Daniel Zeller's Avatar

Daniel Zeller

@zellah.bsky.social

Solo developing Skate Style: https://youtu.be/tZR08G1y3Lw?si=DFWQC7S89_nn3XaO Fluffy Grooming Tool: http://youtu.be/f4DoPVvzVnE Instagram: http://instagram.com/zellahgames

544 Followers  |  700 Following  |  49 Posts  |  Joined: 24.10.2024
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Posts by Daniel Zeller (@zellah.bsky.social)

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Skate Style game dev update

05.03.2026 17:07 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
VFVM | Tea & Yorkies - NEN//KushDee (SkateStyle)
YouTube video by ViewfinderVM VFVM | Tea & Yorkies - NEN//KushDee (SkateStyle)

Crazy Skate Style miniramp session youtu.be/htNuabiFL-A?...

02.03.2026 21:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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- No publisher
- Just a solo dev
- 12,000 of you wishlisted in 2 weeks
🫢

19.02.2026 18:48 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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First bugfix update is live for Skate Style πŸ›Ή

16.02.2026 14:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Skate Syle featured on Youtube by Sam Tabor today!
If you missed it, now’s a great time to check it out πŸ‘€https://www.youtube.com/watch?v=JfArfZBfNVg

13.02.2026 15:58 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You should do that! 😍

13.02.2026 14:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Skate Style has a built-in animation editor!

13.02.2026 14:07 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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Wishlisting is the best way of supporting Skate Style 🫢

09.02.2026 14:22 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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You've had Skate Story, now get ready for Skate Style, a 'next-gen skateboarding game' that lets you customise your character's animations Demo available now.

Wohoo, made it to PC GAMER www.pcgamer.com/games/sports...

09.02.2026 12:46 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

Thank you!

07.02.2026 11:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I got this from one of the demo players. It’s so cool to see the in-game animation editor being put into action! 🀘🫢

06.02.2026 15:41 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's on the list, but further down the line.

06.02.2026 10:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sick! 🀘

06.02.2026 07:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Getter - Leap Of Faith

05.02.2026 23:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I’ve always wanted to post one of these β€” we’re in 2nd place, yo!

05.02.2026 22:17 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Thank you!

05.02.2026 22:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Skate Style Demo - First Gameplay (This Game is AMAZING)
YouTube video by Nightspeeds Skate Style Demo - First Gameplay (This Game is AMAZING)

Check out Nightspeeds reactions to Skate Style: www.youtube.com/watch?v=YnOp...

05.02.2026 15:57 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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The time has come…

Presenting Skate Style, a next-Gen skating game built from the ground up.

πŸ›Ή Animation editor
πŸ›Ή Realistic graphics
πŸ›Ή Replay editor
πŸ›Ή Advanced character customization
β›” No BS, just the good stuff.

Try the demo now: store.steampowered.com/app/3862790/...

05.02.2026 15:03 β€” πŸ‘ 49    πŸ” 19    πŸ’¬ 8    πŸ“Œ 1
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The 17th Unity Awards The Unity Awards are a yearly celebration of the outstanding achievements of Unity developers, creators, and innovators across our global community.

There are still a few days left to register for the 2025 #madewithunity awards.

We want to celebrate all the awesome stuff you do. Sign up! #gamedev

unity.com/awards

18.09.2025 05:25 β€” πŸ‘ 20    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0

Yeah man, the physics there are insane, soo cool! I got a similar cloth sim in the game already, but the offboard movement isn't even close. But you gotta choose your battles I guess.

02.09.2025 21:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Making the game the exact way as Skate 2, doesn’t make sense simply because times have changed. I’m not saying Skate4 is doing it wrong. I think they are branding it the way that brings in most πŸ’°πŸ’΅In 2010 branding it like Skate 3 was the way to bring in mostπŸ’΅ so they did that.

02.09.2025 14:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It’s still possible to make a great skate game with F2P and a Fortnity art style. My point is that skateboarding doesn’t have the same clear identity like it used to. So I think Skate is a result of what the devs see skateboarding as in 2025.

02.09.2025 14:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 02.09.2025 11:28 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

For multiple large animals spread out over distances like in Herdling I imagine instancing is the best solution actually πŸ‘

05.08.2025 12:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looks very good Harry! ❀️Looks like, your end result is quite similar to how Fluffy is built which is cool. Fluffy is manipulating a single Mesh using Mesh.GetVertexBuffer instead of instancing or drawProcedural. But I image instancing works just as well for your use case! 😊

05.08.2025 12:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Struggling with performance on Steam Deck using Unity HDRP πŸ˜… Even on lowest settings I’m only getting 30–50fps. I’ve already done tons of GPU optimizations, with only minor CPU tweaks left. Do you think this FPS is acceptable for a high end graphics skateboarding game in 2025?

02.08.2025 18:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks for the detailed info, just what I was looking for, much appreciated. Plastic ey, I didn’t even consider that but I’ll definitely check it out and see if it fits my needs. I got some experimenting ahead I guess. I know GIT in and out but, for Unity it’s simply a huge pain in the butt.

06.05.2025 16:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hi everyone, I'm looking into using Perforce for my project instead of GIT. The LFS limitations drive me crazy right now. What's the easiest/best way to set it up and get started with it?

06.05.2025 12:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

adding the missing features. What are your thoughts on this?

26.04.2025 18:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

to the H-Trace dev and he could implement it into the engine. Unity does have talented devs, although many of them don't work there anymore. But still. Right now it seems like it's an issue with priorities. The cleanup after the rendering pipelines mess seems more important to them than actually

26.04.2025 18:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0