i am having so much fun working on these tiles, it's ridiculous! Currently at 23 different grass tiles lol
#gamedev #isometric #pixelart #indiedev #gameassets
i am having so much fun working on these tiles, it's ridiculous! Currently at 23 different grass tiles lol
#gamedev #isometric #pixelart #indiedev #gameassets
Taking a tiny break from my main project to work on some isometric tiles :)
#gamedev #pixelart #indiedev #gameassets
Working on a little corner players can unlock to replenish their stamina during sunny days :)
#gamedev #indiedev #godot #aseprite #pixelart
dropped items persist on map change :)
something that annoys me most when playing this sort of game is when they don't. so, they'll persist until the end of the day, then some (not all) get moved to a "lost and found" chest.
#indiedev #gamedev #godot #indiegame #pixelart
item pick up is still missing, but throwing them out is working :)
#gamedev #indiedev #godot #pixelart
More inventory progress!
Not sure if i keep displaying the HUD part when the inventory window itself is open, but if i do, they work together :)
#gamedev #indiedev #godot #pixelart
Been refactoring the inventory logic, 'cause the concerns were not really separated, lol.
then i used the new logic to build the HUD inventory :) We have splitting one off / in half, stacking and switching around
#gamedev #indiedev #godot #pixelart
redrew the other portrait i had :) i like this style way better, yapyap
#gamedev #indiedev #pixelart
Still not finished, but this is a placeholder portrait i can live with now :)
#gamedev #indiedev #pixelart
redrawing my portraits again, lol. they're not necessarily bad, they just don't align with the overall style i'm going for. and although the game is still very much in placeholder art stage, i just can't stand looking at them, haha.
#gamedev #indiedev
i'm not really satisfied with the humanoid portraits, but this one i like :)
still needs some work, but i got to go back to sprites for now
#gamedev #indiedev #godot #pixelart
I decided to start to record my drawing processes :) Here's a speedpaint of another character portrait. Still struggling with pixel eyes, but i feel like i'm getting better :)
#gamedev #indiedev #pixelart #aseprite
Some character portrait progress :) pixel faces are hard, made so many iterations before i got here.
and yes, i "cheated" and used the blur tool on her nose & cheeks to get the final result 🙃
#gamedev #indiedev #pixelart
haha, that got banished again real fast!
i'm finally getting somewhere i'm ok with, but this took so many iterations, lol :D
and my biggest respect to low low res pixel artist, i can't go under 64 x 64 base size without going mad haha
ugh, why are pixel faces so haaaard?! one wrong white pixel around the eyes and BAM, creepy demonic creature!
i'm beginning to hate them even more than walk cycles
#gamedev #indiedev #pixelart
love it, it's so freaking cute!
10.02.2026 21:36 — 👍 2 🔁 0 💬 0 📌 0
this current asset-creation week is going great so far!
in-between animations i'm working on character portraits and i hope to be able to introduce some villagers by the end of the week :) until then, chicken WIP!
#godotengine #gamedev #indiedev #pixelart
did some playing around with nav agents for my farm animals :)
(repost cause the game music was way too loud, hopefully it's better now)
#godotengine #gamedev #indiedev #pixelart
i used the base animation for a deer and he's so happy, it's so freaking cute
#pixelart #animation
wobble wobble
#godot #gamedev #indiedev #pixelart
this is such a fun idea!!
08.02.2026 10:25 — 👍 0 🔁 0 💬 0 📌 0haha yeah, i love it, but i'm not sure yet if it'll fit in with the rest of the sprites :D
07.02.2026 20:20 — 👍 0 🔁 0 💬 0 📌 0
some progress :) i want to make them extra fluffy, we'll see how it turns out. I might reduce the head wobble, not sure yet :D Currently at only 4 frames
#godot #gamedev #indiedev #pixelart
started with another round of asset creation! this coming week i'll focus on some simple animated sprites, to fill the maps with more life. Starting with some potential farm animals :)
i still hate walk cycles btw
#godot #gamedev #indiedev #pixelart #animation
Crops are finished for now, need to implement item drop/pick-up before i can finalize them.
Deciding on how to save them was a bit finicky, but i'm happy it's working now :D
#godot #gamedev #indiedev
Finally started working on a Crop class :)
#godot #gamedev #indiedev
and now map objects can react to time changes, too :D i'll build something similar for animatedSprites next and then it's time to fill this project with some content! :)
#godotengine #gamedev #indiedev #pixelart
now it's actually getting dark during night time :)
#godotengine #indiedev #gamedev #pixelart
loving the editor updates in 4.6! My Dialogue basically consists of nested DialogueContent Resources and i can finally read all items without expanding the dock. Love it!
On that note: floating docks, OMG! that pesky theme editor now has it's own screen :D
#godotengine #gamedev
currently working on this cute little fishing spot :)
#godotengine #pixelart #gamedev #indiedev