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Kilian

@kilianjunk.bsky.social

Enjoyer of human art Senior 3D Character Artist at Riot Games | 2XKO https://www.artstation.com/kilianjunk

174 Followers  |  153 Following  |  19 Posts  |  Joined: 18.10.2024
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Posts by Kilian (@kilianjunk.bsky.social)

I don't know if that was the intention because I wasn't involved in the design process but that's a cool parallel

14.02.2026 22:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So just the model itself could be reused with some changes to make it match the style better, and you'd have to make the weapon be able to split into two parts connected by a rope like you see in the short video. And the UVs, textures and rig would have be redone so it's not an easy copy paste.

14.02.2026 14:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Old Akali uses the ArcSys way of stacking UVs into square areas which is nice for texture memory. 2XKO uses a more standard UV layout which is more versatile and scalable for skins. They use different types of textures too. Old Akali was rigged in Blender and you can't transfer Blender rigs to Maya.

14.02.2026 14:49 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I can't speak on the design side since I only modeled her, but the old model couldn't have simply been reused. It uses a similar style but on a technical level it's extremely different from how 2XKO champs are set up and would have need a major rework. I personally really like the new design.

14.02.2026 02:59 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 4    πŸ“Œ 0
Preview
2XKO Update: What’s Next + New Champs An update on what’s next for 2XKO, including two upcoming champions.

Second time I modeled Akali for this game lmao
2xko.riotgames.com/en-us/news/a...

13.02.2026 21:26 β€” πŸ‘ 54    πŸ” 5    πŸ’¬ 9    πŸ“Œ 0

Oh I'm aware. I did it just for CaitVi twitter

24.01.2026 17:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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vvv This way for cool renders of Cait and Caitlyn Kiramman vvv
www.artstation.com/artwork/bg1eYG
www.artstation.com/artwork/QKv2ZZ

23.01.2026 17:46 β€” πŸ‘ 89    πŸ” 25    πŸ’¬ 2    πŸ“Œ 0

Good news I asked John Riot and he told me to give her the hat to body ratio of Hat Kid

16.01.2026 00:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Okay I play Blitz and you buy the premium pass so you can play Cait day 1

15.01.2026 23:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks! Yeah they did an awesome job with her animations

14.01.2026 00:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ThanksπŸ˜ƒ

13.01.2026 21:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Caitlyn Gameplay Reveal Trailer | 2XKO
YouTube video by 2XKO Caitlyn Gameplay Reveal Trailer | 2XKO

I modeled Base and Arcane Cait for 2XKO 🎩🧁
That Arcane railgun was especially fun, if you look closely you can see the black pieces on the barrel animate individually during certain moves like they do in the show:

www.youtube.com/watch?v=e8al...

Can't wait until people get to see it up close!

13.01.2026 21:48 β€” πŸ‘ 55    πŸ” 16    πŸ’¬ 5    πŸ“Œ 0
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Blitz Artstation post now up!
www.artstation.com/artwork/vbOdBO

21.09.2025 17:21 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Not gonna happen because 🎡 I'm already Blitzcrank 🎡

03.09.2025 22:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Stylized 3D Character Art with Riot Games’ Katia Bourykina and Blair Armitage YouTube video by Gnomon

Thanks!
We model our characters fully in Maya without any sculpting. If you're curious to learn more about how they're made there's a great presentation about Ahri in 2XKO:
www.youtube.com/live/g-S-wUO...

03.09.2025 22:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Blitzcrank Gameplay Reveal Trailer | 2XKO
YouTube video by 2XKO Blitzcrank Gameplay Reveal Trailer | 2XKO

I had the pleasure of modeling this funny little guy. It was really cool and interesting to work on such a unique character
www.youtube.com/watch?v=RPx3...

02.09.2025 20:18 β€” πŸ‘ 53    πŸ” 12    πŸ’¬ 7    πŸ“Œ 0

nimja

18.10.2024 22:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you!

18.10.2024 22:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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kali go to bluesky

18.10.2024 20:57 β€” πŸ‘ 44    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0