Threading the needle
#indiedev #gamedev
Threading the needle
#indiedev #gamedev
Super Pinball Adventure is out now! βοΈ
#indiegames #pinball
store.steampowered.com/app/3684910/...
Been pretty happy making a game in @rust-lang.org, but lately I've had frustrating debugging experiences with it in VS Code: breakpoints randomly stop working and when they do, it shows garbage values for local variables. Really trips you up when you can't be sure if it's the code or the tools.
12.10.2025 06:32 β π 0 π 0 π¬ 0 π 0Working on a better system for creating rocky terrain in Tiny Climber. It's starting to yield some interesting results, and I feel like I'm only starting to learn how to design for it.
09.09.2025 19:50 β π 2 π 0 π¬ 0 π 0A fellow game dev just released their demo. π₯ Go check it out if youβre up for some quirky pinball madness!
02.09.2025 14:51 β π 2 π 0 π¬ 0 π 0Been experimenting with lighting in Tiny Climber. Somehow the shadows also call for more visual variety and richness. π€ This might be the completely wrong thing to focus on right now, but I probably can't help it! π
10.08.2025 07:12 β π 3 π 1 π¬ 2 π 0The level "terrain" is still edited as a PNG file in Photoshop. Maybe one day I'll make the terrain editable in my custom editor too, but for now, Photoshop works just fine and is actually pretty handy.
08.08.2025 18:14 β π 0 π 0 π¬ 0 π 0The level editor is implemented as a custom editor extension in VS Code. I run the game in a small window next to VS Code to see my edits live when I save the file. It currently only works on certain types of game entities like moving platforms, levers, containers etc.
08.08.2025 18:14 β π 0 π 0 π¬ 1 π 0I've been working on a level editor for Tiny Climber to allow doing some more complex level design. I made do pretty far with just a PNG file where different colors represented different level blocks, but stuff like levers and moving platforms can't be represented like that.
08.08.2025 18:14 β π 2 π 1 π¬ 1 π 0
β οΈ Looking for feedback on my Steam page:
Things I could improve
Things that suck
Things that work!
#indiegamedev #pinball #gamemarketing
store.steampowered.com/app/3684910/...
I'm turning Tiny Climber into some kind of mix between a precision platformer and metroidvania. I added some new elements like moving platforms and unlockables. This decision probably extended the development time by at least a year. π¬ jouko.itch.io/tiny-climber...
17.06.2025 15:58 β π 1 π 0 π¬ 0 π 0
I've put all my heart and soul into this experience. I'm happy, nervous, and relieved to release my work finally. You can now purchase Without a Dawn on Steam: store.steampowered.com/app/3145620/...
Thank you for all the support! ππ
#indiegame #visualnovel #gamedev #steam
This looks so very, very cool.
09.05.2025 06:03 β π 3 π 0 π¬ 1 π 0βοΈ Thanks @xordev.com for a great article on blurs that helped me get started!
02.05.2025 16:53 β π 1 π 0 π¬ 1 π 0For the nerds interested: along the way, I implemented every kind of blur there is, starting from box blur, going through 2-pass gaussian blur and finally arriving at dual Kawase blur to make it performant enough with the kind of large blur radius that I wanted.
02.05.2025 16:52 β π 1 π 0 π¬ 1 π 0Spent the last week implementing a bloom filter to my game. Would've taken 5 minutes with Unity or some other sensible game dev stack rather than the fully custom Rust stack that I have. But I enjoyed every minute making it! π
02.05.2025 16:48 β π 5 π 0 π¬ 1 π 0Fun fact: I've made most sound effects to the game by tapping on various surfaces around the house. π
23.03.2025 20:31 β π 0 π 0 π¬ 0 π 0This was a productive game dev weekend: recorded footstep and ladder climbing sounds, composed a new background music and managed to tidy up the code too! jouko.itch.io/tiny-climber
23.03.2025 20:29 β π 2 π 0 π¬ 1 π 0Inspired by Animal Well, I have wild ideas of turning the game into a metroidvania. I've been a bit stuck for a while trying to extend the game as a precision platformer. Maybe the grappling hook mechanic would work better for exploration than precision platforming.
23.03.2025 06:28 β π 0 π 0 π¬ 0 π 0Screenshot of the mountain peak in Tiny Climber with a tree at the top and a bird sitting on it
Lately been adding some eye and ear candy to Tiny Climber. This scenery now opens up to you when you reach the peak of the mountain. Still don't know how the game should end. π€ jouko.itch.io/tiny-climber
23.03.2025 06:28 β π 1 π 0 π¬ 1 π 0
I've had parts of this written down for a while - but I thought it was about time to document the detailed version of what happened during Balatro development
localthunk.com/blog/balatro...
I've started a public discord server for Helsinki-based indie (and aspiring!) game devs
discord.gg/XU7GVEfe
#helsinki #gamedev #indie
Made the swoosh sound with Oscillot modular synth. π€
15.02.2025 20:31 β π 1 π 0 π¬ 0 π 0Working on a boost mechanic for my game. Feels pretty nice already, but needs more juice!
15.02.2025 20:29 β π 1 π 0 π¬ 1 π 1Now, here on Bluesky, I'm slowly and carefully letting myself engage again, but I'm constantly being wary and expecting everything to turn to shit again.
15.02.2025 11:53 β π 0 π 0 π¬ 0 π 0I remember how long time ago, liking or reposting on social media felt like a good and harmless thing to do. Then social media turned into a weird shit show and I became cynical about it and stopped engaging entirely.
15.02.2025 11:53 β π 0 π 0 π¬ 1 π 0This little incremental game feels quite fun! Having not played incremental games before, I was confused at first, but then it sucked me in. barribob.itch.io/tower-wizard
15.02.2025 07:33 β π 2 π 0 π¬ 0 π 0This is great, I want in! Iβm working on a little game all by myself and intend to keep at it for a long time.
12.02.2025 07:19 β π 0 π 0 π¬ 1 π 0
If you want those itch.io views - start working on a horror game
tobaschco.itch.io/cheval
Oh hi @tcbasche.bsky.social you're on Bluesky too! π
11.02.2025 09:29 β π 1 π 0 π¬ 1 π 0