This week we will be attending the Game Tools & Middleware Forum (GTMF) in Osaka.
Find us around the event or drop by the booth to learn about how Havok can differentiate your game and empower you to push the boundaries of what games can achieve.
@havokbuzz.bsky.social
Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years.
This week we will be attending the Game Tools & Middleware Forum (GTMF) in Osaka.
Find us around the event or drop by the booth to learn about how Havok can differentiate your game and empower you to push the boundaries of what games can achieve.
At Develop: Brighton 2025 we explored the creation, maintenance, and analysis of these representations through the optics of the Havok SDKs and tools, with the aim of enhancing the interaction and immersion in a final cohesive game world. youtu.be/SYSPZHVCa0k
13.11.2025 12:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Creating games requires you to create many different representations of your world.
While we can see the graphical world it depends on close interaction to other world representations to function, such as:
๐audible world
๐navigable world
๐physical world
Let's take a look back at some of the highlights from the Havok releases for Unreal 5.5 and see how the Havok products changed in that time. www.havok.com/blog/how-hav...
13.10.2025 11:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Havok for Unreal is constantly evolving.
Over the course of Unreal 5.5, we made 13 releases bringing you the latest features from the Havok SDK and keeping up to date with every engine drop.
Havok is proud to be sponsoring the event and we can't wait to learn about different games studios approach AI.
29.09.2025 11:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Don't miss our session @conference.aiandgames.com in November.
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
Next week we will be attending NEXUS Dublin Games Conference.
We're looking forward to a great event and connecting with studios from across the industry.
Keep an eye out for Havok folks at the event if you have any questions about how Havok could super-power your game.
Bringing you:
โข More natural trajectories
โข Smooth prediction of future trajectories
โข Help for animation systems like motion matching for more natural output
Smooth path following is available from Havok 2025.1. Find out more: www.havok.com/blog/havok-2...
Game AI and NPC movement isnโt only about getting from A to B. An optimal path can be stilted and unnatural if a character follows it directly.
Bring believable paths to your navigation system using the Havok Smooth Path Solver and Smooth Path Follower.
Are you at Tokyo Game Show 2025?
Looking for a solution with:
โข Fast reliable performance on all major gaming platforms
โข Full compatibility with Unreal Engine
โข A decades long history of robust flexible products
Come chat to us! Find out how Havok can super-power your game!
Reach out to us through our website to set up a meeting or catch one of the Havok team during the event, weโll be happy to chat about how Havok can super-power your game.
15.09.2025 11:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Next week we will be attending Unreal Fest Stockholm!
It's a great chance to talk to developers and studios about how Havok for Unreal can empower you to push the boundaries of what your games can achieve.
#unrealFestStockholm #unrealEngine
To find out more about the new features and improvements in Havok 2025.1 across all products, check out the release highlights on the Havok website www.havok.com/blog/havok-2...
08.09.2025 11:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Sim Pose Skinning for Performance:
When real-time cloth simulation is disabled, such as during LOD transitions or states like time freeze, the system can fall back to skinning the cloth using a cached simulation pose. This maintains visual consistency while improving performance
Teleport and Pose Warp:
Handles sudden, discontinuous movements, such as teleporting a character to a new location or snapping to a new pose without blending. This ensures cloth behaves naturally even when the animation jumps.
Key use cases include:
Transfer Motion:
Ideal for fast, continuous movements, whether at the root level (e.g. a character spinning quickly on the spot) or at a local bone level (e.g. a rapid leg kick). It helps eliminate simulation artifacts caused by quick directional changes.
Sudden shifts in character poses can introduce unwanted animation velocity into the simulation, resulting in distracting or unrealistic motion that breaks immersion. The new Skin Sim Cloth Pose feature helps smooth those transitions and maintain visual fidelity.
08.09.2025 11:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Havok Cloth saw the introduction of the Skin Sim Cloth Pose feature in the Havok 2025.1 release in July.
This feature enhances realism in cinematics by preventing unnatural cloth behavior during abrupt animation changes.
This new model helps the performance of destruction scenarios, by allowing piles of debris to become inactive much sooner than in previous versions, while still looking natural and without visual artefacts.
To find out more about changes in Havok 2025.1, see: www.havok.com/blog/havok-2...
Havok Physics saw improvements to the settling of piles of objects in our 2025.1 release, earlier in the summer.
A new friction model improves stability of piles of objects, eliminating residual motion that previously could keep bodies moving slowly and preventing deactivation.
This weekend (August 30th) we'll be attending Game Makers Scramble in Tokyo.
Drop by the Havok booth to chat about how our technology helps power games across the industry.
gamemakers.jp/scramble2025
Havok Physics for Unreal powers VOID/BREAKER bringing fast, reliable, performance to deliver a chaotic destruction spectacle! Congratulations to @voidbreakergame.bsky.social on your launch to early access
25.08.2025 11:30 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0We introduced some of the latest features in Havok Physics for Unreal and Havok Navigation for Unreal during CEDEC 2025.
To find out more and learn about how these features can be applied to your game, check out the recording of the session here:
www.youtube.com/watch?v=XeQ1...
We're excited to be a part of bringing Chief Tech Omnium to Gamescom. This exclusive event is a gathering of executives from top gaming startups to discuss challenges, share knowledge, and grow a community of world-class game creators.
We can't wait to see you there!
You can get an idea of what's new in the latest Havok SDK from our 2025.1 Release Announce www.havok.com/blog/havok-2...
14.08.2025 11:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Next week we will be attending Devcom, along with a number of other events happening around the conference throughout the week.
Keep an eye out for us around Cologne, and reach out if you want to set up a sync about how Havok can super-power your game!
Havok Cloth ใไฝฟใฃใฆใญใฃใฉใฏใฟใผใฎ่กฃๆใทใใฅใฌใผใทใงใณใๅฎ็พใใใใใซใฏใฉใใใไฝๆฅญใๅฟ
่ฆ๏ผๅค้จใซๅ
ฌ้ใใใใใจใๅฐใชใใปใใใขใใใฎใฏใผใฏใใญใผใ่ฉณใใ็ดนไปใใใใพใใ
Maya ใงใฎไป่พผใฟไฝๆฅญใHavok Cloth ใฎใปใใใขใใใใผใซใฎไฝฟใๆนใUEใง่ชญใฟ่พผใใใใฎใใผใฟใจใฏในใใผใ/ใคใณใใผใใจใไธ้ใใฎๆตใใๅฎ้ใซใปใใใขใใใๆ
ๅฝใใใใฏใใซใซใขใผใใฃในใใ่งฃ่ชฌใใพใใ
We joined Creek and River at CEDEC 2025 to talk about using Havok Cloth.
Join us as we walk through the entire process, including preparation in Maya, how to use Havok Cloth's setup tool and data export/import for Unreal.
Find the session on youtube here:
www.youtube.com/watch?v=cODy...
glTF Ecosystem Forum at SIGGRAPH 2025
www.khronos.org/events/gltf-...