction for RTS Games
YouTube video by HŌRU Better Than SSS: Ice Refraction for RTS Games

HQ: youtu.be/BvjI_2pE3UA

01.12.2025 21:41 — 👍 0    🔁 0    💬 0    📌 0
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Real-time ice in my custom game engine. Two-pass refraction with thickness-based absorption: renders backfaces for depth, bends rays through the mesh, tints via Beer's law, adds fresnel. Beats SSS for RTS since you actually see units distorting inside the ice. #rendering #gamedev

01.12.2025 21:17 — 👍 11    🔁 3    💬 1    📌 0

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