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Nasanerd09/yourlemons15

@nasanerd09.bsky.social

Just a fangirl doing fangirl things β€’ The Legend of Zelda has my whole πŸ’šβ€’ ~*~ K-bands ~*~ β€’ multi stan but I live and breathe Day6 πŸ€ and eaJ πŸ‘¨β€πŸš€

5 Followers  |  15 Following  |  16 Posts  |  Joined: 19.10.2024  |  1.8054

Latest posts by nasanerd09.bsky.social on Bluesky

I suddenly feel robbed haha

02.01.2025 19:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Yuga’s Art Gallery: Candy-Coated Death Bomb - Zelda Universe Trains! Toon Link! Toon Zelda! Despite its initial cuteness, the actual story of Spirit Tracks is actually a surprisingly dark tale. Within the early moments, Princess Zelda is nearly killed only to h...

"Keeping the viewer from being swallowed in the darkness of the evil train is a whole lot of cuteness."

Yuga’s Art Gallery: Candy-Coated Death Bomb #YugasArtGallery #Zelda #SpiritTracks
zeldauniverse.net/2024/12/13/y...

13.12.2024 19:15 β€” πŸ‘ 23    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
PEOPLE:
- Eiji Aonuma, age 47. Producer of Phantom Hourglass and Spirit Tracks.

QUOTE: 
"Aonuma: [In Phantom Hourglass’ battle mode] we had some solid response about the ability for the player to control the Phantom character by drawing the path he should follow. And we thought at that time that we would probably be able to take that and incorporate it into the main gameplay. That was actually one of the most important things that led us to the new project that eventually became Spirit Tracks.

… Why would an archenemy like the Phantom become your ally, we asked ourselves? And during that discussion we came up with the idea that one way would be if a second character took control of that Phantom for you. But who? We thought Zelda might be an interesting and appropriate character."

PEOPLE: - Eiji Aonuma, age 47. Producer of Phantom Hourglass and Spirit Tracks. QUOTE: "Aonuma: [In Phantom Hourglass’ battle mode] we had some solid response about the ability for the player to control the Phantom character by drawing the path he should follow. And we thought at that time that we would probably be able to take that and incorporate it into the main gameplay. That was actually one of the most important things that led us to the new project that eventually became Spirit Tracks. … Why would an archenemy like the Phantom become your ally, we asked ourselves? And during that discussion we came up with the idea that one way would be if a second character took control of that Phantom for you. But who? We thought Zelda might be an interesting and appropriate character."

Aonuma on how controlling Zelda in Spirit Tracks came about, 2010.

Source: GamesTM

#Zelda
#SpiritTracksQuote
#AonumaQuote

www.notion.so/d2c90e8b2fcf...

07.12.2024 20:30 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

How cool! Also I just realized he worked on literally all my favorite Zelda soundtracks πŸ₯°

28.11.2024 05:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
PEOPLE:
- Eiji Aonuma, age 50. Director of Marvelous, Dungeon Director of Ocarina of Time.
- Shigeru Miyamoto, age 60. Producer of Ocarina of Time, Co-Creator of Zelda.

QUOTE: 
"Aonuma: Playing [A Link To The Past] was actually the start of not only my involvement with the Zelda series, but also just the first game that made me want to make games. Before I had just been working as a designer [artist] at Nintendo, but when I played this, this was what made me think, 'Oh, I might want to make games.'

… The game I made after that was called Marvelous, which actually never came out in North America, but Mr. Miyamoto actually saw that game and he was like, 'If you really want to make a Zelda game that bad, why don’t you just actually make a Zelda game.' And that's what led me to work on Ocarina of Time."

PEOPLE: - Eiji Aonuma, age 50. Director of Marvelous, Dungeon Director of Ocarina of Time. - Shigeru Miyamoto, age 60. Producer of Ocarina of Time, Co-Creator of Zelda. QUOTE: "Aonuma: Playing [A Link To The Past] was actually the start of not only my involvement with the Zelda series, but also just the first game that made me want to make games. Before I had just been working as a designer [artist] at Nintendo, but when I played this, this was what made me think, 'Oh, I might want to make games.' … The game I made after that was called Marvelous, which actually never came out in North America, but Mr. Miyamoto actually saw that game and he was like, 'If you really want to make a Zelda game that bad, why don’t you just actually make a Zelda game.' And that's what led me to work on Ocarina of Time."

PEOPLE:
- Eiji Aonuma, age 56. Producer and Director of many Zelda games, Producer of the Link’s Awakening remake.

QUOTE: 
"Q: What's so special to you about Link's Awakening and why did you want to remake it instead of any other Zelda game?

Aonuma: So, when the original Zelda came out, or Link's Awakening came out, I was honestly not involved in the development. I was only a player. So it was very interesting and refreshing because a lot of games I thought would be something like sports or racing, but this was an experience for me where I felt like it was a very fresh take on a game. And so once I was involved in creating the Zelda series, I was very much influenced by this game."

PEOPLE: - Eiji Aonuma, age 56. Producer and Director of many Zelda games, Producer of the Link’s Awakening remake. QUOTE: "Q: What's so special to you about Link's Awakening and why did you want to remake it instead of any other Zelda game? Aonuma: So, when the original Zelda came out, or Link's Awakening came out, I was honestly not involved in the development. I was only a player. So it was very interesting and refreshing because a lot of games I thought would be something like sports or racing, but this was an experience for me where I felt like it was a very fresh take on a game. And so once I was involved in creating the Zelda series, I was very much influenced by this game."

Something different today: Zelda devs talking about how they were inspired by, or grew up playing, Zelda titles!

#1: Eiji Aonuma, producer of the Zelda series since 2004 and director of many Zelda games

#Zelda #LinksAwakeningRemakeQuote, #OcarinaOfTimeQuote #AonumaQuote

04.05.2024 18:16 β€” πŸ‘ 23    πŸ” 7    πŸ’¬ 2    πŸ“Œ 1

Given the context I don’t think it’s that weird? Like… a 3-4 maybe. It’s kinda cute imo

28.11.2024 05:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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🀍 #eaJ

24.11.2024 04:28 β€” πŸ‘ 12    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0

Ugh I know your pain DX

also I wanna see your hot selfie ;P

21.11.2024 20:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

β€œEverything is NOT gwaenchana” -Butter, probably

20.11.2024 17:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Is there a part 2 with Peanut?

20.11.2024 17:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Also anyone who knows me knows I’m into rocks, so of course Glory is based off of some samples in my collection. That’s totally not why I decided to play an earth genasi. Nope. I don’t know what you’re talking about

15.11.2024 04:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Character art of my DnD character that I FINALLY finished! Glorikebelle β€œGlory” Amberforge is an Earth Genasi artificer, though if you asked her she will insist she’s a Dwarf (dad who raised her is a dwarf, mom is an earth genie).

15.11.2024 04:20 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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always ( ΛΆ'α΅•'ΛΆ)

13.11.2024 16:33 β€” πŸ‘ 15    πŸ” 11    πŸ’¬ 0    πŸ“Œ 1
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Seagull Nebula from 2023. Love the shock wave in the centre. #astrophotography

14.11.2024 18:39 β€” πŸ‘ 102    πŸ” 21    πŸ’¬ 2    πŸ“Œ 1

Why did I abbreviate Imagine Dragons like that ID not IG what’s wrong with me

05.11.2024 04:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m COLD. I’m cold and grumpy and cold. It’s supposed to warm up for a few days at least but really where I live we get like 3 weeks of fall-ish weather (with a lot of HA BITCH YOU THOUGHT) before it snaps into winter and stays cold and I HATE IT

05.11.2024 04:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Jae I distinctly remember you saying Voices was on the next EP don’t make me go dig up receipts!

Also you have to release Come Over everyone at the IG shows loved it you can’t just leave all your new fans hanging like that! #eaJpark

04.11.2024 17:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

So I find this RIDICULOUSLY funny because in TLH Link’s a musical prodigy… he’s learned so many instruments that he can pick up new ones fairly quickly and actually sound good.

EXCEPT the theremin. He’s tried, so hard, multiple times, and it always just screeches at him

04.11.2024 17:19 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What a fucking mood

04.11.2024 17:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
PEOPLE:
- Eiji Aonuma, age 50. Director of The Wind Waker, Producer of The Wind Waker HD.

QUOTE: 
"Aonuma:Β We created [The Wind Waker] just as my son was born. At that time, I thought that I would like for my son to play this. The lines spoken by the Red Lion King boat that Link rides were written by me. Since I had just become a father, I had him speaking in a self-important manner that children would understand. [laughs].

Q: So at that time, those lines were messages directly from you?

Aonuma:Β When you read it again 10 years later, you wonder β€˜What’s this guy trying to say?’ [laughs]. When I think back to my perceived image of a father figure back then, I’m a little embarrassed. As a result, the dialogue of the Red Lion King became a little more β€˜mild’ for the remake."

PEOPLE: - Eiji Aonuma, age 50. Director of The Wind Waker, Producer of The Wind Waker HD. QUOTE: "Aonuma:Β We created [The Wind Waker] just as my son was born. At that time, I thought that I would like for my son to play this. The lines spoken by the Red Lion King boat that Link rides were written by me. Since I had just become a father, I had him speaking in a self-important manner that children would understand. [laughs]. Q: So at that time, those lines were messages directly from you? Aonuma:Β When you read it again 10 years later, you wonder β€˜What’s this guy trying to say?’ [laughs]. When I think back to my perceived image of a father figure back then, I’m a little embarrassed. As a result, the dialogue of the Red Lion King became a little more β€˜mild’ for the remake."

Linktober #30: Mount

Aonuma on how he was a new father when he wrote the King of Red Lions' lines, 2013.

Source: Zelda Dungeon

#Zelda
#TheWindWakerQuote
#AonumaQuote
#Linktober

www.notion.so/1144d02d32de...

30.10.2024 16:37 β€” πŸ‘ 5    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Zelda II: Adventure of Link comic I worked on over the past month. It's a speculation on how Link would have found out about the plot for Ganon's revival.

more commentary in the posts below the comic.

Please enjoy and share your thoughts!
1/6

28.10.2024 00:18 β€” πŸ‘ 67    πŸ” 35    πŸ’¬ 5    πŸ“Œ 1
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Does everyones cat judge them this hard or am I doing something wrong

25.10.2024 22:53 β€” πŸ‘ 739    πŸ” 148    πŸ’¬ 69    πŸ“Œ 6
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I can’t move

21.10.2024 06:49 β€” πŸ‘ 368    πŸ” 115    πŸ’¬ 25    πŸ“Œ 10
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Wrist cushion finally arrived

21.10.2024 06:47 β€” πŸ‘ 427    πŸ” 147    πŸ’¬ 25    πŸ“Œ 8
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Monday approaches

20.10.2024 20:39 β€” πŸ‘ 2659    πŸ” 284    πŸ’¬ 101    πŸ“Œ 13
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2014 Zelda art

#krimbart #krimbo #zelda #loz #nintendo #thelegendofzelda #link #fanart

18.10.2024 20:22 β€” πŸ‘ 99    πŸ” 20    πŸ’¬ 1    πŸ“Œ 0
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Wind Waker will always be my favorite 🌊🌴✨️
#zelda #windwaker #art

20.10.2024 12:39 β€” πŸ‘ 194    πŸ” 76    πŸ’¬ 2    πŸ“Œ 0
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#zelda
#twilightprincess

18.10.2024 12:43 β€” πŸ‘ 510    πŸ” 203    πŸ’¬ 0    πŸ“Œ 2
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#ZELDA
過去硡

19.10.2024 01:54 β€” πŸ‘ 180    πŸ” 60    πŸ’¬ 1    πŸ“Œ 0
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🎨

#totk #loz #tearsofthekingdom #yonart #zelda

19.10.2024 18:21 β€” πŸ‘ 222    πŸ” 105    πŸ’¬ 3    πŸ“Œ 0

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