// Engineering systems of thought //
24.09.2025 16:38 β π 73 π 22 π¬ 0 π 1@jr3dful.bsky.social
πRATSHAKER Tech Artist at Sunscorched Studios Commisions: βOPENβ https://jr3d.carrd.co/
// Engineering systems of thought //
24.09.2025 16:38 β π 73 π 22 π¬ 0 π 1// 86 billion neurons power the human brain. The BCPU Gen 5 outperforms them with precision-grown neurotissue and unmatched efficiency. Faster learning. Greater stability. The future of intelligence is here. //
24.09.2025 15:05 β π 77 π 25 π¬ 1 π 1I made a Blender Add-On! ππ
Finally you can reorder UVs, Copy/Paste across maps, and exceed the 8 UV limit!
100% Free! Or on gumroad if you want to support me π
gumroad.com/l/uvmapsplus
github.com/JR3DFUL/uv-maps-plus
extensions.blender.org/add-ons/uv-maps-plus
#techart #3d #modeling #shader
π Mystery box VFX
#Godot #indiedev #gamedev #3d #VFX #shader
WE DID IT.
WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... π₯©πππ₯
youtube.com/watch?v=k80--nDoSUA
#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
The silk song of despair and agony π«
04.09.2025 14:49 β π 1 π 0 π¬ 0 π 0β¨Shader Magicβ¨
Here's a strange method for generating procedural AO/Edge/Cavity masks:
Distort a sphere mask by the normals of the mesh, wont work in all cases but it can look decent ππ
#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
β¨Shader Magicβ¨
Here's a cheap approach for generating procedural AO/Edge/Cavity masks: ππ
Compare the normal map to the mesh normal to highlight edges where they diverge, wont work as well at a distance though
#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
I have some other items on gumroad that may interest you ππ
BloodMachine is out of date but still has a useful tutorial on creating blood splatters.
Hypercentric Lens should still work, lets you get negative perspective from your camera, will update to Blender 4.5 later
jr3dful.gumroad.com/
these days I mostly hang out on bsky ππ instagram & twitter feel too soulessβ¦ any suggestions for other spots to share shader stuff?
#shaders #techart #hlsl #glsl #vfx #materials
Iβve got a v1.1 update already in the works, which adds a couple other useful functions like mirroring and conversion between other data types, and a lil documentation too
25.08.2025 14:16 β π 0 π 0 π¬ 0 π 0Hiya! ππ
Got another tool for yaπ
Itβs a set of 20+ Geometry Node modifiers for vertex color editingβfill, blur, noise, ID maps & more. Non-destructive, stackable, and flexible. Available now on Gumroad!
jr3dful.gumroad.com/...
#shaders #geonodes #techart #character #gamedev
testing testing ππ my old scheduler (Monadsky) bit the dust, so Iβm giving Fedica a spin. posts might be a little wobbly while I figure it out :P
22.08.2025 22:40 β π 0 π 0 π¬ 0 π 0Hiya! ππ
Last weekend I made a a CRT screen adjuster for
@mausimus.bsky.social
's ShaderGlass.
It's a perfect fix for when Driver/OS settings fail, remotes are lost, or youβd rather avoid a high voltage shockβadjust everything in real time with a GLSL #shader
jr3dful.gumroad.com/l/crtadjuster
As requested the wrinkle setup has been put up on Gumroad for free: bbbn19.gumroad.com/l/xxroj #b3d #shader #geometrynodes
18.08.2025 16:56 β π 64 π 8 π¬ 3 π 0Playing with falloff using Surface Insert's "Blend Surface" mode.
Still finding issues though β I expect I'll add it to early access around Monday π
#normalMagic #b3d #geometrynodes
I would like to thank my past self for creating a huge material filled with little node snippets like this one that I can now just copy and paste around. And material functions, tons of little material functions.
Be nice to your future self.
#gamedev #realtimevfx #rtvfx #techart #eu5
New RATSHAKER T-Shirt and stickers now available!
Limited time only, get them before the rats eat all our inventory! ππ§ππ§
#indiedev #indegame #merch
Stealth releasing normalMagic in early access π€«
For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic
Full release is planned for August, documentation and videos will be ready then ποΈ
#normalMagic #b3d #geometrynodes
Do you think it'd be possible to make a panel cutter that doesn't create interior geometry? That's been a bool tool that I've been on the hunt for for a long time
15.07.2025 14:27 β π 0 π 0 π¬ 1 π 0My "Surface Blend" modifier now has UV transfer
#b3d #geometrynodes #normalMagic
π οΈ Fake SDF! - with this Geometry Nodes Set Normals setup on collections.
Finally figured out a way to do this with a group of objects! Using some of the Smart Primitives .. I see many use cases!
i see you
ποΈ ποΈ
#digitalart #art #pfp
@jr3dful.bsky.social
30.06.2025 20:51 β π 11 π 2 π¬ 0 π 0These defaults features are incredibly good to see!
They are super important for basic prototypes, and are often difficult to get right in engines, so having these available as standards is fantastic.