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JackGoDev

@jackgodev.bsky.social

hi i make games for @arched-studios.bsky.social :)))

11 Followers  |  3 Following  |  43 Posts  |  Joined: 26.01.2025  |  1.5982

Latest posts by jackgodev.bsky.social on Bluesky

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New triple loop intro for the new 1st level (I WAS SO BUSY THIS WEEK IM SORRY ASKJMN#ERDMNVCM<>)

26.10.2025 07:42 — 👍 1    🔁 0    💬 1    📌 0
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New end level sequence (I've yet to think of something cooler than a sign to end the level with)

19.10.2025 04:13 — 👍 1    🔁 0    💬 0    📌 0
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sliding down and running off slopes now fully function with magnets. Now that magnet physics are mostly complete, I can start working on cooler stuff (like an ost demo :o)

12.10.2025 03:30 — 👍 3    🔁 2    💬 0    📌 0
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Magnets now are mostly omnidirectional and work around circles.

05.10.2025 03:34 — 👍 1    🔁 0    💬 0    📌 0
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added grind rails (this will make more sense in context of the level lol)

28.09.2025 04:07 — 👍 1    🔁 0    💬 0    📌 0
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added big tree with a cool vine that you can run down (this is very cool)

21.09.2025 03:41 — 👍 1    🔁 0    💬 0    📌 0
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Fixed up tilemap to path based terrain collisions and added more level design (sorry this update is lame I was sick this week)

14.09.2025 02:33 — 👍 1    🔁 0    💬 0    📌 0
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New magnet rotation and ceiling collision (you stick to ceiling when magnets push you into them)

07.09.2025 04:12 — 👍 0    🔁 0    💬 0    📌 0
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New vine-like terrain that can be placed anywhere via a path 2D. (also I really like the song I made for this)

30.08.2025 16:30 — 👍 1    🔁 0    💬 0    📌 0
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New intro animation w/ WIP graphics obviously. My dumbass was abt to show off the level select progress but thats spoilers for every single location of the game so heres this.

23.08.2025 19:27 — 👍 2    🔁 0    💬 0    📌 0
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New speed effects (purple trail + speed lines) and a speedometer.

17.08.2025 01:48 — 👍 1    🔁 0    💬 0    📌 0
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Ground dash thingy to build speed fast and take out grounded enemies. (I have NO idea what the in universe reason koiku can do this is)

09.08.2025 22:20 — 👍 2    🔁 0    💬 0    📌 0
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New spike obstacle (will probably be switched to thorns or smth but thats way harder to draw) + more level

02.08.2025 21:06 — 👍 2    🔁 0    💬 0    📌 0
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New parallax backround (with placeholder assets lmao)

27.07.2025 04:13 — 👍 1    🔁 0    💬 0    📌 0
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uhhhmhm uhhhh new magnet attack without gravity because its my enemy and i hate it

19.07.2025 21:02 — 👍 2    🔁 0    💬 0    📌 0
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Added running down walls if you fall fast enough.

13.07.2025 04:52 — 👍 1    🔁 0    💬 0    📌 0
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Health system + death + new SFX

06.07.2025 04:59 — 👍 9    🔁 1    💬 0    📌 0
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Added the ability to hold down a button to toggle whether the player is a magnet or not. Also added a sick effect for it.

28.06.2025 19:20 — 👍 1    🔁 0    💬 0    📌 0
Miniboss Theme - Aeromagnetism
YouTube video by JackGo Miniboss Theme - Aeromagnetism

New song on my YT! (yes this is the weekly game update i didnt have a lot of time)

www.youtube.com/watch?v=Ddve...

21.06.2025 20:53 — 👍 1    🔁 0    💬 0    📌 0
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Reworked sliding so that it has advantages over running now. Basically with the power of mag-lev BS there is now zero friction when you slide, and you get twice the acceleration down slopes, so with a good combo of running and sliding you can reach some crazy speeds.

14.06.2025 07:04 — 👍 5    🔁 2    💬 0    📌 0
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I made a boost pad which is fine or whatever but I also discovered new tech i accidentally made!!! if you dash you can redirect all you're horizontal velocity the other way, so you can build a bunch of speed by just chaining slopes.

08.06.2025 08:20 — 👍 4    🔁 2    💬 0    📌 0
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New magnet dash thingy visuals/collisions. Gonna be struggling to not cram one bajillion of these things in every level I have way too much fun playtesting this part.

01.06.2025 06:16 — 👍 4    🔁 2    💬 0    📌 0
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We here at arch studios or whatever its called are proud to announce that we're the first people to ever put a loop-d-loop in a video game. Its never been done before and we did it. congratulations to us.

25.05.2025 08:21 — 👍 7    🔁 2    💬 0    📌 0
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New magnet visuals (BESTAGONS LETS GO)

18.05.2025 04:00 — 👍 6    🔁 2    💬 0    📌 0
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New collectable!!!(mind the placeholder image) I'm hoping to have these be incentive for the player to interact with/learn level mechanics and maybe restore health. Also I have to lock in and make them something not generic like coins/gems/hearts.

11.05.2025 03:20 — 👍 8    🔁 2    💬 0    📌 0
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New Sprites + New Squash & Stretch + New Rounded Collision + Ratio

04.05.2025 05:37 — 👍 7    🔁 2    💬 0    📌 0
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incredibly wip test level also enjoy 16 seconds of the new level 1 song aaaflkjfnsffdsf

27.04.2025 07:45 — 👍 6    🔁 2    💬 0    📌 0
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Tired of magnets? Try COOL magnets!!!11!!!!!1 They redirect your velocity going in by 90 degrees, and then make you go a bit faster because its awesome.

20.04.2025 02:10 — 👍 6    🔁 2    💬 0    📌 0
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New charge dash thingy. Good for getting some starting speed or jumping higher than you normally would be able to, at the cost of only being able to perform it at a horizontal stand-still.

12.04.2025 21:08 — 👍 7    🔁 2    💬 1    📌 0
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New dashpad thingies (it'll make sense in universe eventually I swear) and some directional magnet testing.

05.04.2025 20:59 — 👍 8    🔁 2    💬 0    📌 0

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