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Kim Kulling

@kimkulling.bsky.social

System-Architect at day, Gfx-Coder and Asset-Importer-Lib Project-Lead at night. Find me on https://kimkulling.de/, Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp Linktree: https://linktr.ee/kimkulling

299 Followers  |  236 Following  |  322 Posts  |  Joined: 07.08.2023  |  1.919

Latest posts by kimkulling.bsky.social on Bluesky

300 followers! Thanks!

09.10.2025 17:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - cvanaret/Uno: A next-gen SQP & barrier solver for nonlinearly constrained optimization A next-gen SQP & barrier solver for nonlinearly constrained optimization - cvanaret/Uno

Try out Uno 2.2.1 with improved C and Julia interfaces! github.com/cvanaret/Uno
Uno is an SQP/barrier solver for nonlinearly constrained optimization. Developed with Sven Leyffer at @zuseinstitute.bsky.social
#optimization #oss #foss #julia #python #cpp #mathematicalprogramming #sqp #barrier

09.10.2025 12:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just ask the #reddit Question feature who I am. And now I learned: I am not a Software-Engineer, I am a female actress. Maybe at night? #film #art

09.10.2025 12:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also interesting for #QA I guess!

09.10.2025 12:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Takeaway from today: Having multiple redundant tests is a code smell. #Development #gamedev #cpp

09.10.2025 08:19 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Mocking Too Much? Time to Question Your Design And how to leverage mocks removal to improve your code design.

See drpicox.medium.com/mocking-too-...

07.10.2025 13:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Another takeaway: When you have too much mocks in yout tests, keep this in mind: Mocks reveal the coupling between our code and our boundaries. #gamedev #programming

07.10.2025 13:10 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hopefully doing great design gets more important.

07.10.2025 10:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lol

07.10.2025 10:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My take for today: AI isnโ€™t replacing gamedevs, itโ€™s replacing repetitive tasks. It isnโ€™t eliminating the need for engineers; itโ€™s eliminating the need for code monkeys. #gamedev #ai #programming

07.10.2025 09:30 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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New sokol-gfx update: this adds a 'sg_draw_ex()' function which takes additional base_vertex and base_instance parameters. See changelog for details:

github.com/floooh/sokol...

...and a new sample (needs WebGPU): floooh.github.io/sokol-webgpu...

04.10.2025 14:55 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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GitHub - JCash/voronoi: A C implementation for creating 2D voronoi diagrams A C implementation for creating 2D voronoi diagrams - JCash/voronoi

A c-based header-only voronoi diagram lib: github.com/JCash/voronoi #programming #gamedev #graphics

02.10.2025 15:46 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey #GameDev, did you know that the Game Dev Feed is independently run and patron-supported? Bluesky provides the platform for you to view the feed, but I do the work to make it awesome, and I need your support. ๐Ÿงต

01.07.2025 19:32 โ€” ๐Ÿ‘ 416    ๐Ÿ” 70    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 2

It seems I forgot to mention
Its on Fab today!

Took some digging, But I finally found it!
www.fab.com/sellers/tacko3d
Check it out today

#unity #unrealengine #3Dart #indiedev #gamedev #godot

02.10.2025 02:37 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
More Speed & Simplicity: Practical Data-Oriented Design in C++ - Vittorio Romeo - CppCon 2025
YouTube video by CppCon More Speed & Simplicity: Practical Data-Oriented Design in C++ - Vittorio Romeo - CppCon 2025

I love this kind of data-oriented design talks: youtu.be/SzjJfKHygaQ?... #gamedev #cpp

01.10.2025 14:49 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Vulkan: Meshes rendered incorrectly after AMD graphics card software update (Fixed in 25.9.2) ยท Issue #109378 ยท godotengine/godot Bugsquad Edit This issue affected AMD GPUs with the 25.8.1 and 25.9.1 drivers. The issue is confirmed fixed in driver version 25.9.2. If you are running into this issue, please update your driver t...

are they using AMD graphics? if so it's a known issue with the recent drivers version, fix is to update to the latest available drivers (25.9.2 or later)

github.com/godotengine/...

23.09.2025 14:45 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Lots more work on this little game idea. Added some colors, added some tile types. #IndieDev

28.09.2025 17:34 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
No, AI is not Making Engineers 10x as Productive Curing Your AI 10x Engineer Imposter Syndrome

An interesting point of view: colton.dev/blog/curing-... #ai #gamedev

26.09.2025 11:14 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Kim Kulling โ€” Personal Homepage

I have a new website: kimkulling.de

27.09.2025 17:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Borrow checking, RC, GC, and the Eleven (!) Other Memory Safety Approaches

What I learned today: Borrow checking, RC, GC, and the Eleven (!) Other Memory Safety Approaches: verdagon.dev/grimoire/gri... #programming #gamedev

26.09.2025 13:27 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks pretty cool.

26.09.2025 11:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It's official! We have a winner of our Lemonate Game Jam! ๐Ÿฅณ

It's Mass Driver by Daniel!
It was a close run but still a truly deserved win. ๐Ÿ™Œ๐Ÿ˜Š

Play it for yourself right here: lemonate.io/games/massdr...

#gamedev #gameengine #gaming #webgame #minigame

26.09.2025 08:22 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
No, AI is not Making Engineers 10x as Productive Curing Your AI 10x Engineer Imposter Syndrome

An interesting point of view: colton.dev/blog/curing-... #ai #gamedev

26.09.2025 11:14 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What I learned today: "A friend is someone who likes you even though they know you." #lifehacks

23.09.2025 13:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Pointer Tagging in C++: The Art of Packing Bits Into a Pointer Using tagged pointers to save memory, speed up dynamic dispatch, and compact data structures

Pointer Tagging in C++: The Art of Packing Bits Into a Pointer
vectrx.substack.com/p/pointer-ta...
#cpp
#cplusplus

23.09.2025 07:50 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I hate working with #javascript. I guess I am just too stupid for it. #web #programming

18.09.2025 13:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Learning from today: Sonarcube findings helps you a lot to get a better understanding how old your software core is #gamedev #assimp

18.09.2025 13:32 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks nice!

17.09.2025 13:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Infinite Waters of Suaqar
#gamedev #psx #ps1

17.09.2025 13:23 โ€” ๐Ÿ‘ 27    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My takeaway from today: If there is already a library available to solve your problem, use it! But not if it's called #UE5 #programming #gamedev

14.09.2025 18:05 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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