Okay, I can start using blue sky now. Welcome @weratedogs.com !
16.11.2024 11:48 β π 5 π 1 π¬ 0 π 0
You can be critical of the companies, totally. I know I am! But the products themselves are personal achievements for those who worked on them. And youβll need those people on your side to get ahead.
24.03.2024 00:16 β π 2 π 1 π¬ 0 π 0
After talking with folk this past week: If you want to grow your company in an industry where you need to hire talent that has worked on competing products, maybe donβt bash on those products. Why would someone want to work for you if you constantly belittle their past work?
24.03.2024 00:15 β π 10 π 2 π¬ 1 π 0
Game/software developer working at moyosamedia.com
github.com/vinhui
Dual US/UK techie living in the Netherlands. Technical writer and contagious documentarian by day, bookbinder by night.
My opinions are my own, and do not reflect those of anyone who employs, hangs out with, or is in any other way stuck with me.
Collaborative game studio by Rebekah and Adam Saltsman. π We publish a bunch of cool video games. We make some ourselves too! linktree.finji.co
We're working on @usualjune.bsky.social right now!
π€ Computer Person
Now:
π§βπ» Code/infra at Capy
Before:
βΌοΈ Aztez
π¦ Flashbang/Blurst founder
π IGF/GDC curation systems
π° Indie Fund founding member
ποΈ Independent Games Summit founding advisor
π§Ά Fun-Motion (still online!)
πΉοΈ TIGSource sysadmin
Father, Climber, Programmer
Currently Senior Dev @ Unity
Just a dude who writes code.
Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev
Principal Technical Artist at Io-Interactive - Project Fantasy
Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
πββοΈ she/her
π’ Dot Product Enthusiast
πΎ Principal Engineer on Bounty Star
π PhD Astrophysics
π² Pathfinder
π³οΈβπ Ace π³οΈββ§οΈ Mom
π©βπ» MacOS
π Formerly: Root, Eternal, Quasars, Blurst, a bluetooth PowerGlove
https://biphenyl.org
Developer Advocate at @jetbrains.com, working with gamedev, Rider, ReSharper and the other dotTools. Helped build the Unity support in Rider; contributor to IdeaVim; abuser of semicolons.
Graphics Programmer @ Guerrilla Games
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Inventor of the Iain Lees-Galloway Love Actually drinking game. Here to listen. She/Her. π³πΏπ―π΅π³οΈβπ
Mastodon for technical stuff: @so@mas.to
Threads (inactive): @bigshika
Twitter (inactive): @bigshika
Developer @ Unity Technologies (http://unity3d.com), House Renovator, Speaker of Pittsburghese
Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Computer Programmer, Berlin, ex-Unity
Lead Game Programmer Guerrilla. #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
30, pan/ace π€π©Άπ€π
Sr. Network Programmer @ Nixxes
Prev @ Guerrilla, Horizon πΉ, TBA
Based in The Netherlands
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.