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Kosh

@kosh3d.bsky.social

Hi! πŸ‘‹ I'm doing 3D things (mostly hardsurface, props, subd, etc). Thanks for stopping by! Portfolio: https://www.artstation.com/ib_art Gumroad: https://ib3dart.gumroad.com/ ❌NoAI

243 Followers  |  322 Following  |  303 Posts  |  Joined: 05.11.2024
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Posts by Kosh (@kosh3d.bsky.social)

Forgot to share the final result of the DL44!

26.02.2026 02:48 β€” πŸ‘ 12    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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I’m #GDC ready! If anyone is attending and wants to meet up for a 1on1, portfolio review or just a chat, I’ve set up my schedule on the App for appointments!

#gdc2026 #gameart #gamedev

27.02.2026 05:34 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Finished.

M16A2 for Sven Co-op, I will be animating the first person animation for it too. (Ignore the texture filtering, I forgot to put it on Linear)

22.02.2026 13:57 β€” πŸ‘ 14    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

Very nice, love the atmosphere! πŸ”₯

25.02.2026 10:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Protect complete! Some things I’d like to tweak but alas, projects are never done - they’re due!
I’m really proud of this, work has taken its pound of flesh from me this last year and I still managed to finish this in a few months. Now off to GDC!!! Catch me at the Vessel Forge Booth on Friday!

25.02.2026 09:51 β€” πŸ‘ 22    πŸ” 5    πŸ’¬ 6    πŸ“Œ 0

For this sight I was using ZBrush for polishing the edges, to get a realistic look and softening hard edges for texture baking later. It's a game art pipeline thing. It's also great for sculpting wear & tear, edge damages, etc.

24.02.2026 21:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Quick ZBrush pass of the sight I modeled in Plasticity πŸ˜€

[ #3dart #3d #hardsurface #3dmodeling ]

24.02.2026 19:32 β€” πŸ‘ 25    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0

Oh interesting, I was wondering how it works thanks! πŸ˜€

24.02.2026 16:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Turned out really nice! Funny though how the magazine looks as if it does not belong there but it's accurate for that particular model πŸ˜†

24.02.2026 16:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The Colt DOE has been finished. Loved working on this gun.

www.artstation.com/artwork/x359Zr

#gameart #weaponart #3dart #hardsurface

24.02.2026 15:23 β€” πŸ‘ 12    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

Really cool design! Was there a concept for this?

21.02.2026 13:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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plasticity my beloved #3dart #hardsurface #plasticity

18.02.2026 07:22 β€” πŸ‘ 71    πŸ” 15    πŸ’¬ 1    πŸ“Œ 0
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spinny render of the aeromech weapon I did from Alex Senechal's 2d sketch, sub-d is pain but looking at the end result always makes it worth it #art #gamedev #concept

19.02.2026 21:30 β€” πŸ‘ 40    πŸ” 9    πŸ’¬ 2    πŸ“Œ 0

Awesome model πŸ”₯ Love the concepts by Alex his stuff is great!

21.02.2026 13:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Quick plasticity exercise, inspired by all those sights people have been posting recently πŸ˜„

[ #3dmodeling #plasticity #hardsurface #3dart #3d ]

20.02.2026 17:22 β€” πŸ‘ 17    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Some nice presentation. #3dart #blender #weapon #gun #art

18.02.2026 04:04 β€” πŸ‘ 25    πŸ” 10    πŸ’¬ 0    πŸ“Œ 1

And of course you can also just do everything in Plasticity from the start. But sometimes it's easier and/or faster to do the blockout in polys, all depends on the object and your proficiency with different types of modeling. Use your strengths to your advantage. πŸ™‚

15.02.2026 19:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Deconstructing the shape into primitive forms it's made of allows for easier modeling. Key is getting good references, different angles help a lot with understanding plane- and form changes.

15.02.2026 19:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Somebody asked how to approach modeling this camera unit in CAD, mentioning having poly-modeling background. Tip: you can always blockout the model in any DCC and export it to Plasticity as a reference mesh.

[ #3dmodeling #breakdown #hardsurface ]

15.02.2026 19:18 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

The attention to detail here is amazing, seeing the progress was super cool! Turned out fantastic πŸ”₯

15.02.2026 19:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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This is my most recent personal project, which took me months to complete. It was during an extremely difficult time in my life, just last year.

I'm proud of how far it went, and it was satisfying to create something complex that wasn't tucked behind an NDA. Here's a quick Before and After :)

15.02.2026 18:40 β€” πŸ‘ 106    πŸ” 20    πŸ’¬ 3    πŸ“Œ 1

Very cool, love the read on the materials and the wear is so well done πŸ”₯

13.02.2026 16:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Texturing WIP
#gameart #weaponart #3dart #hardsurface

13.02.2026 16:09 β€” πŸ‘ 32    πŸ” 11    πŸ’¬ 2    πŸ“Œ 0

Cool shapes, I like how flat it is πŸ˜€

13.02.2026 11:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Very cool, I love the lens coating effects, you nailed it πŸ”₯

12.02.2026 16:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Some of my students asked about CAD modeling and I also see the questions online fairly often. So I made an info sheet and thought it might be useful, especially for people starting out with CAD modeling and hardsurface. πŸ™‚

[ #3dmodeling #cad #plasticity #hardsurface #gameart ]

11.02.2026 17:31 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Cover art for Rats of Ironwood: Chapter One. Available in my shop along with all my other books.

Support indie comics 🀜

www.dereklaufman.com/shop

10.02.2026 17:51 β€” πŸ‘ 377    πŸ” 49    πŸ’¬ 2    πŸ“Œ 1
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#conceptart #b3d

Another Tuesday, another portfolio update. Would you believe me if I said there's more?

There's more.

Last year has been particularly productive.

www.artstation.com/artwork/eR82RX

10.02.2026 16:57 β€” πŸ‘ 76    πŸ” 18    πŸ’¬ 1    πŸ“Œ 0

I thought the style looked kindof familiar, love this dudes work, great concepts!

10.02.2026 18:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hell yeah! Is there a concept art?

10.02.2026 12:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0