So here's my galaxy brain solution. This works everywhere, not just in Godot: Turn off the renderer during the cut. Seriously, the old frame will stay onscreen, and once things are ready you can enable it again.
06.02.2026 12:52 β π 9 π 2 π¬ 1 π 0
I keep running into the same problem with in-engine cutscenes no matter what engine I use. Camera cuts are never a single frame. By default you can see 2 to 3 frames where objects rotate and pop in.
06.02.2026 12:52 β π 4 π 0 π¬ 1 π 0
My first laptop was a Thinkpad A31. I've been using it a lot lately. But it has this new quirk where the bios won't post sometimes. Today I figured out the problem: The GPU has a cracked solder joint. When it's warm, it expands and suddenly works.
I have to WARM UP a PENTIUM 4 to get it to boot.
02.02.2026 02:43 β π 3 π 0 π¬ 0 π 0
January has been weird. But I did manage to make / improve a bunch of effects. There's too many to count, so see if you can spot them.
#godot #gamedev #indiedev
28.01.2026 02:21 β π 42 π 5 π¬ 2 π 0
January has been weird. But I did manage to make / improve a bunch of effects. There's too many to count, so see if you can spot them.
#godot #gamedev #indiedev
28.01.2026 02:21 β π 42 π 5 π¬ 2 π 0
I added an impact particle when Alex lands. It's pretty simple, but I think it adds a lot.
#godot #gamedev #indiedev
15.01.2026 15:53 β π 74 π 12 π¬ 3 π 0
I added an impact particle when Alex lands. It's pretty simple, but I think it adds a lot.
#godot #gamedev #indiedev
15.01.2026 15:53 β π 74 π 12 π¬ 3 π 0
Thanks! I haven't even shown what it does yet. Recently I discovered the old opengl plugins. Some of these are so old that they don't work in 2.5. But with them, you can render fast 3D on a gpu. I thought it would be fun to see what kind of demos I could build with it.
05.01.2026 06:35 β π 2 π 0 π¬ 0 π 0
A screenshot of the event editor in Multimedia Fusion 2. In it, we can see an event in which an opengl display list is called. It's taking the texture from an object in the frame editor and mapping it to a quad in the opengl context. This means we can directly map 2D HUD elements into the 3D world. All in a 2D game engine NEVER designed for such a thing.
This is my sense of humor in 2026.
Also it works for some reason. Why?
05.01.2026 06:23 β π 3 π 0 π¬ 1 π 0
I'm porting a very special game into the arcade. Those who know, know.
#godot #gamedev #indiedev
03.01.2026 04:51 β π 29 π 5 π¬ 1 π 0
Well, you'd also be concerned if you knew the engine this arcade game was originally made in. ...MMF2 was not designed to do half the things I did back then. At least not all at once.
04.01.2026 21:01 β π 3 π 0 π¬ 0 π 0
Each minigame is it's own godot scene. Most scenes in the game additively load and unload in, but the minigames just switch to a new scene entirely. I make a temporary save so when you exit the minigame, it starts up the main game right in the same position you left it.
03.01.2026 19:53 β π 2 π 0 π¬ 1 π 0
I'm porting a very special game into the arcade. Those who know, know.
#godot #gamedev #indiedev
03.01.2026 04:51 β π 29 π 5 π¬ 1 π 0
Time moves in mysterious ways.
30.12.2025 22:24 β π 3 π 1 π¬ 0 π 0
The AAA industry will lose another A.
30.12.2025 17:49 β π 8 π 0 π¬ 0 π 0
This is probably the weirdest thing I did this year. But who else can say they can shuffle a playlist on a Tascam DR-07?
29.12.2025 00:51 β π 1 π 0 π¬ 0 π 0
Feels like the calm before the storm.
24.12.2025 23:40 β π 0 π 0 π¬ 0 π 0
Who's on first, what's on second, I don't know's on third.
22.12.2025 22:39 β π 1 π 0 π¬ 0 π 0
The guy on first base.
22.12.2025 22:31 β π 0 π 0 π¬ 1 π 0
I don't know. He's on third we're not talking about him.
22.12.2025 21:04 β π 2 π 0 π¬ 1 π 0
You know what? Let's just not animate the gear. That'll fix it.
...Wait, did you hear that?
#godot #gamedev #indiedev
19.12.2025 15:00 β π 38 π 10 π¬ 1 π 0
At the moment it's still too early for that. I haven't even announced the name of it. Sorry.
21.12.2025 11:02 β π 1 π 0 π¬ 0 π 0
You know what? Let's just not animate the gear. That'll fix it.
...Wait, did you hear that?
#godot #gamedev #indiedev
19.12.2025 15:00 β π 38 π 10 π¬ 1 π 0
I don't mention this enough. Every enemy in my game is also a weapon except for the bosses.
#godot #gamedev #indiedev
18.12.2025 06:30 β π 118 π 30 π¬ 7 π 1
Going into 2026 like...
18.12.2025 09:31 β π 5 π 0 π¬ 0 π 0
You spotted the inspiration instantly. The zero knuckle was always one of my favorite mechanics.
18.12.2025 09:24 β π 2 π 0 π¬ 1 π 0
Thank you! As for the extra work, I ended up making a custom interpreted scripting language for triggering weapon actions. The cool part is once I implement a feature for 1 weapon, every new one has the ability to use it too if needed.
18.12.2025 07:55 β π 1 π 0 π¬ 1 π 0
I don't mention this enough. Every enemy in my game is also a weapon except for the bosses.
#godot #gamedev #indiedev
18.12.2025 06:30 β π 118 π 30 π¬ 7 π 1
OK I take it back. NOW it's my favorite sequence in the level.
15.12.2025 13:11 β π 22 π 2 π¬ 1 π 0
I don't really know what you mean, but the maze can only jumpscare you if you decide for whatever reason to not hold forward at the fan. You'll realize that it goes way higher than it should, and you get a chance at collecting 1 of the stage's 3 gears.
16.12.2025 16:16 β π 0 π 0 π¬ 0 π 0
gamedev. posts gore/horror related stuff sometimes. I block AI pfps.
Level Designer/Game Producer | (He/Him)
PFP by @onuatf.bsky.social
Portfolio: damicodesigns.net
Official account of Feperd Games: https://feperdgames.com/
English | ASD/ADHD | Lover of Ladies & Robots | Music Arranger | πLewd Art Ahead | Darkwing Approved, No Minors!
Youtube Channel for my VGM Covers: https://www.youtube.com/@KaiserBeats
Discord: KaiserLeospike
Remaking consumer electronics to respect people and the planet. π»πͺ
For support visit http://support.frame.work
I'm coding an online BN client that allows custom content with the end-goal of putting it into a real PET case. I do NOT accept donations, bribes, or blackmail.
Developing #NetKnight, a MMBN inspired game of infinite net exploration. Explore procedurally generated levels based off the "real" net!
Official account of Metronomik. Made @NoStraightRoads for PC & Consoles. Working on two games now, incl. NSR2 coming 2026 πΈ
Take back Vinyl City - WITH ROCK! A music-based action-adventure out now on PS4/5, Xbox One, Nintendo Switch & PC. Developed by Metronomik.
Hobbyist Artist || Electronics Engineer || Megaman Battle Network Geek || PokΓ©mon Nerd || 2nd Fleet Doot Main || VTuber Fanatic β οΈ/ π―βοΈ / πͺ³π€/ πΎ / π¦π || Discord: mr_higz
I draw with the pen and tablets only.
Freelance 2D artist. NO A/I
Contact : bangohanoishi@gmail.com
instagram : http://instagram.com/koutetu_yarou/
twitter : https://twitter.com/koutetu_yarou
pixiv : https://www.pixiv.net/users/49896783
Learn to make games! πΉοΈ http://youtube.com/brackeys/
Animator, 3D modeler\rigger, fan of Megaman Legends and .hack// collector. Also a fan of One Piece.
Game developer working on mining roguelike Dig Dig Boom. #indiedev Stein Makes Games - using #godot!
βWishlist my game: s.team/a/2026040
π₯"Game of the Year" 2023 at StartNTNU Norwegian Game Awards
πLinks: https://linktr.ee/steinmakesgames
Making "Project Timbre" a bit-sized 3D Platformer.
Wishlist: https://store.steampowered.com/app/4088740/Project_Timbre/
π NYC
Avatar: Portrait of a smiling teal cartoon frog
BG: A sea w/ hexagon islands, palm trees, and a sea dragon
all things game dev
games: https://store.steampowered.com/franchise/CURDLE/
stream: twitch.tv/curdlegames
Game Devloper Using Godot and GD-script join the discord to help me and you make better games. Hose Hero out now
https://discord.gg/v6dMmyFUHw
https://mrwhymakegames.carrd.co
making a 3d platformer in unity, he/him
I made a video https://youtube.com/@ndbucket
discord.gg/a5dtjkTG8y
- We're a Latin America-based Game Dev Team
- Working on #CODEBunny Updates - Available Now on Steam: s.team/a/3303780/
- Account managed by:
@lavieazure.bsky.social & @violetavolnutt.bsky.social
- Useful Links:
linktr.ee/lavie_azure