Nick West - GameDev's Avatar

Nick West - GameDev

@nickwestdev.bsky.social

What? You can actually see this? Cool! I'm a professional UI designer / programmer working on an indie game in my free time. I also do a lot of 3D modeling. #godot #blender #gamedev #indiedev #art

1,714 Followers  |  53 Following  |  310 Posts  |  Joined: 27.12.2023  |  1.9675

Latest posts by nickwestdev.bsky.social on Bluesky

Currently recovering from an ssd failure. Don't worry my files are fine. Whats not fine is this: It should not take me an entire day to disable tooltips system wide. This is ridiculous.

17.08.2025 00:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lately I've found myself just opening the game messing around. Levels become part of the hub once you complete them, so it kind of enables that behavior.

#godot #gamedev #indiedev

18.07.2025 16:35 โ€” ๐Ÿ‘ 158    ๐Ÿ” 32    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 1

Thanks! I'm sort of just doing what MegaMan Legends and ZX did. Like how certain forest areas in MML were overrun with robots until you finished the mission there. Or how ZX had optional NPCs show up in levels sometimes.

18.07.2025 17:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The vertigo makes it feel like a roller coaster to me, but I can see it being a bit too much. It might be good to add a setting for this.

18.07.2025 17:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Lately I've found myself just opening the game messing around. Levels become part of the hub once you complete them, so it kind of enables that behavior.

#godot #gamedev #indiedev

18.07.2025 16:35 โ€” ๐Ÿ‘ 158    ๐Ÿ” 32    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 1

The more we know the less we understand,
so live the rebound. Welcome to the breakdown.

15.07.2025 15:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Was messing with the cutscene tool.

02.09.2024 16:12 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I don't have much to show right now, but I am working on a lot.
For a long time I was working on porting and polishing the first level.

All of that is done for now, and I've finally started making content again. It's surreal and I'm kind of rusty, but things are moving pretty quickly.

09.07.2025 02:16 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Alright. I fixed the gear again.
Wait- WHAT!?

#godot #gamedev #indiedev

27.05.2025 18:16 โ€” ๐Ÿ‘ 81    ๐Ÿ” 13    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Alright. I fixed the gear again.
Wait- WHAT!?

#godot #gamedev #indiedev

27.05.2025 18:16 โ€” ๐Ÿ‘ 81    ๐Ÿ” 13    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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I've been working on lots of effects for cutscenes.
This one is kind of plot important. It's based on something I saw in a dream a long time ago.

#godot #gamedev #indiedev

16.05.2025 00:30 โ€” ๐Ÿ‘ 77    ๐Ÿ” 14    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Allegros be rhythming

16.05.2025 22:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You should have seen the dream version. Imagine the world just dissolving into this.

16.05.2025 17:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I feel that too. I tend to only start conversations when I know what I'm talking about. I guess you could start with a question instead. That's how most of my conversations on this site go.

16.05.2025 14:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! It's for something specific. You can see an earlier version of this effect in some of my gameplay videos if you look closely.

16.05.2025 01:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've been working on lots of effects for cutscenes.
This one is kind of plot important. It's based on something I saw in a dream a long time ago.

#godot #gamedev #indiedev

16.05.2025 00:30 โ€” ๐Ÿ‘ 77    ๐Ÿ” 14    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

It makes my day when people reach out.
...But I also act like this.

These walls are imaginary and we should knock them down.

16.05.2025 00:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks. It's not ready for a public build. I usually show my best work on here, but there's a lot that needs cleaning up. I want to make the best first impression I can when people finally get their hands on it.

12.05.2025 01:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The file count is stored in a single byte so I can only have 255 recordings in a list.

Also having that many files in a playlist causes it to crash.
They probably never thought anyone would create a playlist of over 200 recordings on a portable microphone.

Who'd be weird enough to do that?

08.05.2025 23:29 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I did it. It works. This microphone can now shuffle playlists.

08.05.2025 21:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Today is the perfect day to get obsessed with an old field recorder leading to you reverse engineering it's playlist format in an attempt to use it as an mp3 player.

08.05.2025 16:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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I'm neck deep in polishing cutscenes. I always worry about how these turn out, but so far it's been fun. This particular scene was re-storyboarded to improve the pacing. I'm still working on the timing and adding sound.

#godot #gamedev #indiedev #screenshotsaturday

03.05.2025 13:12 โ€” ๐Ÿ‘ 78    ๐Ÿ” 17    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0

I want to do voice acting, I'm just not sure if it's feasible yet. The text boxes are here as a fallback.

04.05.2025 04:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm neck deep in polishing cutscenes. I always worry about how these turn out, but so far it's been fun. This particular scene was re-storyboarded to improve the pacing. I'm still working on the timing and adding sound.

#godot #gamedev #indiedev #screenshotsaturday

03.05.2025 13:12 โ€” ๐Ÿ‘ 78    ๐Ÿ” 17    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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I have a few more old videos. They were too long to post before.

This is from early in the port process. Godot was still new to me. I was using a 9 year old PC that kept running out of VRAM. Only the test room existed, but most features were working.

#godot #gamedev #indiedev #screenshotsaturday

26.04.2025 05:05 โ€” ๐Ÿ‘ 66    ๐Ÿ” 15    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

This is just the only place I can think to use it right now. Defining a vector5 might be useful and if I find myself needing it somewhere else I might do it. But I was in the middle of programming something else when this came up and I had already gotten side-tracked.

26.04.2025 11:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

An array would work. The reason I was using a vector is defining them takes less time to type. I just thought I was being clever until I needed 5 floats.

26.04.2025 11:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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