This is a deranged thing to say to someone wtf. www.pcgamer.com/games/fps/ov...
haha godamn why did this cause me to re-read it in precisely his voice though??
Best script parenthetical goes to
So you do some decent VFX work, and then leave people thinking you are dishonest and unskilled! Great job.
If you want, share the AI image as your reference or visual target - YOU CAN DO THAT. I have to assume the people posting like this care more about getting likes than jobs.
Firstly, the people you want to like your work are instantly feeling disappointed with the bait and switch you pulled. EVEN if the work is good!
Then, it raises an uncomfortable question of skill: "They know what looks good, because they chose this thumbnail... but they can't actually execute it?
New shitty Artstation behaviour: People who use AI to generate a thumbnail that is way more detailed than their work, and then tag the piece with "#NoAI".
AI video thumbnails are showing up more and more in the VFX community and I can't emphasize how crap it makes you look.
This all sounds excellent π
It looks great in cinematics, I would love the art book. I think a looter shooter is not going to be my preferred way to enjoy this aesthetic though.
I'm also fatigued by every sci-fi game taking place in modular science/office containers. It's such a minimal environment treatment, that giving it a minimalist art style just... Pushes everything into a puddle of sameness. The environment is the same as the guns as the vehicles as the loot as-
It has a really bold style, that, to me, looks hard to parse and simultaneously empty. I have to assume that when playing, it comes alive and makes sense because you have the context of cause and effect/decision making. (and no youtube compression.)
Official Trailer for "Dorohedoro" Season 2.
>> www.youtube.com/watch?v=oQSz...
This is exactly how it feels βΊοΈ
reminds me of when I played DQ1 on one of those FC to SFC adapters, except Bomberman is far more harmonious here
trying out a new feature, lmk if it works
fun fact: thq's release of arby's (ps1) in 2000 is actually a low budget reskin of the yuke's developed coco ichibanya no bouken (1998) which is why it sounds like that
what a crazy night for sam altman to be like "yeah we got that dept of war deal, and there's no moral concerns here"
Humble?
My top tip for people who want to direct themselves is to find a game you kinda like but wish was different in a specific way... And then make that difference!
Which seems redundant to say because every player has a "suggestion" for even their favourite games.
Be careful man you are half a step away from learning about graph theory!!
Congrats to all my friends at @nosebleedinteractive.com on developing Vampire Crawlers! It's a banger!
Creating fan art or art is great to see in #gameart portfolios. That said avoid using the logo unless you directly contributed to that project. If you need a logo to say it fits in a world is that project successful? Let your art speak for itself.
Best example of this to show people is any Smarter Every Day video, where Destin is touring either a nuclear submarine or a metal working shop, and everybody is yes'sir or yes'maam in a way that conveys "This is your domain, and I appreciate that".
The 2000's where so good for insanely varied fps weapon design. Right now I feel like the split between "Hard surface machinery that accelerates tungsten rods to supersonic speeds" and "An M4A1 you feed crystals to" has become a visible divide across games.
I really really love some of the design language in the Highguard concepts that are hitting artstation recently.
Although I think I'm over the trend that Valorant and Destiny started with "what if an AK47 was made of crabs???" fantasy weapon skins.
ink pen and digital colour
Finished Vagrant Story. The later half is a bit rougher, but still a fantastic game. The visuals, music and story telling still hold up.
Glad to have played it again after 26 years.