anthony turi's Avatar

anthony turi

@anthonyturi.bsky.social

Sound Designer at Blizzard Entertainment | Prev. WayForward, EA, Formosa Interactive, Criteria Recording Studios & more. Projects: World of Warcraft, Call of Duty, League of Legends, Final Fantasy XIV, Indiana Jones & more. https://linktr.ee/anthonyturi

269 Followers  |  266 Following  |  245 Posts  |  Joined: 21.10.2024
Posts Following

Posts by anthony turi (@anthonyturi.bsky.social)

Post image

It ain’t pretty, but the patchbay is done!

27.11.2025 00:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This perspective is mainly based on inconsistencies I’ve ran into when designing shorter, snappier assets for runtime playback in games.

For music application, I love LUFS-I

16.11.2025 00:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Generally speaking, I find them useful. But…

LUFS-M is all over the place for short program material. You could playback a sub-0.5 second file and get any range of measurements.

Plus, LUFS skew in favor of midrange. While this *generally works*, it’s not always aligned with our loudness perception

16.11.2025 00:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

New pre! :)

16.11.2025 00:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I like to build custom ones in Phase Plant using the granular engine. Same deal for creature source generation; toss in a few different creatures and cross your fingers for happy accidents :)

16.10.2025 01:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Agreed, it’s entirely dependent on the pipeline. Jira is far and away my favorite. I’ve worked under some nightmare processes and proprietary tooling. The former ALWAYS impacts the latter.

22.08.2025 02:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Me but with Soundtoys’ Radiator causing aliasing artifacts

09.07.2025 01:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Why are all modern restaurants so gimmicky? I just want good food 😭

01.07.2025 01:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah and honestly, whatever works for folks, more power to them. I just think there’s other ways to arrive at the sound parallel compression can give you without the potential of phasing or session/track count bloat.

It’s such an additive process that my thought is usually β€œjust turn it up”

28.06.2025 20:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I strongly dislike parallel compression

28.06.2025 20:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

The AR-TG Spreader does magical things.

21.05.2025 00:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

7 years ago, 19 year old me was thrown into the hot seat!

20.05.2025 23:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

(1/2) If you're considering releasing a sound effects library, or you want to sharpen your strategies for your next one, I'll be sharing key principles and my own approaches at AirCon25, June 10. It's free, and I hope you can join us!

16.05.2025 14:46 β€” πŸ‘ 55    πŸ” 9    πŸ’¬ 4    πŸ“Œ 2
Post image

New gear day!

11.05.2025 17:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ok hold up it’s DEFINITELY the bluesky compression. My data was pulling the audio stream and it sounded like wind through a vocoder at first lol

25.04.2025 02:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Amazing how digital it sounds. I’m sure the bluesky compression doesn’t help, but such a unique sound nonetheless!

25.04.2025 02:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Looks so good as expected. One of the few single player IPs that’s a day 1 buy for me :)

23.04.2025 12:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
SFX Store β€” Penguin Grenade

No fancy trailer, just hard work and my favorite sfx library yet.Β Modern MagicΒ is inspired by telekinesis and force powers, but works across many genres. Huge thanks to the wildly talented Jesse Rope for his priceless contributions. Check out the demo! www.paulstoughton.com/sfx-store#!/...

15.04.2025 15:44 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1

I really wish Marathon was a single player game.

12.04.2025 22:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I feel the same way. So weird how that happens, but I just haven’t been connecting with his music as much over the years.

12.04.2025 12:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Iliad Unspoken Thrilliam Angels Β· Album Β· 2025 Β· 7 songs

open.spotify.com/album/78CFnY...

29.03.2025 04:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The stacked Stream Deck setup is slick, I’ve never seen that

16.03.2025 01:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

This video is the best example I’ve ever seen of narrative driving creative direction.

15.03.2025 22:06 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I finally bought a halfway decent webcam and now I’m reeling in embarrassment over how lo-fi I’ve looked in meetings for the past 4 years.

15.03.2025 18:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I am so grateful for every day

15.03.2025 00:06 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m biased as a huge Kojima fan, but it’s gotta be so sick to work on an IP like that.

10.03.2025 00:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Isolating the delta signal to extract cool textures = awesome

Slapping resonance suppression on a mix instead of being thoughtful with your EQ = not awesome

10.03.2025 00:06 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Seeing lots of new β€œresonance suppression plug-ins” and I worry that they’ll sterilize music mixing in the long-term.

Why do we need thousands of spectral bands *assuming* resonances are bad? We should be using our ears to determine which resonances are offensive and which aren’t.

10.03.2025 00:04 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nothing sums up the audio experience quite like the β€œBest Sound” Oscar winners getting rushed off the stage before they could even speak 😣

03.03.2025 02:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0