Okay, I can start using blue sky now. Welcome @weratedogs.com !
16.11.2024 11:48 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
You can be critical of the companies, totally. I know I am! But the products themselves are personal achievements for those who worked on them. And youโll need those people on your side to get ahead.
24.03.2024 00:16 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
After talking with folk this past week: If you want to grow your company in an industry where you need to hire talent that has worked on competing products, maybe donโt bash on those products. Why would someone want to work for you if you constantly belittle their past work?
24.03.2024 00:15 โ ๐ 10 ๐ 2 ๐ฌ 1 ๐ 0
Game/software developer working at moyosamedia.com
github.com/vinhui
Dual US/UK techie living in the Netherlands. Technical writer and contagious documentarian by day, bookbinder by night.
My opinions are my own, and do not reflect those of anyone who employs, hangs out with, or is in any other way stuck with me.
Collaborative game studio by Rebekah and Adam Saltsman. ๐ We publish a bunch of cool video games. We make some ourselves too! linktree.finji.co
We're working on @usualjune.bsky.social right now!
๐ค Computer Person
Now:
๐งโ๐ป Code/infra at Capy
Before:
โผ๏ธ Aztez
๐ฆ Flashbang/Blurst founder
๐ IGF/GDC curation systems
๐ฐ Indie Fund founding member
๐๏ธ Independent Games Summit founding advisor
๐งถ Fun-Motion (still online!)
๐น๏ธ TIGSource sysadmin
Father, Climber, Programmer
Currently Senior Dev @ Unity
Just a dude who writes code.
Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev
Principal Technical Artist at Io-Interactive - Project Fantasy
Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
๐โโ๏ธ she/her
๐ข Dot Product Enthusiast
๐พ Principal Engineer on Bounty Star
๐ญ PhD Astrophysics
๐ฒ Pathfinder
๐ณ๏ธโ๐ Ace ๐ณ๏ธโโง๏ธ Mom
๐ฉโ๐ป MacOS
๐ Formerly: Root, Eternal, Quasars, Blurst, a bluetooth PowerGlove
https://biphenyl.org
Developer Advocate at @jetbrains.com, working with gamedev, Rider, ReSharper and the other dotTools. Helped build the Unity support in Rider; contributor to IdeaVim; abuser of semicolons.
Graphics Programmer @ Guerrilla Games
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Inventor of the Iain Lees-Galloway Love Actually drinking game. Here to listen. She/Her. ๐ณ๐ฟ๐ฏ๐ต๐ณ๏ธโ๐
Mastodon for technical stuff: @so@mas.to
Threads (inactive): @bigshika
Twitter (inactive): @bigshika
Developer @ Unity Technologies (http://unity3d.com), House Renovator, Speaker of Pittsburghese
Previously at Unity. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh
Former indie dev, creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Computer Programmer, Berlin, ex-Unity
Lead Game Programmer Guerrilla. #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
๐ผ Senior Online Tech Programmer @ Guerrilla โข
๐ฎ Horizon Forbidden West ๐น โข
๐ค he/him โข 30 โข ace๐ค๐ค๐ / queer๐ โข
๐ฌ DMs open โข
๐ jochem.dev
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.