Workbench view for Cable Dogs.
04.03.2026 00:04 β π 6 π 0 π¬ 0 π 0@quinnvb3d.bsky.social
Canadian 3D Artist specialising in photo-realistic scenes, assets, textures, and landscapes. https://quinnvb.com/ I do not use AI in any of my work nor will I ever endorse or support it. Nonbinary creator, reader, fishkeeper, and cyclist. They/Them, 32
Workbench view for Cable Dogs.
04.03.2026 00:04 β π 6 π 0 π¬ 0 π 0Thank you !!
03.03.2026 19:53 β π 1 π 0 π¬ 0 π 0This scene took far longer than I would've liked. I had a lot of issues with art block when designing the robots and then the render process gave me a lot of headaches, so I am very glad to finally see this done. #blender #blender3d #art #3dart #substancepainter #3dmodel #3dmodeling #dogs #robots
03.03.2026 19:45 β π 8 π 0 π¬ 1 π 0On to the final render stage of the Cable Dogs scene, but having a hell of a time managing noise. My love of light rays and volumes bites me in the ass yet again.
02.03.2026 22:43 β π 3 π 0 π¬ 0 π 0Blender, I love you. I also donβt like you.
02.03.2026 18:19 β π 0 π 1 π¬ 0 π 0The Cable Dog, a robot from my upcoming #blender #3d scene.
27.02.2026 00:14 β π 24 π 3 π¬ 0 π 0(cont 2) Worst was a sign that got left up in the middle of a sidewalk, forcing people with baby strollers and wheelchairs to merge go onto the active road to get around it. I dismounted my bike and helped a young mother pick up and move the sign.
25.02.2026 16:18 β π 2 π 0 π¬ 0 π 0(cont) If the placement of these signs is dangerous enough, I have actually picked them up and thrown them aside before and I encourage others to do the same, especially if there is actually no active construction nearby (they often leave these signs up for hours/days after).
25.02.2026 16:14 β π 2 π 0 π¬ 1 π 0This happens so much. They treat bicycle infrastructure as a dumping ground for things that might make drivers upset. Lost track of the amount of times a sign has blocked a bike path/lane and my only option is to walk it on the sidewalk or merge into 60kph traffic and risk my life.
25.02.2026 16:13 β π 2 π 0 π¬ 1 π 0Thank you π
23.02.2026 07:09 β π 1 π 0 π¬ 0 π 0Robo dog finally coming along now. Been having some bad art block on this thing, but finally getting there.
23.02.2026 05:40 β π 29 π 1 π¬ 1 π 0No-Fear-One-Fear comic strip. The person in the second panel wears a shirt showing the "reflection_check_horizontal" MatCap studio light in Blender.
It reveals all my sloppiness #blender
21.02.2026 12:05 β π 3 π 1 π¬ 0 π 0That was such a great game. Lookin' good!
20.02.2026 16:15 β π 1 π 0 π¬ 0 π 0round!
20.02.2026 04:00 β π 1 π 0 π¬ 0 π 0Robots on hold for now while I work on the larger scene a bit. Here is a sneak peek π
15.02.2026 18:25 β π 12 π 0 π¬ 0 π 0They're very handy. Can also use them as another monitor if you need extra display space even if you're not actively drawing on it at the time.
15.02.2026 16:11 β π 0 π 0 π¬ 0 π 0First time making my own! A very useful technique and tool to have in my toolbox once I get the hang of them.
14.02.2026 06:54 β π 1 π 0 π¬ 1 π 0Creating some basic trim sheets for brickwork patterns! #blender
13.02.2026 18:14 β π 9 π 0 π¬ 1 π 0Welcome to Blender!
13.02.2026 17:47 β π 1 π 0 π¬ 0 π 0Robot time again. #blender
10.02.2026 03:11 β π 12 π 0 π¬ 0 π 0Indeed. Blender does a lot of things very well and has improved so much over the years but there are still some things it blows chunks at. Texturing and material baking being some examples. Substance Painter is orders of magnitude better for making and baking textures.
08.02.2026 16:47 β π 2 π 0 π¬ 1 π 0That's a good metal stick.
08.02.2026 16:11 β π 0 π 0 π¬ 0 π 0
made quake style liquid displacement in blender shader nodes! it's a very simple motion, but with the right texture looks surprisingly good
#blender #blender3d #b3d
So true.
07.02.2026 17:05 β π 1 π 0 π¬ 0 π 0That's more walrus per walrus.
07.02.2026 16:18 β π 1 π 0 π¬ 1 π 0thank you!
05.02.2026 06:30 β π 1 π 0 π¬ 0 π 0I did! I followed the course mostly but I did do a few things my own way, such as the edge damage and the rings on the tops of the knobs. Mostly noise generators and edge/AO masks, nothing too complicated.
05.02.2026 06:20 β π 1 π 0 π¬ 1 π 0Thank you! Noise texture and colour ramp to the rescue π
05.02.2026 06:16 β π 1 π 0 π¬ 1 π 0Maybe another hard surface model. We shall see π
05.02.2026 04:21 β π 1 π 0 π¬ 0 π 0Thank you! Was a lot of fun π
05.02.2026 04:06 β π 1 π 0 π¬ 1 π 0