Palm trees and got a nice grand canyon type biome going.
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@zoyal1.bsky.social
Developing a Cube World inspired voxel game in UE5 discord: https://discord.gg/DDezHFSYbt https://www.youtube.com/channel/UCA7Qxd5gD1s0pcA-uriwr5A
Palm trees and got a nice grand canyon type biome going.
#UnrealEngine5 #unreal #gamedev #voxel #indiedev #indiegame #cubeworld
Revamped voxel terrain is coming along well. I added back the foliage. GPU terrain is not ready to show yet as its missing foliage and has some noise issues but its coming along well. UE5 GPU stuff is complex
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New snow armor set and some work on mountains. Mountains are still a but lumpy and definitely need some work. The snow + mountain biome still look cool IMO. Also i'm not entirely happy with the new snow set
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NEW desert biome! Also a new desert armor set. I redid the terrain code so that I can have actual biomes.
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There is a version on steam but you probably mean the Alpha version. I think there are some way to get the old Alpha version the Cube World discord is probably a good place to look.
27.07.2025 11:15 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0Some short clips of thunder effects I recorded while testing weather effects. Realistic weather and voxel terrain seems to actually go well together,
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Some multiplayer combat footage. Unfortunately I can only test one character at once :(
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Longer video of spell combat showcasing usage of spells with the staff. Also shows that enemies are pretty good at stunning the player.๐
(P.S I made myself invisible so that I wouldn't die)
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Elemental mage armor! Also some early multiplayer screenshots.
Next will be doing some elemental staffs and weapons
โก๏ธ๐ฅ๐ซง
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โ๏ธNew Melee Combat!โ๏ธ
-Charge attacks + Parrying + Stunning Enemies
-The AI are able to use these abilities also.
(Still needs some tidying up so it feels a little cleaner)
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A new armor set and a new staff! Also a nice cozy fireplace screenshot. The voxel imports came out well in Unreal.
Mixing and matching armor also works quite well.
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Some additions to melee combat
- If a player blocks right as an attack hits it parries the enemy stunning them and knocking them back
-Player can also block normal sword hits
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Windy forest night ambience. I think the vibe of a dark forest at nighttime has been captured well here and the foliage reacts nicely to the wind.
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Some very early melee combat with enemies that fight back.
I also added directional rolling and a suitable 'swinging' state. Enemies right now are a bit stupid though. ๐
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Some more screenshots from the voxel game I'm working on in the Unreal Engine 5. This time my character is doing some cozy camping.๐ฅ
Overall I think dark forest vibe came out quite well.๐ฒ๐ป
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Some nice screenshots I took during development of the game. :)
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