My soon to be released Visual Event Editor for MZ/MV will feature an "automatically place all nodes in a nice way" button, so you don't have to spend time to do it yourself !
#rpgmakermz #rpgmakermv #rpgmaker
@itsjustdrag.bsky.social
Game dev. Programmer. drag-and-plug-in.itch.io
My soon to be released Visual Event Editor for MZ/MV will feature an "automatically place all nodes in a nice way" button, so you don't have to spend time to do it yourself !
#rpgmakermz #rpgmakermv #rpgmaker
The shop processing will also receive some improvements in my VEE plugin.
Resizable window, buttons for automated sorting or grab and drag to manually move a merchandise, and a search input to quickly find and edit what you want in the list !
#rpgmaker #rpgmakermv #rpgmakermz
My Visual Event Editor for RPG Maker MV/MZ will include a notetag manager. Easily create and edit your events notetags with a dedicated window rather than using the native editor's tiny input box !
#rpgmaker #rpgmakermv #rpgmakermz
My Visual Event Editor plugin converts commands from other plugins into nodes, with their specific inputs! This process is automatic and requires no change in the plugin code, making my interface (hopefully) compatible with any plugin command.
#rpgmaker #rpgmakermv #rpgmakermz
My Visual Event Editor will bring move route preview to MV ! As for MZ, there is a bunch of fixes (no more wrong preview with diagonal & move forward/backward movements) and QOL over the native engine !
#rpgmaker #rpgmakermv #rpgmakermz
I don't usually share stuff here, but I figured I might try it.
I'm currently working on a Visual Event Editor for RPG Maker MV and MZ, which let the user edit/create events with a node-based interface.
Here is a little preview :
#rpgmaker #rpgmakermv #rpgmakermz