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Nick West

@nickwestdev.bsky.social

What? You can see this? Cool! I'm a professional UI designer / programmer working on an indie game in my free time. I also do a lot of 3D modeling. Trying to post every other day. Let's see how long that lasts. #godot #blender #gamedev #indiedev #art

1,806 Followers  |  55 Following  |  355 Posts  |  Joined: 27.12.2023  |  1.7757

Latest posts by nickwestdev.bsky.social on Bluesky

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On a whim I added an alternate path while blocking out level 2. I did not expect it to look this cool.

#godot #gamedev #indiedev

20.10.2025 07:26 β€” πŸ‘ 71    πŸ” 16    πŸ’¬ 2    πŸ“Œ 0

It's a duplicate mesh with inverted normals and distance math to keep it the same width regardless of how far away it is.

20.10.2025 08:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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On a whim I added an alternate path while blocking out level 2. I did not expect it to look this cool.

#godot #gamedev #indiedev

20.10.2025 07:26 β€” πŸ‘ 71    πŸ” 16    πŸ’¬ 2    πŸ“Œ 0

I kind of went into focus mode and lost track of time. But also, all of the programming for the level 2 mechanics are finished. Soon it will be back to environment and character modeling.

18.10.2025 03:10 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've shown this effect before, but there's something else that's cool about it. There's nothing stopping me from placing these fake windows in front of walls. This is how the doors to other maps work. I didn't model any openings.

#godot #gamedev #indiedev #screenshotsaturday

04.10.2025 11:50 β€” πŸ‘ 110    πŸ” 16    πŸ’¬ 6    πŸ“Œ 0
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I've shown this effect before, but there's something else that's cool about it. There's nothing stopping me from placing these fake windows in front of walls. This is how the doors to other maps work. I didn't model any openings.

#godot #gamedev #indiedev #screenshotsaturday

04.10.2025 11:50 β€” πŸ‘ 110    πŸ” 16    πŸ’¬ 6    πŸ“Œ 0

This unintentional shortcut is still here.
#godot #gamedev #indiedev

01.10.2025 11:14 β€” πŸ‘ 56    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0

This unintentional shortcut is still here.
#godot #gamedev #indiedev

01.10.2025 11:14 β€” πŸ‘ 56    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0
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My game has unlockable mini-games in the form of arcade cabinets. These are all older titles I worked on solo. EchoWave was made for a game jam in 2017. I only started using Godot a few years ago, so all of these are ports.
#godot #gamedev #indiedev

29.09.2025 11:04 β€” πŸ‘ 116    πŸ” 19    πŸ’¬ 3    πŸ“Œ 0
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My game has unlockable mini-games in the form of arcade cabinets. These are all older titles I worked on solo. EchoWave was made for a game jam in 2017. I only started using Godot a few years ago, so all of these are ports.
#godot #gamedev #indiedev

29.09.2025 11:04 β€” πŸ‘ 116    πŸ” 19    πŸ’¬ 3    πŸ“Œ 0
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Bella from LunarLux!

LunarLux: Eternity just got announced and I realized that my old fan art was on longer online. So here it is again.

26.09.2025 07:36 β€” πŸ‘ 134    πŸ” 24    πŸ’¬ 1    πŸ“Œ 0
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Bella from LunarLux!

LunarLux: Eternity just got announced and I realized that my old fan art was on longer online. So here it is again.

26.09.2025 07:36 β€” πŸ‘ 134    πŸ” 24    πŸ’¬ 1    πŸ“Œ 0
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When learning to make skyboxes I discovered that I could export a single cloud. I use those cloud textures to make it look like the game's environment is on top of them. It really helps sell the floating city setting.

#godot #gamedev #indiedev #screenshotsaturday

20.09.2025 16:36 β€” πŸ‘ 142    πŸ” 15    πŸ’¬ 2    πŸ“Œ 0

The place can change but the face remains.

21.09.2025 01:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Volumetrics are a bit too intensive. I avoid things that take a lot of processing power. The light/color difference can cause it to fall apart. I've tried leaving them unshaded so they'd match the skybox. That didn't give the right result. I haven't tried fading them. That could work.

20.09.2025 20:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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When learning to make skyboxes I discovered that I could export a single cloud. I use those cloud textures to make it look like the game's environment is on top of them. It really helps sell the floating city setting.

#godot #gamedev #indiedev #screenshotsaturday

20.09.2025 16:36 β€” πŸ‘ 142    πŸ” 15    πŸ’¬ 2    πŸ“Œ 0
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Flowerbox #blender

06.12.2024 04:13 β€” πŸ‘ 66    πŸ” 8    πŸ’¬ 3    πŸ“Œ 0

This USB device can perform faster if you connect it to a High-Speed USB 2.0 port. For a list of available ports, click here.

19.09.2025 00:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It probably goes without saying, but the faces on my characters can be swapped independently from the skeletal animations. Also, every expression has lipflaps and blink frames to go with them. So I can make them talk at any time and they’ll randomly blink during cutscenes.

#godot #gamedev #indiedev

17.09.2025 15:07 β€” πŸ‘ 100    πŸ” 13    πŸ’¬ 1    πŸ“Œ 0
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It probably goes without saying, but the faces on my characters can be swapped independently from the skeletal animations. Also, every expression has lipflaps and blink frames to go with them. So I can make them talk at any time and they’ll randomly blink during cutscenes.

#godot #gamedev #indiedev

17.09.2025 15:07 β€” πŸ‘ 100    πŸ” 13    πŸ’¬ 1    πŸ“Œ 0

Am I glad he's frozen in there
and that we're out here
and that he's the sheriff
and that we're frozen out here
and that we're in there
and-

I *JUST* remembered: We're out here.
What I want to know is where's the caveman?

Programming is like this sometimes.

16.09.2025 22:24 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
A screenshot of a 3D level in Godot. In it, we can see buildings with large overhangs, rails, a small house, and a large wall. In front of the wall is a ramp that has some kind of machine inside. Large gears can be seen turning behind some bars. A floating land mass can also be seen off to the left.

A screenshot of a 3D level in Godot. In it, we can see buildings with large overhangs, rails, a small house, and a large wall. In front of the wall is a ramp that has some kind of machine inside. Large gears can be seen turning behind some bars. A floating land mass can also be seen off to the left.

A screenshot of an in-game menu. The menu header reads "Stages". There is 1 entry in the list titled "Gear-head heist". A thumbnail of the stage can be seen on the right side of the ui with the text "no rank data" below it. This thumbnail is the screenshot mentioned earlier in this post.

A screenshot of an in-game menu. The menu header reads "Stages". There is 1 entry in the list titled "Gear-head heist". A thumbnail of the stage can be seen on the right side of the ui with the text "no rank data" below it. This thumbnail is the screenshot mentioned earlier in this post.

All of the areas in the stages menu have a thumbnail next to them. Only 1 stage is complete enough to have an entry, but here’s what it looks like.
#godot #gamedev #indiedev

15.09.2025 14:00 β€” πŸ‘ 48    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
A screenshot of a 3D level in Godot. In it, we can see buildings with large overhangs, rails, a small house, and a large wall. In front of the wall is a ramp that has some kind of machine inside. Large gears can be seen turning behind some bars. A floating land mass can also be seen off to the left.

A screenshot of a 3D level in Godot. In it, we can see buildings with large overhangs, rails, a small house, and a large wall. In front of the wall is a ramp that has some kind of machine inside. Large gears can be seen turning behind some bars. A floating land mass can also be seen off to the left.

A screenshot of an in-game menu. The menu header reads "Stages". There is 1 entry in the list titled "Gear-head heist". A thumbnail of the stage can be seen on the right side of the ui with the text "no rank data" below it. This thumbnail is the screenshot mentioned earlier in this post.

A screenshot of an in-game menu. The menu header reads "Stages". There is 1 entry in the list titled "Gear-head heist". A thumbnail of the stage can be seen on the right side of the ui with the text "no rank data" below it. This thumbnail is the screenshot mentioned earlier in this post.

All of the areas in the stages menu have a thumbnail next to them. Only 1 stage is complete enough to have an entry, but here’s what it looks like.
#godot #gamedev #indiedev

15.09.2025 14:00 β€” πŸ‘ 48    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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The gate is blocked. Looks like I need to find another way in.
#godot #gamedev #indiedev #screenshotsaturday

13.09.2025 13:46 β€” πŸ‘ 98    πŸ” 10    πŸ’¬ 7    πŸ“Œ 1

That textbox isn't actually a ui element. It's a model. It's designed to match the UI. That way it can exist in 3D space behind the character models.

14.09.2025 13:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks! It's a work in progress. Sometimes it does what you want. I think I need to make sure that the NPCs rotate to face the camera before zooming in. I've noticed that the center > push thing tends to happen when those things are happening at the same time.

13.09.2025 15:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks! It'll get one eventually, but when I announced it, I discovered that 1. I couldn't use the title I had in mind, and 2. Unity was changing their license agreement. So I had a lot I needed to change. I want to make sure that everything is set in stone before making a steam page.

13.09.2025 14:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The gate is blocked. Looks like I need to find another way in.
#godot #gamedev #indiedev #screenshotsaturday

13.09.2025 13:46 β€” πŸ‘ 98    πŸ” 10    πŸ’¬ 7    πŸ“Œ 1
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Mr.Hertz from MegaMan Starforce!

Don't mind me. Just uploading some old fan art.
....What year is it again?

12.09.2025 17:22 β€” πŸ‘ 97    πŸ” 43    πŸ’¬ 1    πŸ“Œ 0

I think there's something cool about the different series being ambiguous with their connections. It always keeps you wondering while at the same time giving the devs more freedom to tell stories.

Regardless, Who can say what truely motivates the writers?

12.09.2025 18:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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