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JackGoDev

@jackgodev.bsky.social

hi i make games for @arched-studios.bsky.social :)))

12 Followers  |  3 Following  |  57 Posts  |  Joined: 26.01.2025  |  1.6238

Latest posts by jackgodev.bsky.social on Bluesky

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All I did was design more level this week so heres some plans i have for stage select: The music is a simple loop but the lead plays the main motif from the stage you are hovering over (example features stages 1 and 2)

08.02.2026 06:20 — 👍 2    🔁 0    💬 0    📌 0
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I LOVE QUICKTIME EVENTS

01.02.2026 07:33 — 👍 1    🔁 0    💬 0    📌 0
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New alternate spring that disables your input briefly so you have more leniency when turning around

25.01.2026 02:34 — 👍 0    🔁 0    💬 0    📌 0
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New break point magnet shader ( the final color will be blue to imply that the magnet has the opposite polarity to koiku, and will thus attract him, but the backround is blue soooo)

18.01.2026 06:48 — 👍 0    🔁 0    💬 0    📌 0
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messing with more layer switching and rotational magnets in level design

11.01.2026 05:01 — 👍 1    🔁 0    💬 0    📌 0
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We've decided (and by that i mean that i just declared) that music for the platformer stages will emulate the style of various retro games. Here is the city platformer theme that mimics the style of Mega Man X.

28.12.2025 06:57 — 👍 3    🔁 0    💬 0    📌 0
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New thingy where if you are moving fast and jump off it you go real fast (im really good at game design if you didnt notice)

21.12.2025 06:56 — 👍 2    🔁 0    💬 0    📌 0
The Third Sanctuary (Aeromagnetism Style Cover)
YouTube video by JackGo The Third Sanctuary (Aeromagnetism Style Cover)

The Third Cover
youtu.be/rrV-6qdbYwk

14.12.2025 07:44 — 👍 0    🔁 0    💬 0    📌 0
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Added one way platforms (I know godot has a default option for this but it took SO long with my custom physics)

07.12.2025 07:58 — 👍 4    🔁 0    💬 0    📌 0
Black Knife (Aeromagnetism Style Cover)
YouTube video by JackGo Black Knife (Aeromagnetism Style Cover)

"Made more level progress" would not be a particularly interesting game update this week, so I covered Black Knife by Toby Fox in the style of Aeromagnetism. I have many more covers planned for weekly updates so stay tuned. youtu.be/SFou-ifJNNM

30.11.2025 08:43 — 👍 2    🔁 0    💬 0    📌 0
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More SFX, Level assets, and mostly finalized gameplay style

23.11.2025 08:32 — 👍 1    🔁 0    💬 0    📌 0
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basic enemy framework (this week was supposed to be a cool 3D model reveal but im too dumb for blender)

16.11.2025 06:16 — 👍 1    🔁 0    💬 0    📌 0
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new custom camera system (intro segment as an example)

09.11.2025 03:44 — 👍 1    🔁 0    💬 0    📌 0
AEROMAGNETISM OST TEASER
YouTube video by JackGo AEROMAGNETISM OST TEASER

youtu.be/Q3Z0W2mxXAs OST TEASR!!!!

02.11.2025 04:50 — 👍 7    🔁 3    💬 0    📌 0
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New triple loop intro for the new 1st level (I WAS SO BUSY THIS WEEK IM SORRY ASKJMN#ERDMNVCM<>)

26.10.2025 07:42 — 👍 1    🔁 0    💬 1    📌 0
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New end level sequence (I've yet to think of something cooler than a sign to end the level with)

19.10.2025 04:13 — 👍 1    🔁 0    💬 0    📌 0
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sliding down and running off slopes now fully function with magnets. Now that magnet physics are mostly complete, I can start working on cooler stuff (like an ost demo :o)

12.10.2025 03:30 — 👍 3    🔁 2    💬 0    📌 0
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Magnets now are mostly omnidirectional and work around circles.

05.10.2025 03:34 — 👍 1    🔁 0    💬 0    📌 0
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added grind rails (this will make more sense in context of the level lol)

28.09.2025 04:07 — 👍 1    🔁 0    💬 0    📌 0
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added big tree with a cool vine that you can run down (this is very cool)

21.09.2025 03:41 — 👍 1    🔁 0    💬 0    📌 0
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Fixed up tilemap to path based terrain collisions and added more level design (sorry this update is lame I was sick this week)

14.09.2025 02:33 — 👍 1    🔁 0    💬 0    📌 0
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New magnet rotation and ceiling collision (you stick to ceiling when magnets push you into them)

07.09.2025 04:12 — 👍 0    🔁 0    💬 0    📌 0
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New vine-like terrain that can be placed anywhere via a path 2D. (also I really like the song I made for this)

30.08.2025 16:30 — 👍 1    🔁 0    💬 0    📌 0
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New intro animation w/ WIP graphics obviously. My dumbass was abt to show off the level select progress but thats spoilers for every single location of the game so heres this.

23.08.2025 19:27 — 👍 2    🔁 0    💬 0    📌 0
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New speed effects (purple trail + speed lines) and a speedometer.

17.08.2025 01:48 — 👍 1    🔁 0    💬 0    📌 0
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Ground dash thingy to build speed fast and take out grounded enemies. (I have NO idea what the in universe reason koiku can do this is)

09.08.2025 22:20 — 👍 2    🔁 0    💬 0    📌 0
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New spike obstacle (will probably be switched to thorns or smth but thats way harder to draw) + more level

02.08.2025 21:06 — 👍 2    🔁 0    💬 0    📌 0
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New parallax backround (with placeholder assets lmao)

27.07.2025 04:13 — 👍 1    🔁 0    💬 0    📌 0
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uhhhmhm uhhhh new magnet attack without gravity because its my enemy and i hate it

19.07.2025 21:02 — 👍 2    🔁 0    💬 0    📌 0
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Added running down walls if you fall fast enough.

13.07.2025 04:52 — 👍 1    🔁 0    💬 0    📌 0

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