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Kim Kulling

@kimkulling.bsky.social

System-Architect at day, Gfx-Coder and Asset-Importer-Lib Project-Lead at night. Find me on https://kimkulling.de/, Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp Linktree: https://linktr.ee/kimkulling

324 Followers  |  254 Following  |  374 Posts  |  Joined: 07.08.2023
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Posts by Kim Kulling (@kimkulling.bsky.social)

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Mistral AI buys Koyeb in first acquisition to back its cloud ambitions | TechCrunch Mistral AI has agreed to buy Koyeb, a Paris-based startup that simplifies AI app deployment at scale and manages the infrastructure behind it.

Mistral has buy Koyeb:https://techcrunch.com/2026/02/17/mistral-ai-buys-koyeb-in-first-acquisition-to-back-its-cloud-ambitions/?utm_source=tldrai #ai #mistral

19.02.2026 13:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And sometimes mainaining something like #assimp feels like: You have a β€œside hustle” that is just a second job with better branding #gamedev Fulfill expectations from customers gets impossible and this feels like a fail to me. #opensource

06.02.2026 13:32 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

You have to synchronize systems? What I learned: Every person, machine, or universe has its own unique perception of time. #programming #gamedev

05.02.2026 15:34 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

What hits me: I am tired all day long but politician tells me I have to be less lazy. I do my work, my projects, raise my children and that is still not enough? #gamedev #programming

06.02.2026 11:59 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

What hits me: I am tired all day long but politician tells me I have to be less lazy. I do my work, my projects, raise my children and that is still not enough? #gamedev #programming

06.02.2026 11:59 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

You have to synchronize systems? What I learned: Every person, machine, or universe has its own unique perception of time. #programming #gamedev

05.02.2026 15:34 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Heaps do lie: debugging a memory leak in vLLM. | Mistral AI

Degugging a memory leak in a vLLM mistral.ai/news/debuggi... #mistral #AI #programming

01.02.2026 23:15 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Voxtral transcribes at the speed of sound. | Mistral AI Precision diarization, real-time transcription, and a new audio playground.

#Mistral released their speechto text model:
mistral.ai/news/voxtral... #AI

05.02.2026 08:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - mistralai/mistral-vibe: Minimal CLI coding agent by Mistral Minimal CLI coding agent by Mistral. Contribute to mistralai/mistral-vibe development by creating an account on GitHub.

I love mistral-vipe for beeing #OpenSource and trying not to steal data from their customers #vipe-coding #programming
You can find it here: github.com/mistralai/mi...

03.02.2026 15:20 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Feature/rust bindings: Exterimental bindings by kimkulling Β· Pull Request #6467 Β· assimp/assimp Remove handmade rust types and switch to the crade bindgen Switch to bindgen as a binding generator New binding file Summary by CodeRabbit Refactor Replaced the public API with automatically ge...

New experimental #rust bindings are available for #assimp : github.com/assimp/assim... Feedback is highly appreciated! #gamedev

03.02.2026 23:18 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Feature/rust bindings: Exterimental bindings by kimkulling Β· Pull Request #6467 Β· assimp/assimp Remove handmade rust types and switch to the crade bindgen Switch to bindgen as a binding generator New binding file Summary by CodeRabbit Refactor Replaced the public API with automatically ge...

New experimental #rust bindings are available for #assimp : github.com/assimp/assim... Feedback is highly appreciated! #gamedev

03.02.2026 23:18 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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GitHub - mistralai/mistral-vibe: Minimal CLI coding agent by Mistral Minimal CLI coding agent by Mistral. Contribute to mistralai/mistral-vibe development by creating an account on GitHub.

I love mistral-vipe for beeing #OpenSource and trying not to steal data from their customers #vipe-coding #programming
You can find it here: github.com/mistralai/mi...

03.02.2026 15:20 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Heaps do lie: debugging a memory leak in vLLM. | Mistral AI

Degugging a memory leak in a vLLM mistral.ai/news/debuggi... #mistral #AI #programming

01.02.2026 23:15 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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From the Assimp community on Reddit Explore this post and more from the Assimp community

And here it the post on reddit with some more information: www.reddit.com/r/Assimp/com... #gamedev #programming #assimp #indiedev

20.01.2026 09:09 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I started to work on the #rust binding in #assimp. #gamedev

27.01.2026 19:51 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Every character has their own unique visuals when you're intercepting their conversations. Here's an example:

#gamedev #horrorgame #indie #solodev #indiedev #gaming #horror

25.01.2026 08:17 β€” πŸ‘ 13    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
Release The Assimp 6.0.4 Bugfix Release Β· assimp/assimp What's Changed Fix some recently implemented comparisons of token strings by @nickykitchingman in #6452 Update copyright year and project version by @kimkulling in #6454 New Contributors @nickyk...

There was a version mismatch in #assimp v6.0.3, here is the latest version of the Assimp Bugfix release: github.com/assimp/assim... #gamedev

24.01.2026 21:03 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Release The Assimp 6.0.4 Bugfix Release Β· assimp/assimp What's Changed Fix some recently implemented comparisons of token strings by @nickykitchingman in #6452 Update copyright year and project version by @kimkulling in #6454 New Contributors @nickyk...

There was a version mismatch in #assimp v6.0.3, here is the latest version of the Assimp Bugfix release: github.com/assimp/assim... #gamedev

24.01.2026 21:03 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Best Practices for Claude Code - Claude Code Docs Tips and patterns for getting the most out of Claude Code, from configuring your environment to scaling across parallel sessions.

#claude code best practices: code.claude.com/docs/en/best...

22.01.2026 12:45 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Best Practices for Claude Code - Claude Code Docs Tips and patterns for getting the most out of Claude Code, from configuring your environment to scaling across parallel sessions.

#claude code best practices: code.claude.com/docs/en/best...

22.01.2026 12:45 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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From the Assimp community on Reddit Explore this post and more from the Assimp community

And here it the post on reddit with some more information: www.reddit.com/r/Assimp/com... #gamedev #programming #assimp #indiedev

20.01.2026 09:09 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Release The Assimp 6.0.3 Bugfix Release Β· assimp/assimp What's Changed Fix building on Haiku by @Begasus in #5255 Reduce memory consumption in JoinVerticesProcess::ProcessMesh() signi… by @ockeymm in #5252 Fix: Add check for invalid input argument by @...

There is a new #assimp bugfix release out: github.com/assimp/assim... #gamedev #indie

19.01.2026 23:35 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Release The Assimp 6.0.3 Bugfix Release Β· assimp/assimp What's Changed Fix building on Haiku by @Begasus in #5255 Reduce memory consumption in JoinVerticesProcess::ProcessMesh() signi… by @ockeymm in #5252 Fix: Add check for invalid input argument by @...

There is a new #assimp bugfix release out: github.com/assimp/assim... #gamedev #indie

19.01.2026 23:35 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Under the Hood: Universal Commerce Protocol (UCP)- Google Developers Blog UCP: An open-source protocol by Google and partners to power agentic commerce. It ensures secure, seamless shopping across consumer surfaces.

There is a new #AI protocol out from google: developers.googleblog.com/en/under-the... #programming #ucp

13.01.2026 09:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Unauthenticated Remote Code Execution in OpenCode

Unauthenticated Remote Code Execution in OpenCode cy.md/opencode-rce/ #CybersecurityNews #CyberSec

13.01.2026 07:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
CVE-2026-22771 - High

CVE-2026-22771 - High

🟠 CVE-2026-22771 - High (8.8)

Envoy Gateway is an open source project for managing Envoy Proxy as a standalone or Kubernetes-ba...

https://www.thehackerwire.com/vulnerability/CVE-2026-22771/

#infosec #cybersecurity #CVE #vulnerability #security #patchstack

12.01.2026 20:01 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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GitHub - embassy-rs/embassy: Modern embedded framework, using Rust and async. Modern embedded framework, using Rust and async. Contribute to embassy-rs/embassy development by creating an account on GitHub.

This looks pretty interesting for all embedde users: github.com/embassy-rs/e... #embedded #iot #programming #security

09.01.2026 21:06 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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No Graphics API β€” Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

A non-API related approach to work with modern CPUs: www.sebastianaaltonen.com/blog/no-grap...
#gamedev #gpu #graphicprogramming

17.12.2025 14:25 β€” πŸ‘ 9    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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The TinyUI release Version 0.0.2 Β· kimkulling tiny_ui Β· Discussion #14 What's Changed Fix cmake for linux by @kimkulling in #3 Bugfix/fix invalid release by @kimkulling in #5 Reorga by @kimkulling in #4 Reorginazation by @kimkulling in #6 Feature: Add progress bar by ...

There is a new release of my small ui playground project: github.com/kimkulling/t... #gamedev #tinyui

06.01.2026 22:24 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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From the hamburg community on Reddit: 1 Zimmer Neubau - 1500€ kalt - befristet Explore this post and more from the hamburg community

Lol www.reddit.com/r/hamburg/s/...

04.01.2026 20:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0