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Chilli Pepper

@chilli-pepper.bsky.social

Tortellini enjoyer|18|He/Him|US|Gamedev, developing Calorie Cliffs!|2D Artist/Animator (I do 3d stuff sometimes)

16 Followers  |  19 Following  |  38 Posts  |  Joined: 25.03.2025  |  2.0429

Latest posts by chilli-pepper.bsky.social on Bluesky

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FISHIN' and CHILLIN' at the DUCK LAGOON..

#ARTIUSgame | #gamedev | #indiegame | #art

18.11.2025 19:43 β€” πŸ‘ 46    πŸ” 24    πŸ’¬ 1    πŸ“Œ 1
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evil huggy wuhhyyyyyyy
#poppyplaytime #huggywuggy

17.11.2025 23:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

all my buttons are finished!!!! (except for switch buttons ill do those later i forgor about themπŸ‘€)
#gamedev #indiedev #pixelart

27.10.2025 05:45 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Making controller input icons for my platformer called Calorie Cliffs! I really want to try more antialiasing in pixelart its so yummy #gamedev #indiedev #pixelart

26.10.2025 14:13 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
Area of level 3 showing a landscape with a huge chunk of slime at the top, light piercing through

Area of level 3 showing a landscape with a huge chunk of slime at the top, light piercing through

Corridor found at the end of level 4, a giant diamond shaped crystal contains the vase needed to finish the level. Red light and particles cover the area

Corridor found at the end of level 4, a giant diamond shaped crystal contains the vase needed to finish the level. Red light and particles cover the area

Area at the beginning of level 4,  with a set of broken pillars and a derailed train, fog covers the bottom.

Area at the beginning of level 4, with a set of broken pillars and a derailed train, fog covers the bottom.

The area found at the beginning of the game, with Patchy and Tulip looking at what remains of the room. Twisted shelves and broken vases cover the ground.

The area found at the beginning of the game, with Patchy and Tulip looking at what remains of the room. Twisted shelves and broken vases cover the ground.

While sector A is prob the most samey looking part of Spring Escape, I think I still did a good job at giving each level some distinct locations

05.10.2025 16:48 β€” πŸ‘ 8    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

Lime πŸ‘€

27.09.2025 15:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

uh- h-hey guys!... I'm evil jax, can I join in too?
#tadc #eviljax #blender

22.09.2025 05:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i gave him a snare drum instead its pretty nice, i also cleaned up his model a good bit
#blender #jaxtadc #jax #glitchproductions

18.09.2025 22:47 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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spent 3 days making this cool ass jax toy soldier model in blender and then realized its arms are too short to play its cymbals πŸ₯²
should I switch out his instrument of choice for another one?
#blender #jaxtadc #jax #jaxtoy

17.09.2025 05:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

the grind rails that work again after 2 weeks in question:

13.09.2025 07:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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MY GRIND RAILS WORK AGAIN!!!
#Indiedev #Gamedev #GDevelop

13.09.2025 07:06 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
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I drew this thing bc im bored also it kinda looks like static miku
#pixelart #static #staticmiku

09.09.2025 01:29 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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NOOO CLASSICO DONT MERGE THERES A SEMITRUCK IN THE WAY!!!πŸͺ¦

03.09.2025 05:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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scary green cheese city eeek!!1
#pixelart

31.08.2025 07:19 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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drew tempo because cybershell made a video about the game
(the game has really good animation for some reason)
#tempo #segagenesis #segasaturn #sega #redcompany

28.08.2025 05:48 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

here's gameplay of the minigame btw
#indiedev #gamedev #gamedevelopment #gdevelop5 #gdevelop

27.08.2025 17:36 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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low brain function duo
#tadc #pomni #teto

27.08.2025 05:16 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Oh no, they killed Zooble...
#tadc #theamazingdigitalcircus #zooble #glitchprod #glitchproductions #pixelart

26.08.2025 03:39 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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silly discord whiteboard drawings i did with my friends
#jaxtadc #teto

25.08.2025 05:47 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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making some pre-rendered cinematics for my GBA-inspired minigame inside of my game Calorie cliffs!

#indiedev #gamedev #blender

08.08.2025 05:36 β€” πŸ‘ 11    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1
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Hi guys meet Hedwidge the Hydraulic press shes pretty cool i think

#blender #pixelart

31.07.2025 16:27 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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They did what?????
#pixelart

22.07.2025 06:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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big art dump since ive not posted on here in a while!

#blender#tpt2#pixelart#digitalcircus#deltarune#bfdi#osc

28.06.2025 02:23 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Deltarune spoilers!!!

Deltarune stimdoodles
#deltarune

19.06.2025 19:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Did my first blender animation (this frogs name is toodles btw)
#blender

14.06.2025 14:53 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
YOU’RE TAKING TOO LONG

YOU’RE TAKING TOO LONG

Deltarune spoilers!!!

Just played through Deltarune chapters 3 and 4 and i really like Jackenstein from 4. The fights super creative and also he’s just really cute ❀️ Hopefully he appears in chapter 5 if its going to be about the festival which is probably a halloween one!

#deltarune
#jackenstein

08.06.2025 02:22 β€” πŸ‘ 16    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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This is what happens when you select the unpurchased items. Say hi to Query the question mark!
#gamedev
#indiedev
#pixelart

31.05.2025 03:43 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Implimented the inventory animation but i haven’t made the ability to equip the items yet lol
#gamedev
#indiedev
#pixelart

29.05.2025 20:08 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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This inventory animation for my game took me 2 days to animate but it looks pretty cool
#gamedev
#indiedev
#pixelart

29.05.2025 02:32 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
Toilet car

Toilet car

Broom broom 🎷
#art

24.05.2025 20:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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