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@carnivorze.bsky.social

10 Followers  |  22 Following  |  10 Posts  |  Joined: 17.11.2024  |  1.504

Latest posts by carnivorze.bsky.social on Bluesky

Checking your bills having mechanical downside because it stresses you is peak job game design.

25.11.2025 16:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Could this be considered canon within the artstyle changes?

03.10.2025 19:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I went to a metal/punk concert of a korean girl band. They may not be numerous, but they know how to rock.

06.09.2025 14:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'd say it is more about the vibe, the aesthetic that blend science somewhat believable and fantasy. Star Wars is near only fantasy, they use all the tropes of fantasy but never really explain anything scientifically. Even the midichlorians only revealed Force potential and didn't explain it.

25.08.2025 14:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Shoutout to everyone following me, you better not expect quality content (or content at all)

18.08.2025 22:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's soft scifi, so I'd lean on the wet side. I think wet/dry could be interpreted as how grounded the setting is. Fantasy and cyberpunk aren't very grounded. Westerns are. Mechs, like Gundam, have less weird near impossible tech and a more hard scifi outlook on their worldbuilding.

18.08.2025 22:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We'll be NIKKE's greatest soldiers

10.08.2025 20:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Under which video was the comment posted under?

07.08.2025 13:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's hard to pitch games. Usually I present the most insane part of them. Something like fantasy or steampunk is quite common and mundane for ttrpgs, so leaning heavily on the eels, the pseudoscience classes, the wild weaponry and gadgets, and the weird NPCs could help if you don't already do that.

20.06.2025 11:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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DAWN is fully releasing on January 5th!

It’s been ~5 years since development started, and a year since it was funded on Kickstarter, DAWN is finally done and ready to be played by any and all of those interested. (1/13)

29.12.2024 15:58 β€” πŸ‘ 68    πŸ” 23    πŸ’¬ 2    πŸ“Œ 4

Might be a stupid proposition, but 13th Age is that. It's made to be incredibly expressive, with epic battles, designs made by ex DnD designers, good tactics, and it's heroic drama so almost *made* for emotional moments between characters.

14.12.2024 22:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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