#indiegamedev #gamedev #unity #3D #Videogame #PixelArt
Today's goal completed: Fixed up doorway transitions in the overworld. The doors still need to teleport you to specific places on the map they take you to, but other than that, we're good to go on that front.
20.07.2025 10:56 — 👍 34 🔁 5 💬 0 📌 0
#gamedev #Indiegamedev
Okay, so, today's completed task:
Bought "Easy Save" on sale for 30 bucks. Downloaded and Imported it to my game, so I can have a save/load system that isn't poopie.
No pretty pictures though, sadly.
17.07.2025 21:25 — 👍 13 🔁 3 💬 0 📌 0
#gamedev #Indiegamedev #Unity #UI #PixelArt
Okay! The save menu is now part of the menus!
That said, it took all day to get it like this since each menu requires unique classes, so it might be worth considering a refactoring, to make the menus a bit more generic under the hood...
16.07.2025 13:39 — 👍 13 🔁 2 💬 1 📌 0
#Unity #Gamedev #Indiegamedev #PixelArt #UI
Okay, finished importing the Save/Load assets and assembling them into a basic menu. Just got to code the bits and bobs and integrate it into the existing menu system.
How's this look?
15.07.2025 02:55 — 👍 11 🔁 3 💬 0 📌 0
#Gamedev #Pixelart #Indiegamedev #UI #Unity
Okay! Today's progress: Finished the Save Menu Assets!
What do you guys think? Does it have all the features you typically want in a Save Menu?
14.07.2025 20:53 — 👍 12 🔁 2 💬 0 📌 0
#gamedev #Indiegamedev #Unity #UI
Okay! Pausing is now fully functional again! Had to move over to a system of dedicated activation/disabling, since freezing time was also freezing menu animations. Now we are good to go, though.
13.07.2025 21:35 — 👍 16 🔁 3 💬 0 📌 0
#Blender #Gamedev #Indiegamedev #3DModeling #Texturing
Finished today's artgoal, which was the Table Vice and Craft-Tool textures!
13.07.2025 13:40 — 👍 18 🔁 3 💬 1 📌 0
Thanks! It took a lot of work to get this far, (and it'll take a lot more work to get it where I want it to be!) but it's looking pretty good, yeah.
13.07.2025 06:17 — 👍 1 🔁 0 💬 0 📌 0
#indiegamedev #gamedev #UI
Today's progress, we've ported over the Menu from its test scene to the overworld!
Tomorrow's goal: Fixing the pause system to be object-specific instead of relying on global timescale manips.
13.07.2025 01:40 — 👍 14 🔁 2 💬 1 📌 0
#Art #Blender #Modeling #3D #Gamedev
Today's art progress, made the Crafting Table where you'll be assembling your items!
What do you think?
12.07.2025 16:04 — 👍 8 🔁 1 💬 0 📌 0
We're back in hardware mode folks!
This year, I've decided to start back work on Joyn and the Bandit's bauble, with a focus on implementing its crafting system
Today's progress is cleaning up overworld camera, and brushing off some rust!
#gamedev #indiedev #indiegamedev
11.07.2025 22:14 — 👍 16 🔁 3 💬 1 📌 0
#fiction #writing #isekai
New Dumb Stupid Rat chapter out!
forums.spacebattles.com/threads/the-...
23.03.2025 15:40 — 👍 2 🔁 0 💬 0 📌 0
#fiction #writing #isekai #gamedev
For those keeping track of "Joyn and the Bandit's Bauble", I've also started posting chapters of an original fic, set in the same setting.
If you like malding gods and nerds turned into rats, you'll like this.
forums.spacebattles.com/threads/the-...
22.03.2025 14:49 — 👍 6 🔁 1 💬 0 📌 0
#gamedev
Got a bit more work done today, starting work on camera stuff, starting with the look of the UI elements for it.
By the end of this, I want a few fancy functions for cameras that I can trigger, both under player control, and automatically fired for skill-actions.
22.03.2025 14:45 — 👍 12 🔁 2 💬 0 📌 0
#gamedev
Okay! Getting impacts to fire off particles was thankfully painless with the system I set up. Good work team (me)
Next goal, setting up variability with em.
19.03.2025 13:28 — 👍 12 🔁 3 💬 0 📌 0
(2/2)
Aaand the other one, a simple shooting effect.
18.03.2025 16:25 — 👍 2 🔁 0 💬 0 📌 0
#gamedev
(1/2)
Alright, more work done on Particles. Figuring out how Properties work with them, setting up a basic Impact and Shooting particle effect.
What do you guys think?
18.03.2025 16:25 — 👍 10 🔁 4 💬 1 📌 0
#gamedev
Okay! So now instead of one pool of particles, I have many pools, one pool for each TYPE of particle I jam into the manager. Things can then request a specific kind of particle effect from the manager, and it handles all the rest.
TLDR: Now, not only can I Splort, I can Spark too.
16.03.2025 23:00 — 👍 18 🔁 3 💬 0 📌 0
Bonus fun fact:
Cowering like a worm and swinging your sword desperately over your head is currently the most powerful defensive option in the game.
I have not successfully damaged someone with a head on attack using that animation with a sword yet.
14.03.2025 06:30 — 👍 2 🔁 0 💬 0 📌 0
#gamedev
Deflection is now a functioning mechanic. If one of your hitboxes hits an enemy's held items (Items in a "handlike" equip slot), they can be "Deflected"
This cancels that item's ability to do damage during that attack.
This is based on the stats and current speed of both items.
14.03.2025 06:30 — 👍 13 🔁 3 💬 1 📌 0
but have you ever experienced the fury and confusion that comes from the ultimate blow against your very soul-
coding an entire feature, going "Okay, let's boot it up and see what breaks" and then nothing actually breaks?
14.03.2025 03:13 — 👍 2 🔁 0 💬 0 📌 0
#gamedev
Okay, finished importing the Worm Cowering and Maid Dusting animations as attacks.
10.03.2025 03:19 — 👍 5 🔁 1 💬 0 📌 0
2/2
08.03.2025 00:30 — 👍 4 🔁 0 💬 0 📌 0
#gamedev 1/2
Cowering like a Worm and Maid Dusting animations complete. These will be vital for testing weapon hitbox interactions going forward.
08.03.2025 00:30 — 👍 9 🔁 1 💬 1 📌 0
Basically, I want to make it so that things like Fencing Foils are fantastic at negating attacks, but are more all-or-nothing, where if you fail to deflect an attack with a high grace item, you fall back on Heft, and most items of that type have horrible heft for the job.
24.02.2025 10:35 — 👍 2 🔁 0 💬 0 📌 0
#gamedev
So, today's goal will be fairly simple, in theory.
I'm going to be implementing a system which makes it so your held items, if they have a high enough Grace Stat, will automatically cancel incoming enemy attacks.
This should make Parries and Guards more desirable as actions.
24.02.2025 09:36 — 👍 10 🔁 2 💬 1 📌 0
#gamedev
Okay, new Parry Animations are imported and turned into actions. So now we're basically 100% on a functional, game-ready parry.
Just need to figure out why sometimes the parry gently slides someone away, and why sometimes it Trixie Thundercunts them into the stratosphere...
23.02.2025 01:19 — 👍 6 🔁 0 💬 0 📌 0
(3/3)
And finally, a fancy parry, that really needs a sword to properly work.
22.02.2025 03:38 — 👍 2 🔁 0 💬 0 📌 0
(2/3)
A more Trad-Souls-esque parry.
22.02.2025 03:38 — 👍 2 🔁 0 💬 1 📌 0
#gamedev
Threeparter here, I decided to make three different parry animations today, so I'd have some variety to work with.
First, a basic parry that's just designed to cover ground.
(1/3)
22.02.2025 03:38 — 👍 6 🔁 0 💬 1 📌 0
Dad • Doodler • Dev
Games + Themeparks + Unreal
Co-owner of @TheoryStudios.com
Small indie dev group under @hencanpro.bsky.social working on "Hapiru" a yuri visual novel set in Utah about dealing with grief, and the importance of community, and finding it in more violent women.
https://hencanproductions.itch.io/hapiru
This is my personal account. I'm a dad, a husband, and a professional software engineer. I'm working on building a MUD from scratch using Java, Spring and Hibernate. The game and dev blog are at https://agonyforge.com
▫ 🗒️ DEMO: bit.ly/Windswept-Steam
▫ 🎮 Discord: bit.ly/Windswept-D
▫ #indiedev #gamedev
Bonjour !
Animator, illustrator, director (sometimes) making animals as bouncy as possible ❤️
Safe space 💙 Be friendly and respect eachothers 🙏
My cozy village builder, Brick & Bramble! 🌱 https://ipsquiggle.itch.io/brick-and-bramble
Father, tinkerer, game developer.
I post about about making, programming, dreams, homeschooling, electronics, life logging, meditation, procgen, and urbanism.
🎮 Solo Video Game Developer
🎨 Current Project(s):
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This is the page for Crystal Rail, a hand painted rail-roguelike indie game!
Wishlist on Steam: https://store.steampowered.com/app/3359330/Crystal_Rail
Discord: https://discord.gg/EEYwsFjeXd
Created by: https://bsky.app/profile/densetsuvii.bsky.social
#Indie #indiedev #developer #gamedev #artist #sprite #pixelart #bizdev #veteran #dad #investor #fastreviews #cooking #cars #heavymetal #publisher #author CEO Crazy Viking Studios (Volgarr) & SoulStone Tech. www.crazyvikingstudios.com
Founder of Creative Force
✨ GOAL - Build an early access quality game every 2 weeks in 2025
🧠 AuDHD
🏳️🌈 Non-Binary (He/They/She)
🛠️ Former Creative Tools Designer for @EpicGames
Leading publisher of stylised, hand-crafted assets for game developers. Expansive, high quality library to bring your projects to life 👉 http://syntystore.com
Making high-quality pixel art game asset packs for indie devs since 2018. Find links to everything I do on my website: https://selieltheshaper.weebly.com/
A they/them 🌹
I block for A.I. 👎
Support real artists! 👍
✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Making #pixelart game assets. Occasionally making open source games and tools.
🎁 Assets: V3X3D.itch.io
🧡 Support: patreon.com/V3X3D
🔥 Code: gitlab.com/V3X3D
3D artist - Makes fun things
🎮 Itch : kaylousberg.itch.io
💻 Unity : assetstore.unity.com/publishers/88507
💖 Patreon: patreon.com/kaylousberg
Join the KayKit community here : https://discord.gg/JC7HGnnUqH
#gameassets #gamedev
Hello, I create pixel-art assets for game devs, follow me for cool game art!
Commission and Store details on the link bellow!
https://clockworkraven.carrd.co/
Pixel Artist and Game Developer, posting my own journey into #pixelart and #gamedev!
Store: https://elvgames.itch.io/
Links: https://linktr.ee/elvgames
3D Artist and maker of free assets!
🕹️Game Assets : http://quaternius.com
💜 Support me : http://patreon.com/quaternius
Pixel Artist & Game Devourer 👾
Currently not open for commissions. 🖌
https://linktr.ee/elthen
We create bespoke music for games and publish music assets.
Need custom music for your game? Drop us an email at audimusmusic@gmail.com
https://linktr.ee/audimusmusic