Found another bug:
If you die a lot and always restart on the the same worldSeed, Gods eventually might get angry at you for no reason - manifesting in higher prices for 'Binding Rituals'.
For now, treat it as a gratuitous Hardcore Mode. π
Will be fixed in final version.
#ruinsOfCalaworm
28.02.2026 13:20 β
π 3
π 0
π¬ 0
π 0
Wnted to reach a free tile to drop my Shield, so it wouldn't strain too much, while I was preparing to finish off the Dark Young with the Whip - unfortunately I chose a tile next to a Spike Trap and got pushed into it.
Really stupid and totally avoidable. π
#ruinsOfCalaworm #roguelike
28.02.2026 13:10 β
π 3
π 0
π¬ 0
π 0
When you're dead, the game screenshots your final moment for a Morgue Entry in the Highscore List, alongside some stats.
#ruinsOfCalaworm #roguelike #indieGame
28.02.2026 03:15 β
π 6
π 1
π¬ 0
π 0
#ruinsOfCalaworm, despite the whimsical presentation, can feel surprisingly oppressive at times, even though there's no hunger clock like in other #roguelikes.π
Here's some late game exploration with some Fire Vampires hiding, and I caught a Madness condition called "bugged" (they can be healed).π«£
28.02.2026 02:52 β
π 4
π 0
π¬ 0
π 0
Noticed a bug, where Traversal Arrows aren't calculated correctly (applies to the Demo). Can be triggered by confusion effects, like the Mi-Go's telepathics. It's rare and just a visual glitch, tho, so no need to roll out a patch (yet).π
Will be fixed in the Final Version, ofc. π«‘
#ruinsOfCalaworm
27.02.2026 17:09 β
π 6
π 1
π¬ 0
π 0
#turnBasedThursday
26.02.2026 14:26 β
π 2
π 1
π¬ 0
π 0
#turnBasedThursday
26.02.2026 14:25 β
π 2
π 1
π¬ 0
π 0
#turnBasedThursday
26.02.2026 14:25 β
π 3
π 1
π¬ 0
π 0
It is #turnBasedThursday my dudes.πΈ
26.02.2026 14:24 β
π 1
π 1
π¬ 1
π 0
Vonnegut's GHQ pieces and board
This game that Kurt Vonnegut designed and failed to sell before becoming an established author is actually pretty great. Surprisingly dynamic and strategic. Plus a great little booklet on the history of the game with plenty of archival materials.
26.02.2026 01:26 β
π 356
π 49
π¬ 0
π 6
Tkt Smart GIF
ALT: Tkt Smart GIF
Part of scoping ur #gameDev project as a #soloDev is choosing an art style you can maintain.
Go for realistic Unreal fidelity, and players gonna bitch about shadows and animations.
Make 16x16 lowRes tiles, and players gonna praise u like Kojima for including a 2-phase animation with flipped sprites.
26.02.2026 08:53 β
π 15
π 4
π¬ 0
π 0
Ahaa, was a jk, it's a popular trope in older movie trailers, where you got that deep voice narrating, and the tagline "How far would you go .... to save your marriage/the king/the planet," is everywhere.π
"Honest Trailers" on YT does that a lot.
Nevermind, wasn't really funny to begin with, sry.
25.02.2026 15:39 β
π 1
π 0
π¬ 1
π 0
How far would you go?
25.02.2026 14:56 β
π 0
π 0
π¬ 1
π 0
It's already a thing, lol. I should consider a cooperative agreement, give away discount codes for these things, as a release event.π€
25.02.2026 14:12 β
π 0
π 0
π¬ 0
π 0
Friendly reminder, that while I keep stressing that a NumPad is recommended for #ruinsOfCalaworm, it is in no way a requirement. You can map your own buttons, to VI Keys (or whatever floats your boat).
Also buggy rebinding in the first upload has been fixed since.π«
#roguelike
25.02.2026 09:48 β
π 4
π 0
π¬ 1
π 0
Oh man, now I wanna play these.
25.02.2026 08:47 β
π 1
π 0
π¬ 0
π 0
Mission Asteroid
Time Zone
Mystery House
The Wizard and the Princess
Just learned that the earliest Sierra adventure games, including Mystery House, have been supported in ScummVM since versions 1.9.0 and 2.0.0. π
#Adventure #AdventureGame #Game
25.02.2026 03:49 β
π 5
π 3
π¬ 1
π 0
That's why I implemented custom key binding as well. π
24.02.2026 21:32 β
π 1
π 0
π¬ 0
π 0
Me, when players discover there's diagonal movement in #ruinsOfCalaworm
24.02.2026 19:43 β
π 1
π 0
π¬ 1
π 0
yes this is one of my most dearly held beliefs. it's true! we often have /intense/ self-criticism around certain expressive acts like dancing or drawing. and this can make it very difficult to let yourself patiently, iteratively learn over a period of time. but you can do it. think months, not days.
24.02.2026 17:31 β
π 51
π 5
π¬ 1
π 0
Would you all like another teaser of my upcoming boomer shooter creator? Alright! #gamedev
23.02.2026 23:01 β
π 341
π 38
π¬ 20
π 4
Grand City of Iron and Steam β A big, fantasy, sprawling steampunk city, once a royal capital, now home to dark markets and thieves.
An older piece of mine that, maybe someday, I might remake. π΅β¨
#composer #fantasy #music #musician #dtm
24.02.2026 09:00 β
π 4
π 1
π¬ 0
π 0
First day of testing the "actual" game, without Demo restriction. I always forget, that #ruinsOfCalaworm has a full-blown sanity system, but the Brain Icon popping up on the HUD is a good reminder. π
No bugs yet, 4th region, some equip cracked, but none has broken yet.
#roguelike
22.02.2026 12:40 β
π 4
π 0
π¬ 0
π 0
Very hypnotic, very nice.π
21.02.2026 11:34 β
π 1
π 0
π¬ 1
π 0
Patch v3.11.9.16 // Key Binding & Quality Traversal
Greetings fellow Plague Doctors, Alchemists and Wicca Acolytes. This patch is brought to you courtesy of two awesome streamers, who took their time to record gameplay and upload it to YouTube. Very he...
Updated Demo build is now live (actually shadow-dropped earlier this night) --- here's the official rundown on things.π
Again, huge shoutout to @macbigicekeys.bsky.social and @DFuxaPlays for their streaming, and pointing out pet peeves. Think I addressed them all.
#ruinsOfCalaworm #roguelike
21.02.2026 10:56 β
π 3
π 0
π¬ 0
π 0
Patch is finished. It's a pretty extensive package, so I want to beat the Demo at least once before pushing it to live. Demo needs to be in an ultra-stable and polished state, with as much feedback as possible implemented, before I resume post-production work.
Stay tuned!
#ruinsOfCalaworm #roguelike
20.02.2026 15:28 β
π 3
π 1
π¬ 0
π 0