It's hard.
07.10.2025 17:19 — 👍 1 🔁 0 💬 0 📌 0@erdbeerscherge.bsky.social
Working on #ruinsOfCalaworm Turn-based Dungeon Crawler after 90s german cult #roguelike "Die Gemäuer von #Kalawaum". Soundtrack: @composertom.bsky.social Key Art: @edjiearts.bsky.social DEMO: https://erdbeerscherge.itch.io/ruins-of-calaworm
It's hard.
07.10.2025 17:19 — 👍 1 🔁 0 💬 0 📌 0y3ttpbio
PixelArt practice — I’d love tips to improve.
Made with beep8’s low resolution and color limits.
#PixelArt #beep8 #IndieGames #IndieDev #GameDev #IndieGame #MinimalArt
sounds wild, I know 😲
07.10.2025 12:17 — 👍 10 🔁 1 💬 0 📌 0Thank you! ❤️
06.10.2025 18:49 — 👍 1 🔁 0 💬 0 📌 0Please believe in me, folks! ❤️
Menu is getting a bit more done every day.
#ruinsOfCalaworm #roguelike #gameDev
"Recurrent thematic blurbs" may be set to either "Reset on New World Seed", "Reset on New Game" or "Never Reset". With 3rd option they will only show up once, then never bother you again.
Mug check
22.09.2025 20:39 — 👍 3 🔁 0 💬 0 📌 0Just activated the Steam store page for Cyclopean II: The Dreamlands! #CRPG #Lovecraft #GameDev
store.steampowered.com/app/3998510/...
- Credits/Highscore display are no brainers. Algorithms are already home and dry (cuz available within the game), so for the menu display I just need a couple of interface lines.
- Option Menu probably sucks the most, coding-wise, so gonna tackle that first.
- Writing Intro Story will be fun!🤗
Things left to do, so #ruinsOfCalaworm can go gold:
- Difficulty sliders
- m/f archetype selection
- Name input
- Display Credits (in menu)
- Display Highscores (in menu)
- Option screen (custom keybindings)
- Write & display Intro Story
- 2 more maps
❤️ for your ongoing support and patience.❤️
No work on #ruinsOfCalaworm this weekend, I am currently attending a movie festival, meeting friends, and filling up my batteries.🎥🍿🎬😍
Will resume on monday!
Menu is slowly coming together. Lotsa sketchy tricks to gaslight my engine into doing stuff as intended ...😅👀
There's no Roguelite-style progression, but all Story- and Lore notes you find are persistent achievements, and now you can also browse them in the Main Menu:
#ruinsOfCalaworm #gameDev
Reading DOOM GUY by @johnromero.bsky.social - the part, where he describes John Carmack's work ethics, solving problems as a means to an end, boy, can I relate! ❤️
Some years back I wrote my own A*-algorithm, just cuz I wanted to get behind the logic and the math. Crazy Eureka-moment!
Great read!
Lol, got me. Thank's for the headsup, tho!😅
16.09.2025 15:26 — 👍 1 🔁 0 💬 0 📌 0This looks fantastic!🤩
16.09.2025 14:34 — 👍 2 🔁 0 💬 1 📌 0The dungeons of Thysiastery will be spawning at #TokyoGameShow Steam event!
Wishlist now on Steam: shorturl.at/IM4jS
Join our Discord server: discord.gg/HBg347hWhq
#pixelart #ドット絵 #gamedev #turnbased #indiegame #trailertuesday #TGS2025
😭
15.09.2025 08:52 — 👍 5 🔁 2 💬 0 📌 0behold.. chimkin with a sword
took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more!
#godot #gamedev #screenshotsaturday #furry
Love these! <3
Good, distinct use of limited palettes.
Added a "Completion%"-display. Some content/tools automatically unlock based on progression (amount of Story/Lore pages collected), so for those who want to truly grind it out, I thought it would be nice to provide some basic feedback.
#gameDev #ruinsOfCalaworm
I love #coding in #PureBasic. ❤️😌
14.09.2025 11:00 — 👍 3 🔁 0 💬 0 📌 0some small mons
Finlash (Mind)
Mosqhemo (Blood-Poison)
Aquine (Water)
#gamedev #indiegame #indiedev #godot #pixelart
Menu is now fully responsive for the Play/Quit options. There are two Background Screens (designed by @edjiearts.bsky.social), depending on whether you have an active game that you can continue, or whether you're about to embark into a fresh adventure.
#gameDev #roguelike #ruinsOfCalaworm
Thank you.
I'm in the SIGIL 2-phase of #gameDev (a.k.a. Final Episode). Fun, but hard af.😅
Good luck to you as well!❤️
#turnbasedThursday ❤️🎲♟️
11.09.2025 13:45 — 👍 2 🔁 0 💬 0 📌 0Congrats for hosting! 😍
I'm working on a turn-based dungeon crawler, inspired by an obscure german game from early 90s called "Die Gemäuer von Kalawaum".
Think Roguelike, but streamlined. No builds, no Skill Tree, just you and the Dungeon, bumping into Witches and Eldritch Horrors.
#ruinsOfCalaworm
Work on #ruinsOfCalaworm Menu is underway. Some hacky hardcode required to make the Demo work, needs to be refactored.
PLAY-Submenu is smart, though: it will only prompt you with relevant options. When there's no active World Seed, pressing PLAY will immediately drop you in a fresh setup.
#gameDev
Nice short article about Cyclopean: The Great Abyss up on @rockpapershotgun.bsky.social
#GameDev #CRPG #Poison
www.rockpapershotgun.com/befriend-gho...
Quentin Tarantino walking around his house and looking at things
Firing up your #code after a 2-month-long sabbatical be like
11.09.2025 12:14 — 👍 1 🔁 0 💬 1 📌 0After years of following and supporting #indiegames and #gamedev, it’s finally happening:
Our game "Kernelbay" has a "Coming Soon" page on @steampowered.com and we're part of the Fishing Fest! 🎣
It would mean the world if you could wishlist & repost🙏
store.steampowered.com/app/3686480/...