Jair McBain πŸ”œ MIGW's Avatar

Jair McBain πŸ”œ MIGW

@jairmcbain.bsky.social

Conjurer of video games. ✨ Co-director @midnighters.games | Head of Ops/Production at @landandseagames.bsky.social on Alto’s Adventure & Summerhill. Prev: Funselektor on Art of Rally and Absolute Drift + Dinosaur Polo Club on Mini Metro & Motorways.

601 Followers  |  398 Following  |  282 Posts  |  Joined: 30.08.2023  |  1.9368

Latest posts by jairmcbain.bsky.social on Bluesky

A promotional image featuring Midnighters co-director Zea Wolfe, as well as details regarding her attendance at SXSW Sydney from October 15th to 17th.

Attendees can meet with Zea at the Games Investment Forum (Wednesday 15th), Games mentorship programme (Thursday 16th) and the ICC Sydney Games Showcase (Friday 17th).

A promotional image featuring Midnighters co-director Zea Wolfe, as well as details regarding her attendance at SXSW Sydney from October 15th to 17th. Attendees can meet with Zea at the Games Investment Forum (Wednesday 15th), Games mentorship programme (Thursday 16th) and the ICC Sydney Games Showcase (Friday 17th).

The wonderful @zeawolfe.bsky.social is spreading the good word of Midnighters this week at @sxswsydney.com.

If you'd like to speak to Zea about working with us as your indie game publishing label, or production support crew, please get in touch!

✨

15.10.2025 04:19 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

RELEASE DATE TRAILER
TOMORROW

right here

08.10.2025 16:00 β€” πŸ‘ 76    πŸ” 24    πŸ’¬ 7    πŸ“Œ 11
Video thumbnail

Loads of new faces on here these days!

I'm Friedemann, I made Summerhouse and a couple of other games and am working on Sots & Daggers, a tactical slot machine game where you spin to fight weird creatures!

What are you working on?

08.10.2025 13:15 β€” πŸ‘ 37    πŸ” 9    πŸ’¬ 2    πŸ“Œ 2
A zoomed in map of PAX Australia. Momento's Dino is pointing at Booth 45 on the PAX Rising floor.

A zoomed in map of PAX Australia. Momento's Dino is pointing at Booth 45 on the PAX Rising floor.

@playmomento.com will be at Booth 45 in the PAX Rising section! ✨ Come visit us if you'd like to give our game a go, or just say hi! πŸ’–

It's also my first time at PAX, so I'd appreciate any tips πŸ™

08.10.2025 04:10 β€” πŸ‘ 18    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

HELLO! We are looking for a San Francisco based photographer to help with an exciting new project photographing some still life images! Any recommendations are welcome.

Please respond to this post or email us on the contact into on our site with your details if you're interested πŸ“·β•

07.10.2025 21:00 β€” πŸ‘ 14    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
Preview
Devlog #6 - 1.0 is coming! β€” Summerfall Studios Surprise! Yes, as we announced this morning, Malys is coming out of Early Access into a 1.0 release on the 24th of October (or 23rd, if you’re not in Australia!) You can see all release timings below for when Malys will be live in 1.0 for you. If you’ve been waiting to play, now is the best time

October 24th sees Malys, our unholy deckbuilder transition from Early Access to Full Release! πŸ”₯

It's been a rewarding road for our team and we can't wait to share the end product with you πŸ–€

Read more in our latest devlog πŸ™Œ

07.10.2025 20:02 β€” πŸ‘ 40    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0
Post image

How you know you’re in Melbourne -

04.10.2025 23:36 β€” πŸ‘ 30    πŸ” 5    πŸ’¬ 6    πŸ“Œ 0

People of the Southern realms! Come chat with us at GCAP next week 🫑

01.10.2025 05:22 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Hey folks! I'm excited to announce that I'm hosting two PlayStation Independent Partners sessions at MIGW this year for the first time, and I would love to see some familiar faces in the crowd!

The first session is at 11am on Monday as part of GCAP, and will be available to conference attendees.

23.09.2025 18:09 β€” πŸ‘ 18    πŸ” 3    πŸ’¬ 2    πŸ“Œ 1
Video thumbnail

Hello bluesky, we're Intarsia Interactive!

We're a video game studio based in Naarm/Melbourne. We reckon making games should be fun, weird & authentic.

This year we've been working on a secret project (!!! you'll hear more soon) and now we're working on something strange & new

intarsia.studio

01.10.2025 04:58 β€” πŸ‘ 89    πŸ” 17    πŸ’¬ 5    πŸ“Œ 5

People of the Southern realms! Come chat with us at GCAP next week 🫑

01.10.2025 05:22 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Announcing... DOGPILE!!! ✨🦴

Dogpile is a roguelike deckbuilder about merging DOGS. Play dogs, get money, customize your dogs with special traits, refine your deck, PLAY MORE DOGS!

Free demo is live on Steam, WISHLIST NOW!!!
store.steampowered.com/app/3839300/...

30.09.2025 23:08 β€” πŸ‘ 252    πŸ” 95    πŸ’¬ 12    πŸ“Œ 24
Video thumbnail

🚨 HUGE NEWS 🚨
Want to play Momento?

We're running a limited private beta in the coming days.

Subscribe to our mailing list for your invite!
‡️‡️‡️
playmomento.com

26.09.2025 12:54 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Post image

Are you an indie dev with no marketing budget?
Do you want people to buy your game?
Are you attending GCAP?

If you answered yes, then here's the panel for you! Join me + people who know way more like @hellomisspotter.com and @malkarii.com as we chat all things #indiegame marketing.

See you there!

27.09.2025 09:15 β€” πŸ‘ 27    πŸ” 9    πŸ’¬ 2    πŸ“Œ 0

Shitting the sofa and shitting the bed are 3rd cousins, once removed. There's a very important distinction to be made somewhere, but I couldn't tell you what it is...

25.09.2025 15:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Look mum, we're in the news! πŸ“° πŸ‘€

25.09.2025 13:56 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

and so you should be (optimistic)! Your beautiful work speaks for itself Jasmine ✨

25.09.2025 13:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Hello Bluesky! We're Nomo Studio, and we ✨ make games ✨ We're currently working on @playmomento.com with our friends over at @fataliencat.com and can't wait to show ya'll more of our work soon!

25.09.2025 09:26 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 2

✨ We launched a video game publishing & production support label! ✨

After 5 years of helping devs build sustainable studio's & release impactful games together, it was high time we officially combined our powers!

Excited to be collabing with @goodnews.computer, @zeawolfe.bsky.social & Jacob πŸ’œ

23.09.2025 22:58 β€” πŸ‘ 56    πŸ” 15    πŸ’¬ 9    πŸ“Œ 1

Thank you frond 🌱 Looking forward to seeing you at MIGW!

25.09.2025 13:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Cheers Alex! 🫑

25.09.2025 13:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Creating While the World Burns
How the hell do we make video games when everything's falling apart?  This isn't another sanitised "industry challenges" talk. This is a raw, honest conversation about trying to create art and entertainment while navigating late-stage capitalism, climate crisis, mass layoffs, AI disruption, and the overwhelming uncertainty of our industry and world.  We're making games in an era where studios shut down days after shipping critically acclaimed titles. Where 10,000+ industry workers lost their jobs in 2023 alone. Where private equity treats creative studios like disposable assets. Where AI threatens creative jobs while VCs throw billions at glorified text generators. Where even successful indies struggle to stay afloat amid algorithm changes and discoverability crises.  And yet, we're still expected to be creative. To innovate. To pour our hearts into projects that might be cancelled tomorrow or compete with AI-generated knockoffs the day after release.  This talk confronts these realities head-on, examining how we can navigate creative work amid existential dread and industry instability. Drawing from survival stories across the industry – from AAA refugees to indie survivors to union organisers – we'll explore practical approaches to maintain creative purpose and mental health while acknowledging the broken systems we're working within.  We'll discuss the uncomfortable questions: How do you balance artistic integrity with commercial survival? How do you build sustainable creative processes when nothing feels sustainable? How do we support each other when the industry treats us as disposable? When should we fight back against exploitative practices, and when should we protect ourselves?  This isn't about easy answers or toxic positivity. It's about finding a path forward together – building solidarity, setting boundaries, creating meaningful work despite everything, and maybe even reimagining what a healthier games industry could look l…

Creating While the World Burns How the hell do we make video games when everything's falling apart? This isn't another sanitised "industry challenges" talk. This is a raw, honest conversation about trying to create art and entertainment while navigating late-stage capitalism, climate crisis, mass layoffs, AI disruption, and the overwhelming uncertainty of our industry and world. We're making games in an era where studios shut down days after shipping critically acclaimed titles. Where 10,000+ industry workers lost their jobs in 2023 alone. Where private equity treats creative studios like disposable assets. Where AI threatens creative jobs while VCs throw billions at glorified text generators. Where even successful indies struggle to stay afloat amid algorithm changes and discoverability crises. And yet, we're still expected to be creative. To innovate. To pour our hearts into projects that might be cancelled tomorrow or compete with AI-generated knockoffs the day after release. This talk confronts these realities head-on, examining how we can navigate creative work amid existential dread and industry instability. Drawing from survival stories across the industry – from AAA refugees to indie survivors to union organisers – we'll explore practical approaches to maintain creative purpose and mental health while acknowledging the broken systems we're working within. We'll discuss the uncomfortable questions: How do you balance artistic integrity with commercial survival? How do you build sustainable creative processes when nothing feels sustainable? How do we support each other when the industry treats us as disposable? When should we fight back against exploitative practices, and when should we protect ourselves? This isn't about easy answers or toxic positivity. It's about finding a path forward together – building solidarity, setting boundaries, creating meaningful work despite everything, and maybe even reimagining what a healthier games industry could look l…

excited to be speaking on "Creating While the World Burns" at #GCAP25!

if you want to help, please fill out this form:

docs.google.com/forms/d/e/1F...

#gamedev #indiedev #conference

07.08.2025 02:24 β€” πŸ‘ 22    πŸ” 9    πŸ’¬ 0    πŸ“Œ 3

Every Wednesday is Dreamcast day 🫑 Never forget!

25.09.2025 05:21 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Would love to catch you there, I'll drop you a DM to line something up!

25.09.2025 05:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks mate! Your kind support is always appreciated 🫑

24.09.2025 12:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Heck yeah! Would love to catch up at MIGW to hear how you and Alex are going with Burger Bois πŸ”

24.09.2025 12:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

RT for my EU and UK pals!

Earlier today some very good friends and I announced a publishing label and production support collective to help indie devs fund, develop and release their games sustainably πŸ’ͺ

24.09.2025 12:05 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Thanks Amy! Looking forward to catching you at MIGW soon.

24.09.2025 12:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks m'dude! I'm keen to catch you in NZ in April next year when I'm over. Would love to catch up πŸ’œ

24.09.2025 12:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you my fine frond 🌱

24.09.2025 12:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@jairmcbain is following 20 prominent accounts