My art vs me after drawing it
04.03.2026 19:49 — 👍 67 🔁 6 💬 2 📌 0My art vs me after drawing it
04.03.2026 19:49 — 👍 67 🔁 6 💬 2 📌 0Skull artwork drawn in procreate with melting gold
Greed
03.03.2026 18:54 — 👍 135 🔁 26 💬 3 📌 0If wolves climbed trees, you'd have much different inherited fears from your ancestors
02.03.2026 00:54 — 👍 130 🔁 29 💬 1 📌 0I don't remember heads on pikes as a feature of this game 👀
01.03.2026 05:52 — 👍 3 🔁 0 💬 0 📌 0Hell yeah! Same!
28.02.2026 23:24 — 👍 1 🔁 0 💬 0 📌 0It's my absolute favorite! I re-watch it every year
28.02.2026 19:33 — 👍 2 🔁 0 💬 1 📌 0I think I'm just gonna snatch you up and keep you in my office for a bit
28.02.2026 19:29 — 👍 32 🔁 3 💬 2 📌 0For my new followers: I don't use ai and I never will
28.02.2026 17:25 — 👍 227 🔁 42 💬 5 📌 0Pwincess! Daddy is VEWY upset wight now! Their gonna dwaft daddy and send him to Iwan! I can't modewate fwom IWAN!
28.02.2026 17:13 — 👍 46 🔁 1 💬 1 📌 0Omw to find Dr. Pepper's hidden 24th flavor. Any %, no-hit run
27.02.2026 21:54 — 👍 136 🔁 26 💬 3 📌 0Thank you!
27.02.2026 21:49 — 👍 2 🔁 0 💬 0 📌 0
"Automatism" - the act of creating random shapes, dust, clouds, etc without any intention behind the actions
Pairs well with,
"Pareidolia" - the phenomenon of seeing patterns in randomness. Like seeing animals in clouds.
Times up
27.02.2026 09:03 — 👍 152 🔁 32 💬 3 📌 0Ratatatatatat!!
27.02.2026 01:08 — 👍 213 🔁 45 💬 1 📌 1Valid Crashout
26.02.2026 23:19 — 👍 244 🔁 57 💬 3 📌 0Thank you very much!
21.02.2026 18:08 — 👍 1 🔁 0 💬 0 📌 0Thanks! That's "Clatterworm"
21.02.2026 18:07 — 👍 1 🔁 0 💬 0 📌 0Just finished a batch of enemies for my little pixel art dungeon crawler
21.02.2026 16:30 — 👍 96 🔁 20 💬 4 📌 0Thanks!
20.02.2026 01:44 — 👍 1 🔁 0 💬 1 📌 0I started working on the base systems and now that they're almost all done, I'm starting to make more enemies and items that I can easily slot in. As well as start writing the quests. Later on I'll add some frames of animation for each character
20.02.2026 01:38 — 👍 31 🔁 1 💬 0 📌 0Literally the first step I did to design my game was draw up every screen I thought the player would see (minus the options). I then took that opportunity to explain the unique visual components. I used this as a roadmap and started working 3.5 months ago. Video below in thread
20.02.2026 01:38 — 👍 53 🔁 4 💬 2 📌 0I would love to, but I just don't know how much people want to avoid spoilers
20.02.2026 01:01 — 👍 1 🔁 0 💬 1 📌 0How much do you WANT to see before it's finished? Do you not want to be spoiled? Do you care?
19.02.2026 21:20 — 👍 34 🔁 2 💬 2 📌 0Kitty!
19.02.2026 20:54 — 👍 1 🔁 0 💬 1 📌 0Need more passion driven, low budget projects in the industry. Reliance on big corporate funding to cover overhead and ballooning budgets keeps dropping the bridges out from under people
19.02.2026 20:54 — 👍 3 🔁 0 💬 1 📌 1Thank you!
19.02.2026 05:56 — 👍 2 🔁 0 💬 0 📌 0I'm making a nostalgia-engine, so it's doing its job well 😌 👌
19.02.2026 04:55 — 👍 2 🔁 0 💬 0 📌 0Just a fun turn-based, proceduraly generated dungeon with randomly rolled gear. I literally just have the BARE minimum items and enemies right now to get the systems all sorted before I get to work on animations and fluff.
19.02.2026 04:38 — 👍 46 🔁 8 💬 1 📌 0Meet the Goblin Merchant, one of the npc's in the pixel art dungeon crawler I'm making
19.02.2026 04:20 — 👍 135 🔁 24 💬 4 📌 1