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FrozenShore

@frozenshore.bsky.social

Godot hobbyist dev trying to make an archaeology game! Simulating the world, then burying it to dig up later. Main act: @Profess0rJam.bsky.social 31 he/him

46 Followers  |  23 Following  |  206 Posts  |  Joined: 10.03.2025  |  2.1151

Latest posts by frozenshore.bsky.social on Bluesky

Sorry for the lack of updates, but literally every game/DLC I've ever dreamed of is getting released in the span of like two weeks. I'll try to bounce back sometime next month after binge-playing EU5.

30.10.2025 15:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Working on a clicker game while I have spare time during my actual job since it seems... simple? Granted, I've never played a clicker game in my life, so I'm purely going off of what I thiiiink a clicker is supposed to be lmao

09.10.2025 18:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

But the fact that I've got something working here is encouraging. I feel like I'm in a near endless process of making frameworks for things, but man, is it going to feel damn good actually filling it all in once the framework is done.

05.10.2025 22:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Instead, historical figures could become subject to worship, establishing venerated houses or becoming worshiped ancestor spirits, spirits of other origins might gain reverence, alongside noteworthy animals. Over time these could be elevated to higher godhood. Idk, still in the planning phase

05.10.2025 22:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Retreading old work a bit, but I've got historical figures (in this instance, a godlike being) generating! While currently it's pretty much a re-tread of my old work with religion generation, I think I'd like to have generation of full blown gods be relatively rare. #godot #gamedev #indiedev

05.10.2025 22:55 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

More of a general thing. With the addition of belief systems, technology, and historical figures (as in, unique individuals of significance) I'm hoping it can create a detailed history. But that's a long ways to go lol

04.10.2025 14:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

So a loooong time ago you helped me a bit with making biomes, and then from there, it comes through a list of natural resources that could be in the biome, then animals. Then I have I guess like, a timeline generation process where it randomly pulls regional and culture-wide events each year.

04.10.2025 00:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Generating history, currently it's just cultures migrating and domesticating animals. Wanna make a system for generating individual figures though, whether they're human beings, monsters, deities, or anything in between.

03.10.2025 20:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Heading back in the code mines maaaybe tonight and definitely Sunday night. MAYBE trying to make more onscreen representations of whatever is clunking around inside.

03.10.2025 15:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

While realistically my goal for this month is to have a fully fleshed out event-based history generation system set up... it is October, and I wanna add something spooky. Maybe when I'm reintroducing religious generation I'll focus on death and shadow aligned stuff first.

01.10.2025 20:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Dwarf Fortress, specifically Legends Mode, is a huge inspiration for my current project. I think everyone even remotely interested in colony sims NEEDS to play some DF. It's peak. Oh and Caves of Qud goes crazy too.

30.09.2025 20:57 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hell yeah, learning a new thing

30.09.2025 12:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing the limits of worldgen for my game; if I attempt to scroll through the world history, my computer immediately starts to beg for mercy. Can scroll through the culture list though!

30.09.2025 02:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Domestication has been added as a possible event in the timeline! While currently it's a simple matter of luck and the culture's nature harmony score (whatever that is really lol), eventually I'd like to add events for gaining a domesticated crop or animal via cultural exchange. #gamedev #godot

29.09.2025 02:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tragically, as I type this, I realize I might need to flesh out historical/individual figures first, which would form the basis of religions. Gods and spirits not just as parts of religious systems, but as actors in the worldgen progress.

28.09.2025 17:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

over time, the development of new belief systems, abandonment of old ones, conversion or syncretism, and of course adapting to tangible fantastical changes (living gods and whatnot) into those belief systems will be a welcome change vs the static system before.

28.09.2025 17:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Next order of business, now that I have a rudimentary system for events firing for each culture each year, is to shuffle domestication and belief system formation over to this new event system too, at least partially. It's unrealistic for a culture to be completely devoid of beliefs, but change...

28.09.2025 17:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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hehehehe I added a quick 'n dirty generic "population growth" event to Ruin Sifter and it appears to work just fine! Really hoping that this means it should be relatively simple to add events to this system now

28.09.2025 03:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And no I don't know why the gs look like that, I need to fix it because it's driving me crazy

27.09.2025 21:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What's this? Onscreen representation of what's happening under the hood??? Needed to keep track of how the event system was working without staring at the console output. Might play around with this some more to display culture stats, but first I need more events. #gamedev #indiedev #godot

27.09.2025 21:23 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Instead of easing into fleshing out the history generation system, I'm working on an event where a culture migrates to the region, and then determines if there's war or acceptance (and the fallout of that). Very fun to tinker with!

Oh and I added groundhogs/marmots.

#gamedev #indiedev #godot

22.09.2025 03:24 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

The cultures in fact generated, and each one domesticated animals in an expected fashion. The harder part now is the introduction of beings that people might worship, and the creation of historical figures to be stored somewhere. This is new territory, but it's fun!

21.09.2025 20:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Okay the shift to a tangible event-based timeline for history generation doesn't seem as complicated as I thought (so far). I tested it out with a pool of 2 events; 1 founding culture event that removes itself from the pool once used, and a "culture migrates" one #godot #gamedev #indiedev

21.09.2025 20:21 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm a dirty liar and I'm gonna try to make this work

21.09.2025 19:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Actually I might be able to have the best of both worlds, still generate a lot of stuff up front, but still intend to create an event system. Full reliance on a genuine timeline for everything might be a goal for a future project/sequel lol But let's get this done first

21.09.2025 19:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

I feel like it would add depth if there was an actual generated history, rather than just an imitation of it. Akin to having the player try to put pages back in order for a book to make sense vs puzzle pieces that have been scattered

21.09.2025 19:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Literally woke up in a sweat thinking maybe I should switch to generating a timeline, with the introduction of new cultures, objects of worship, and historical events generating at certain moments, rather than all at once. This WOULD require me to revamp quite a bit, but this seems better?

21.09.2025 19:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My approach to history/culture/religion gen has been to kind of generate it all at once, in quick succession. First generate the physical world, then immediately generate all cultures based off of that, then ALL religious figures at once.

I might change that approach #gamedev #indiedev #godot

21.09.2025 19:04 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Only then would I feel confident in generating what would eventually become artifacts for whatever cultures are generated... and then I'd need a way to represent the features of those artifacts. Exciting, but it may take a bit!

17.09.2025 20:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wonder how realistic of a goal it would be to have some sort of graphical representation of my game's mechanics by the end of this year. It seems like such a silly thing to say, but right now I feel like I need to make religious systems, technology, resources derived from technology, THEN tools

17.09.2025 20:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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