This sample is from Hyper Graph 3, A material library that works well with #unity and #unreal game engines.
ORM (occlusion roughness metallic rgb encoded) for Unreal
and alternative alpha encoded metallic layer for Unity game developers and level designers
Accelerate your creative process 🚀
10.12.2024 06:51 —
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Update 5 for my good old "Fluffy Tree" article. This time with added knowledge from @h3r2tic.bsky.social &@pomperi.bsky.social: simonschreibt.de/gat/airborn-...
#gamedev #techart #ItsSooooFluffy
09.12.2024 10:57 —
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theme: jeweled // 100% substance designer
09.12.2024 19:06 —
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Here are some of the sample outputs:
#vector
#game
#textures
#materials
#pbr
04.12.2024 19:19 —
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One of the rare examples utilizing Houdini + PDG to create tons of variation.
04.12.2024 19:50 —
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Almost finished the Substance Designer tutorial!
Don't love how the embroidery pattern ended up, and I think the thread maybe has a tad too much noise? Nevertheless, I'm having a blast learning a creative software tool.
#SubstanceDesigner
28.11.2024 14:26 —
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Ya! I haven't updated mine since 2020, so much money saved.
04.12.2024 19:48 —
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3D Renders of Pants created with Marvelous Designer
3D Renders of Pants created with Marvelous Designer
3D Renders of Pants created with Marvelous Designer
Screenshot of the pants within Marvelous Designer
My last Marvelous Designer test. I'm actually proud of the result!
Since it's the last one, I made it a fully detailed piece and finished it. I'm satisfied with the workflow and quality.
I skipped the retopo (nothing new to learn, really). Textured it in Substance Painter and rendered Blender
04.12.2024 14:55 —
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Nice pants! (retopo is a dumb time-sink anyways!)
04.12.2024 19:47 —
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Game-changing shaders made simple! Our URP Dissolve Shader Pack includes 6 shaders, 30+ materials, and a demo scene.
Transform your visuals!
https://dirtycookstudio.itch.io/unity-dissolve-shader
#Shaders #Unity3d #GameAsset
04.12.2024 02:02 —
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I recently made this set of 18 trimsheets
If you need #stained #glass #windows
for your video game or some other computer graphics project.
It's really good, check it out at rh2.gumroad.com/l/glass
03.12.2024 00:11 —
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rh2.gumroad.com/l/HyperGraph1
#gamedev #game #textures
This is one of the material sets from last year. With 400 seamless textures that include metallic/artificial surfaces along with several near future fictional user interface panels with little keyboards and touchscreens.
03.12.2024 00:14 —
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I made this other marble/ceramics texture generator (also substance designer) that has *160* patterns
It's on gumroad!
And it's been free for a couple of weeks
(tips are always appreciated)*
rh2.gumroad.com/l/ceramics
#substance #designer #materials #gamedev #textures #seamless
03.12.2024 00:26 —
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Mars Surface material generated in Substance Designer #red #sand #substance #material #shader #3d #pbr #aaa #gameart #gamesdevelopment #doom #videogames #procedural #artstation #render #space #scifi #videogames #gaming #maya #3dsmax #blender #rock #unreal #unrealengine #unity #surface #planet
03.11.2024 20:57 —
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Texture test with substance designer and unreal
05.10.2024 13:42 —
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Low-angle shot of a material based on the Chrysler building elevator door, made entirely in Substance Designer
Sphere render of a bloody stone wall material, made in Substance Designer based on an episode of Oxventure
Sphere render of the PBR remake I did of Portal 2's wall tile materials
A stylised collage of musical instruments modelled in Blender and brought to life in Substance Designer
I've just moved here from The Other Website, so here's a sampling of my Substance Designer projects from the last couple of years to get started :D
15.11.2024 23:36 —
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Stargazer: Sleeping bag and telescope set up in some kind of spaceship overlooking clouds and the night sky.
Dragons Rise Whirlpool: Dragon statues peaking out of a lush swamp. A whirlpool around them reveals an ancient structure underneath the water. Based on a concept by Noah Carev for the Art Station Dragon's Rise challenge.
Some kind of solarpunk mosswall material I made in Substance Designer for Mayterials 2022
Colorful Lagoon Environment I did for my internship with SideFX
Hi, I'm Alecto, I make 3D environments and procedural tools for 3D game environments.
20.10.2024 00:17 —
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A 3D mech standing too stoichly. It should be reposed to something more dynamic, but I am too lazy to do so.
A fully procedural lily pad texture created in Substance Designer. Adorable purple flowers float next to green lily pads.
A Ghibli inspired stucco wall and brick material created in Substance Designer. Flaky orange stucco on top is separated by a wooden beam with light blue flaky stucco on bottom.
A xenomorph hive screenshot from the video game Aliens Fireteam Elite.
Hey new Bluesky followers!
I'm an Associate Art Director at System Era Softworks, doing cool things with cool people in the Astroneer universe.
I love all things video games, but proceduralism makes me super hot.
I mostly repost cool video game things from cool folks!
www.artstation.com/quack
17.10.2024 02:48 —
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Cylindrical render of a metal sheets material done in Substance Designer. Just a small tip on how to get more angular shapes without the use of voronoi noises. What does one type in here usually?
Triangle Grid Grayscale
- Colour Output: Thin Line.
- X and Y Amount: 6 but it's to your liking.
- Random Position Multiplier: 0.6 but play with the slider.
Invert and Threshold it (can use any other way of masking).
Flood Fill to Grayscale
- Here I'm using a Tile generator but feel free to explore. It's a fun way to quantize into a more angular shape the input you want to modify.
Distance to Edge Detect.
Neat little trick I found making this material. Sometimes you want more squared/triangular shapes and Voronoi noises are a bit too random to rely on good results. This method allows for much more control on your results.
In the ALT text you'll find all the info you need! Hope this was of help! 😄
26.10.2024 11:27 —
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working on some clothing texture in Substance Designer
06.11.2024 17:50 —
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Spent some time this morning working on a tile set for the rocks I will be making.
Had a lot of fun working on this in Substance Designer.
I need to make 2 more variations next.
#SubstanceDesigner
#GameArt
10.11.2024 12:35 —
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Sphere render
Hero render
Detail render
PBR map breakdown (albedo, roughness, height, normals)
Space shuttle material made in Substance Designer
16.11.2024 15:04 —
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Material Study Wild Grass.
Focused on small details and color variation.
100% Substance Designer, rendered in Marmoset.
#substance3d #GameArt #art
19.11.2024 09:03 —
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Material study, snowy rocks. 100% Substance Designer rendered in Marmoset. #substance3d #gameart #shader #munkhead #techart
19.11.2024 09:12 —
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Update: 1 year into learning Substance Designer
19.11.2024 18:02 —
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