Ignoring the fact that I don’t know how to draw isometric perspective… the idea is slowly coming off the paper.
#GameDev #IndieDev #DevLog
Ignoring the fact that I don’t know how to draw isometric perspective… the idea is slowly coming off the paper.
#GameDev #IndieDev #DevLog
Autumn and winter vibes 🍂❄️
Cozy room experiments.
#cozydev #gamedev #indiedev
I really like how the rain VFX (even though it’s very simple) combined with this background color creates such a cozy, comfortable feeling.
#gamedev #indiedev #cozy #lofivibes #productivity
Golem Corrompido 800 Triângulos 448*448 px BlockyModel
Os Pilares da Arte do Hytale Imersivo (Nossa Aspiração) Fantasia (Nosso Tema) Estilizado (Nossas Escolhas Visuais) Flexível (Nossas Escolhas Técnicas)
Baixe o Plugin do Blockbench do Hytale
Geometria - Restrições Cubos Quads Ângulos Feitos com Cubos ou Quads
🛠️NOVO ARTIGO SOBRE MODELAGEM DO HYTALE!🛠️
• hytale.com/news/2025/12...
✦ A equipe do Hytale divulgou um artigo sobre como fazer a modelagem dos personagens e objetos do Hytale! 🪑
✦ O Thomas Frick divulgou o Plugin do Blockbench para o Hytale, e você pode baixar este Plugin agora mesmo! 🩵
👀
22.12.2025 21:43 — 👍 1 🔁 0 💬 0 📌 0
I still think they had enough funding to be an indie... but...
Does anyone know in which aspects of development they used AI?
After 99 hours of programming, I take a sip of coffee...
14.12.2025 20:20 — 👍 1 🔁 0 💬 0 📌 0After some time, I’m sharing new updates on my productivity idle app. It’s a hobby project I improve whenever I can. I’m now working on an interactive calendar with Pomodoro-based heatmaps and planning an early access release to gather feedback. Hope you like it! :)
14.12.2025 20:16 — 👍 5 🔁 1 💬 0 📌 0