Hahaha π
Looking good!
05.06.2025 06:41 β π 0 π 0 π¬ 0 π 0
It's the Sponza Palace in Dubrovnik, Croatia!
05.06.2025 06:33 β π 1 π 0 π¬ 0 π 0
Whenever I see these on my phone, I'm also always fooled into thinking they are a 3D render π. I was super lucky with the timing too: Perfect Sun angle, and pretty much no people!
04.06.2025 17:27 β π 21 π 1 π¬ 0 π 0
Small statue resembling the Stanford dragon, photographed inside the Sponza palace in Dubrovnik, Croatia.
This has to be the nerdiest photo I've ever taken.
04.06.2025 15:17 β π 130 π 18 π¬ 7 π 1
Really impressive!
06.05.2025 19:16 β π 1 π 0 π¬ 1 π 0
YouTube video by Graphics Programming Conference
The Road to Baldur's Gate 3
The Graphics Programming Conference 2024 presentation videos are live! Including mine about BG3.
Go check out all the other super interesting talks as well!
www.youtube.com/watch?v=zuDj...
04.12.2024 13:12 β π 43 π 8 π¬ 0 π 0
I was visiting Paris last week. Spotted some very obvious Fresnel on the Eiffel tower π€
23.11.2024 18:08 β π 6 π 0 π¬ 1 π 0
The location also looked somewhat like the Sponza scene, which made it even better! (thanks @elmarcel.bsky.social for pointing this out! Photo taken by @frguthmann.bsky.social, forgot to take one myself π€¦ββοΈ)
15.11.2024 09:31 β π 15 π 0 π¬ 1 π 1
Had an amazing time giving my first talk ever, at the Graphics Programming Conference in Breda!
Congrats to the organisation for such a fantastic first edition of the conference. Looking forward to seeing everyone again next year!
15.11.2024 09:29 β π 34 π 2 π¬ 4 π 0
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Senior Graphics Programmer @Guerrilla
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Rendering Hardware Interface Lead π @Guerrilla
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Itβs Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
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I like painting pixels on screens and seeing them move. C++ programmer by choice although I canβt shake off the feeling itβs Stockholm syndrome. Casual Zig enjoyer. Software Engineer @ EA. My opinions are my own.
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Senior systems programmer at @doublefine.com. Currently working on Keeper, helped make Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
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VR and Graphics. Intent of efficiency mixed with giant robots and dyslexia.
Researcher currently playing with compute and volumetrics in VR @ UPF-GTI (https://github.com/upf-gti/rooms)
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Rendering, ray tracing, Metal API.
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Graphics Programmer
just lurking so farβI am mostly at https://mastodon.art/@noah
Lead Rendering Engineer on Battlefield
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