A pity, as I used to hold the one well known person in high regard, which makes it all the more disappointing now. It was about whether LLMs can count letters. I provided a working demo and peer-reviewed research showing itโs possible under the right setup, but the exchange ended before it began.
09.08.2025 06:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Sometimes, even in technical discussions, you can present clear evidence, working examples, and credible sources, but before any real back-and-forth can even start, the only reply is a block. And I was ready to talk openly and willing to find common ground. ...
09.08.2025 06:37 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
And read tip: "Can ChatGPT Learn to Count Letters?" Mar. 2025, pp. 96-99, vol. 58 DOI Bookmark: 10.1109/MC.2024.3488313
09.08.2025 05:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
... and with the right tokenizer/configuration it can effectively reconstruct letters before reasoning over them. So, while the standard LLM experience might fail on this task, itโs not an inherent impossibility of LLMs themselves. Itโs an implementation detail.
09.08.2025 05:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
... I can feed an unknown fantasy word, have it break it down into single letters, and count them correctly, as shown in the previous post. This works because the model has learned statistical associations between tokens and their underlying character sequences, ...
09.08.2025 05:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Sean, you are correct that most token-based LLMs donโt literally "see" letters and operate on subword tokens, but this is not a hard limitation of all LLM setups. With the Qwen3 30B A3B model running in my own WIP inference engine (Object Pascal + x86-64 inline assembler), ...
09.08.2025 05:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
At least the Qwen3 30B A3B model can break an unknown fantasy word down from a set of tokens into single letters and count them correctly, as shown in the attached screenshot (running in my own WIP LLM inferencing engine, implemented in Object Pascal and x86-64 inline assembler).
09.08.2025 05:12 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
YouTube video by Benjamin Rosseaux
A short preview of PALM - A Object-Pascal-native LLM engine
A short preview demonstration of PALM with llama3.2 1TB as base model - A Object-Pascal-native LLM engine with inline assembler AVX2 SIMD optimizations, running on the CPU.
www.youtube.com/watch?v=LnKC...
#llm #objectpascal #pascal #freepascal #delphi #llama #ai
17.07.2025 22:12 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0
@golemde.bsky.social Mein Golem Plus/Pur-Abo wurde am 05. Februar gekรผndigt, trotzdem erfolgen bis jetzt Juni weiterhin Abbuchungen. Auf E-Mails keine Reaktion, keine Rรผckzahlung. Bitte um dringende Klรคrung, inklusive Verzugszinsen.
12.06.2025 00:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Grid Quest by BeRo1985
A minimalist 8ร8 puzzle game with vanishing tiles, procedural levels, ambient music, and single-shader rendering.
๐ฎI released a small indie puzzle game called Grid Quest.
A minimalist 8ร8 vanished-tile-platform puzzle game with procedural levels, relaxing music, and pure shader-powered visuals.
Get it on bero1985.itch.io/grid-quest
#indiegames #puzzlegame #shader #gamedev #itchio
08.06.2025 16:23 โ ๐ 4 ๐ 3 ๐ฌ 0 ๐ 0
Everyone hopping onto Assassins Creed right now take note of the options that go from "Low, Medium, High, Very High, Ultra High". Please do not shove things to "Ultra High" and complain about game perf. As in many games, "Medium" or "Low" can be amazing looking and it is merely a naming scheme.
19.03.2025 15:09 โ ๐ 246 ๐ 16 ๐ฌ 26 ๐ 5
Endlich wieder Frรผhling
Benjamin Rosseaux ยท Single ยท 2025 ยท 1 songs
๐ง Spotify: open.spotify.com/intl-de/albu...
๐ Apple Music: music.apple.com/de/album/end...
๐ป Deezer: www.deezer.com/en/album/711...
๐ Amazon: www.amazon.de/dp/B0DWT1F4C6
๐ Tidal: tidal.com/browse/track...
๐ต YouTube Music: www.youtube.com/watch?v=9FOI...
19.03.2025 08:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Benjamin Rosseaux
Benjamin Rosseaux feat. Jon Becker - Endlich Wieder Frรผhling
Mein neuer Track โEndlich Wieder Frรผhlingโ zusammen mit Jon Becker als Sรคnger ist da โ diesmal im Rock-Pop-Stil statt EDM.
Hรถrt rein:
โถ๏ธ YouTube: www.youtube.com/watch?v=JIzH...
๐ง Spotify: open.spotify.com/intl-de/albu...
#Frรผhling #NeueMusik #RockPop #EndlichWiederFrรผhling
19.03.2025 08:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by Benjamin Rosseaux
A personal message, every contribution counts: Supporting my creative journey through tough times
A personal message, every contribution counts: Supporting my creative journey through tough times
www.youtube.com/watch?v=oDza...
22.01.2025 09:57 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Here a quick tinymembench benchmark performance comparison between the PasRISCV (Object-Pascal, FPC 3.3.1) and RVVM (C, GCC 14.2.1) RISC-V emulators.
15.01.2025 16:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Regarding how the instruction interpreter part in PasRISCV roughly works:
13.01.2025 04:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Benjamin Rosseaux
RV64GC RISC-V emulator PasRISCV now with Sound and host directory mounting per 9p protocol
RV64GC RISC-V emulator PasRISCV now with Sound and host directory mounting per 9p protocol
www.youtube.com/watch?v=Febv...
12.01.2025 06:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The beginning of network support in my Pascal 64-bit RISC-V PasRISCV emulator. ๐ Although I still have a few routing issues here at the moment.
08.01.2025 06:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by Benjamin Rosseaux
A small comparison of Linux boot times with PasRISCV and JIT disabled RVVM (git 56f3510be)
A small comparison of Linux boot times with PasRISCV and JIT disabled RVVM (git 56f3510be) to show that my RV64-RISCV CPU emulation in Pascal (compiled with FPC) is faster than the one in C at RVVM (compiled with Clang).
youtu.be/6h1VPY9jraM
05.01.2025 02:37 โ ๐ 1 ๐ 2 ๐ฌ 0 ๐ 0
YouTube video by Benjamin Rosseaux
PasRISCV demonstration of the new state, an RV64GC RISC-V emulator implemented in Object Pascal
PasRISCV demonstration of the new state, an RV64GC RISC-V emulator implemented in Object Pascal.
Now with PCIe, NVMe, PS/2 Keyboard&Mouse, VirtIO Keyboard&Mouse, VirtIO Block and FrameBuffer emulations. VirtIO GPU, VirtIO NET and VirtIO Sound are also coming.
youtu.be/rWebo5AZVLY
31.12.2024 05:32 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Good news! I've launched .masterknecht, a new free browser-based PWA tool for mastering audio using WebAssembly! Master your tracks with reference files. No ML, just efficient algorithms for fast mastering on your device. Try it & donate! masterknecht.klangknecht.com #audiomastering #PWA
06.12.2024 00:27 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Wir schreiben nicht nur รผber IT, Technik und Wissenschaft, wir begeistern uns auch fรผr sie. Wir fassen Technik gern an, probieren sie aus, spielen mit ihr und erklรคren sie mit journalistischem Anspruch.
i stream almost every week! ๐ค https://m.twitch.tv/andregamingyt3k/home
Youtube โค๏ธ https://youtube.com/@andregamingyt3k?si=5IpoF5e0Tz49E-GY
#Gamersunite #GamingCommunity #fyp #gamesky #youtubechannel #letsplay #GamerLife #gamingsky #gamenews #gamingnews
๐ณ๏ธโ๐ ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Senior Rendering Programmer at Sony Santa Monica Studio
๐ท http://instagram.com/jendrikillner/
๐ https://www.jendrikillner.com
Nerd, Hardcore Nerd, Entrepreneur, Nerd, CEO, Terrible Happy Hardcore DJ
Applications of the #Pascal #programming language in #science, #research, #medicine and #technology. Semi-automated & curated by J. W. Dietrich (@drjwdietrich.bsky.social)
Resident Delphi wizard, advocating for the Modern Object Pascal programming language. Compiler engineer - Working on the next-gen Modern Object Pascal compiler and formal language specification.
Good engineering starts with true native compiled apps.
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
๐ง CEO DeepWorlds_SA
๐ซ aherys@deepworlds.studio
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Hoaxmistress & Hoaxmaster beschรคftigen sich mit Urban Legends, Verschwรถrungsmythen, Kultur & Wissenschaft.
https://wonderl.ink/@hoaxilla
freelance musician & coder,
demoscener in abeyance,
earthling by coincidence โ ๐ฑ
โ๐ฟโ๐พโ๐ฝโ๐ผโ
official Bluesky account (check username๐)
Bugs, feature requests, feedback: support@bsky.app