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MothWall

@mothwall.bsky.social

Ejected Crewmate

165 Followers  |  306 Following  |  116 Posts  |  Joined: 03.11.2024  |  1.8165

Latest posts by mothwall.bsky.social on Bluesky

『ダンジョン飯』のファンアート
ホットケーキに目を輝かせるファリンのイラスト

『ダンジョン飯』のファンアート ホットケーキに目を輝かせるファリンのイラスト

🥞✨

09.06.2025 12:10 — 👍 1179    🔁 426    💬 0    📌 0
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They're different.

08.10.2025 04:05 — 👍 1246    🔁 307    💬 5    📌 0
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It's a little late for Nightreign fanart, but here's an armored version of Revenant I sketched last night:

#nightreign #eldenring #revenant

25.09.2025 21:35 — 👍 2818    🔁 763    💬 16    📌 1
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Bro no way, the Hollow Knight Silksong patch notes are crazy

10.09.2025 09:52 — 👍 3013    🔁 416    💬 47    📌 12
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Adult women on a slide

06.09.2025 19:07 — 👍 143    🔁 40    💬 0    📌 0
Post image 03.08.2025 03:49 — 👍 117    🔁 12    💬 0    📌 0
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🕷️☕️

25.08.2025 23:30 — 👍 1054    🔁 186    💬 8    📌 0
Post image 26.05.2025 07:12 — 👍 252    🔁 62    💬 2    📌 0
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Due to a bizarre code interdepency in Super Mario Sunshine, Mario can gain permanent aggression to durians. While normally, he can handle them gently, if Mario enters a sewer and jumps once, he will become incapable of kicking them with anything except full force.

13.08.2025 17:43 — 👍 5239    🔁 1309    💬 93    📌 127
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🟦

09.08.2025 15:06 — 👍 819    🔁 187    💬 5    📌 1
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🦑

07.07.2025 06:44 — 👍 1654    🔁 328    💬 10    📌 1
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burger bud toad ! 🍔🍄
#lowpoly

05.07.2025 19:56 — 👍 5350    🔁 1143    💬 29    📌 5
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👓

06.07.2025 00:35 — 👍 678    🔁 84    💬 2    📌 0
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Elden Ring inspired lady knight:

16.06.2025 21:46 — 👍 2429    🔁 491    💬 7    📌 1
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An extremely obscure Easter egg in Super Mario Odyssey is "rare nosebirds". In three of the kingdoms, there is a 15% chance a bird that lands on Mario's nose will be replaced with a rarer variant instead. These do not occur naturally in the environment and are nose-exclusive.

15.06.2025 19:05 — 👍 3292    🔁 773    💬 25    📌 25
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Lady knight sketch:

05.06.2025 00:17 — 👍 3472    🔁 725    💬 16    📌 3

Deltarune............................................................ tomorrow!

03.06.2025 12:43 — 👍 38280    🔁 11830    💬 1013    📌 725
Misinformation about level count on box art
FUDGING THE NUMBERS
Wario Land 4
Over twenty enormous stages await!
Wario Land 4 has 18 platforming levels.
These are all fairly large and can be reasonably
described as "enormous". However, to bring the
number to "over 20", the six boss stages have to
be counted, which each are exactly one single
GBA screen in size. The game either has "enormous
stages" or "over 20" of them, but definitely not both.
REAL ESTATE AD
EQUIVALENT
Counting
walk-in closets
as rooms
STRETCHING THE DEFINITIONS
Donkey Kong Country
Over 100 levels
Donkey Kong Country has 33 platforming levels,
40 if boss stages are also counted. The "over
100" number comes from counting individual
bonus rooms within levels as levels,
which by any reasonable definition would
be considered parts of a level instead.
Any technical definition by which a room could
be counted as a level, such as "a level is anything
that is loaded into memory separately", would
not reflect the general usage of that word.
REAL ESTATE AD
EQUIVALENT
Counting cupboards as rooms
BLATANT FABRICATION
Super Mario World
Explore 96 levels
Super Mario World has 73 levels.
The number 96 comes from the box counting
levels with two exits as two levels each.
It is generally understood that in a platformer,
a "level" is a distinct area. Counting a single
area as two just because it has two ways to
exit it is at best incomprehensible logic
and at worst deliberately misleading.
REAL ESTATE AD
EQUIVALENT
Counting doors as rooms

Misinformation about level count on box art FUDGING THE NUMBERS Wario Land 4 Over twenty enormous stages await! Wario Land 4 has 18 platforming levels. These are all fairly large and can be reasonably described as "enormous". However, to bring the number to "over 20", the six boss stages have to be counted, which each are exactly one single GBA screen in size. The game either has "enormous stages" or "over 20" of them, but definitely not both. REAL ESTATE AD EQUIVALENT Counting walk-in closets as rooms STRETCHING THE DEFINITIONS Donkey Kong Country Over 100 levels Donkey Kong Country has 33 platforming levels, 40 if boss stages are also counted. The "over 100" number comes from counting individual bonus rooms within levels as levels, which by any reasonable definition would be considered parts of a level instead. Any technical definition by which a room could be counted as a level, such as "a level is anything that is loaded into memory separately", would not reflect the general usage of that word. REAL ESTATE AD EQUIVALENT Counting cupboards as rooms BLATANT FABRICATION Super Mario World Explore 96 levels Super Mario World has 73 levels. The number 96 comes from the box counting levels with two exits as two levels each. It is generally understood that in a platformer, a "level" is a distinct area. Counting a single area as two just because it has two ways to exit it is at best incomprehensible logic and at worst deliberately misleading. REAL ESTATE AD EQUIVALENT Counting doors as rooms

Experimental post: Untruthful Mario Boxes
Occasionally, box art of Mario-related games will be misleading about the number of levels a game has. I list three examples in ascending order of "fraudulence", alongside equivalent statements if these were real estate ads.

01.06.2025 14:12 — 👍 4635    🔁 1275    💬 64    📌 27
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"Bring Me to Life" by Evanescence as featured in Bandai Namco's Elden Ring Nightreign pre order trailer (2025)

29.05.2025 03:17 — 👍 1099    🔁 244    💬 21    📌 51
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I see you.

29.05.2025 23:08 — 👍 888    🔁 168    💬 5    📌 0
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The music app is finally good now

28.05.2025 06:14 — 👍 1    🔁 0    💬 0    📌 0

Pick Up That Can

27.05.2025 02:27 — 👍 1161    🔁 350    💬 15    📌 6
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もうない。

19.05.2025 23:22 — 👍 2662    🔁 508    💬 7    📌 0
In Mario Kart 8/Deluxe, 200cc feels much
faster compared to 150cc than 150cc does
compared to 100cc. This is because it actually
is about 38% faster than it should be based
on the ratio between top speed and class
as established by 50cc, 100cc and 150cc.  
If the formula established by the other
engine classes is followed to calculate
the engine class that 200cc should be
based on its top speed, then the result
indicates that the true engine class the
game claims is 200cc is actually 415cc.
Source: reddit.com user "sammy_zammy", reddit.com/comments/1kkd7d5

In Mario Kart 8/Deluxe, 200cc feels much faster compared to 150cc than 150cc does compared to 100cc. This is because it actually is about 38% faster than it should be based on the ratio between top speed and class as established by 50cc, 100cc and 150cc. If the formula established by the other engine classes is followed to calculate the engine class that 200cc should be based on its top speed, then the result indicates that the true engine class the game claims is 200cc is actually 415cc. Source: reddit.com user "sammy_zammy", reddit.com/comments/1kkd7d5

If you have ever felt that 200cc in Mario Kart 8/Deluxe is much faster than it should be, your suspicions are correct. Based on the formula followed by the other engine classes, the speed the game pretends is 200cc is actually 415cc instead.

23.05.2025 14:51 — 👍 4269    🔁 909    💬 47    📌 81
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Elden Ring inspired lady knight lineart:

22.05.2025 21:24 — 👍 2054    🔁 319    💬 8    📌 0
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22.05.2025 01:51 — 👍 11805    🔁 4261    💬 257    📌 252
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In Mario & Luigi: Brothership, the Return Pipe requires flat ground to be used. If Luigi is standing on the edge of a slope on the moment of activation, an error in his pathfinding algorithm may make him run in place and vibrate erratically for the duration of the scene.

22.05.2025 17:13 — 👍 1928    🔁 284    💬 23    📌 8

Metal Mario Is a Whole Separate Guy Now

22.05.2025 22:32 — 👍 1338    🔁 378    💬 15    📌 19
Post image 20.05.2025 18:49 — 👍 153    🔁 41    💬 2    📌 0

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