Skate Style game dev update
05.03.2026 17:07 β π 5 π 2 π¬ 1 π 0Skate Style game dev update
05.03.2026 17:07 β π 5 π 2 π¬ 1 π 0Crazy Skate Style miniramp session youtu.be/htNuabiFL-A?...
02.03.2026 21:37 β π 0 π 0 π¬ 0 π 0
- No publisher
- Just a solo dev
- 12,000 of you wishlisted in 2 weeks
π«Ά
First bugfix update is live for Skate Style πΉ
16.02.2026 14:10 β π 2 π 0 π¬ 0 π 0
Skate Syle featured on Youtube by Sam Tabor today!
If you missed it, nowβs a great time to check it out πhttps://www.youtube.com/watch?v=JfArfZBfNVg
You should do that! π
13.02.2026 14:26 β π 1 π 0 π¬ 0 π 0Skate Style has a built-in animation editor!
13.02.2026 14:07 β π 10 π 4 π¬ 2 π 0Wishlisting is the best way of supporting Skate Style π«Ά
09.02.2026 14:22 β π 12 π 2 π¬ 1 π 0Wohoo, made it to PC GAMER www.pcgamer.com/games/sports...
09.02.2026 12:46 β π 12 π 2 π¬ 2 π 0Thank you!
07.02.2026 11:05 β π 0 π 0 π¬ 0 π 0I got this from one of the demo players. Itβs so cool to see the in-game animation editor being put into action! π€π«Ά
06.02.2026 15:41 β π 4 π 0 π¬ 0 π 0It's on the list, but further down the line.
06.02.2026 10:39 β π 1 π 0 π¬ 0 π 0Sick! π€
06.02.2026 07:55 β π 1 π 0 π¬ 0 π 0Getter - Leap Of Faith
05.02.2026 23:18 β π 1 π 0 π¬ 1 π 0Iβve always wanted to post one of these β weβre in 2nd place, yo!
05.02.2026 22:17 β π 7 π 2 π¬ 1 π 0Thank you!
05.02.2026 22:17 β π 0 π 0 π¬ 0 π 0Check out Nightspeeds reactions to Skate Style: www.youtube.com/watch?v=YnOp...
05.02.2026 15:57 β π 2 π 2 π¬ 1 π 0
The time has comeβ¦
Presenting Skate Style, a next-Gen skating game built from the ground up.
πΉ Animation editor
πΉ Realistic graphics
πΉ Replay editor
πΉ Advanced character customization
β No BS, just the good stuff.
Try the demo now: store.steampowered.com/app/3862790/...
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Yeah man, the physics there are insane, soo cool! I got a similar cloth sim in the game already, but the offboard movement isn't even close. But you gotta choose your battles I guess.
02.09.2025 21:04 β π 0 π 0 π¬ 0 π 0Making the game the exact way as Skate 2, doesnβt make sense simply because times have changed. Iβm not saying Skate4 is doing it wrong. I think they are branding it the way that brings in most π°π΅In 2010 branding it like Skate 3 was the way to bring in mostπ΅ so they did that.
02.09.2025 14:40 β π 0 π 0 π¬ 1 π 0Itβs still possible to make a great skate game with F2P and a Fortnity art style. My point is that skateboarding doesnβt have the same clear identity like it used to. So I think Skate is a result of what the devs see skateboarding as in 2025.
02.09.2025 14:33 β π 0 π 0 π¬ 0 π 0For multiple large animals spread out over distances like in Herdling I imagine instancing is the best solution actually π
05.08.2025 12:28 β π 1 π 0 π¬ 0 π 0Looks very good Harry! β€οΈLooks like, your end result is quite similar to how Fluffy is built which is cool. Fluffy is manipulating a single Mesh using Mesh.GetVertexBuffer instead of instancing or drawProcedural. But I image instancing works just as well for your use case! π
05.08.2025 12:11 β π 1 π 0 π¬ 1 π 0Struggling with performance on Steam Deck using Unity HDRP π Even on lowest settings Iβm only getting 30β50fps. Iβve already done tons of GPU optimizations, with only minor CPU tweaks left. Do you think this FPS is acceptable for a high end graphics skateboarding game in 2025?
02.08.2025 18:11 β π 0 π 0 π¬ 0 π 0Thanks for the detailed info, just what I was looking for, much appreciated. Plastic ey, I didnβt even consider that but Iβll definitely check it out and see if it fits my needs. I got some experimenting ahead I guess. I know GIT in and out but, for Unity itβs simply a huge pain in the butt.
06.05.2025 16:22 β π 1 π 0 π¬ 1 π 0Hi everyone, I'm looking into using Perforce for my project instead of GIT. The LFS limitations drive me crazy right now. What's the easiest/best way to set it up and get started with it?
06.05.2025 12:00 β π 2 π 0 π¬ 1 π 0adding the missing features. What are your thoughts on this?
26.04.2025 18:00 β π 0 π 0 π¬ 0 π 0to the H-Trace dev and he could implement it into the engine. Unity does have talented devs, although many of them don't work there anymore. But still. Right now it seems like it's an issue with priorities. The cleanup after the rendering pipelines mess seems more important to them than actually
26.04.2025 18:00 β π 0 π 0 π¬ 1 π 0