Also, I increased the corner radius of the snakeโs body elements. More apparent highlights on the cubesโ bevels are yet another way to raise spatial awareness.
๐ Next steps:
๐Sound design tuning.
๐ Game Over Screen for sharing.
๐ A bit of visual effects.
02.03.2026 08:28 โ
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Added a menu and sounds to my lil AR game. Itโs really great that audio spatialization is coming by default in VisionOS. It helps significantly improve spatial awareness of the experience.
#swiftui #realitykit #visionos #visionpro #spatialcomputing
02.03.2026 08:28 โ
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Made a lil attraction physics experiment using RealityKit. Runs on Apple Vision Pro.
#spatialcomputing #realitykit #visionos
25.02.2026 11:39 โ
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Played with the 3 Newton's motion laws in RealityKit. ECS is fun!
#spatialcomputing #xr #realitykit #visionos #ecs
18.02.2026 10:40 โ
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For a kid, the relative side of the voxels would be even bigger. It would be challenging to make a multiplayer AR game with such mechanics.
16.02.2026 23:44 โ
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Tried 1m^3 voxels. The size is not particularly useful in AR/VR for close-range interactions. It seriously decreases spatial awareness, and it's quite tiring to move around.
Mentally, the appropriate size was the one where the offset is reachable in a single step. Which is 0.5m for me.
16.02.2026 23:44 โ
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Took on Vision Pro. The view was stunning!
16.02.2026 19:15 โ
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Indeed, it very calming there when there is a few tourists.
16.02.2026 19:04 โ
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๐ฌ๐ง๐ฟ That day, I was heading to Stonehenge, so I decided to grab my Vision Pro and test this prototype there. Also, I took a few nice spatial photos of these lovely stones (when I arrived, it miraculously stopped raining).
16.02.2026 10:18 โ
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Tried to use Minecraft-sized voxels in my previous RealityKit experiment. It wonโt be practical for indoor use, but I can see some use cases for this size if you're designing in the field.
#spatialcomputing #visionos #realitykit #spatialdesign
16.02.2026 10:18 โ
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Tried small voxels.
๐ Felt comfortable, compact. You don't need to move your head too much.
๐ Tap accuracy decreased with the target size, obviously.
๐ Added a touch sound. Love how audio is spatialized by default in VisionOS, no need for plugins or extra setup.
13.02.2026 22:01 โ
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Thanks! Sure ๐
11.02.2026 14:21 โ
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Prototyped a little VisionOS game based on the previous RealityKit experiment.
I plan to juice it (or lose it) and release it on the App Store. Stay tuned!
#swiftui #realitykit #visionpro #spatialcomputing
11.02.2026 11:37 โ
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Added an emission shader to my last prototype. Looks nice too. And useful, if you're hacking around late at night!
Love how gracefully VisionOS handles body and object occlusion.
#spatialcomputing #visionos #swiftui #realitykit #spatialdesign
06.02.2026 22:53 โ
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The interaction itself feels fun and effortless, but it requires generated voxels to be in a wireframe or ghost mode to avoid overlapping with your hand.
02.02.2026 09:01 โ
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Made another prototype to explore how you can create a voxel with hand-tracking. When you push the main voxel, it generates โwireframeโ voxels along its path.
Tools: XCode + RealityKit + SwiftUI
Device: Apple Vision Pro
#spatialcomputing #visionos #realitykit #swiftui #prototyping
02.02.2026 09:01 โ
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It reminded me of the time when I was renting a flat in Hounslow. The furniture there was made of chrome and glass. It looked stunning in photos, but on a sunny day, living in that apartment was remarkably unpleasant for the eyes. And do not forget about the planes from Heathrow, torture for ears.
31.01.2026 22:34 โ
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I think it's a great style for branding and promotional experiences (where visual extravagance is highly appreciated), but for day-to-day use, it's a bit overwhelming.
31.01.2026 22:34 โ
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The main issue is the glass effects -- it looks beautiful from one specific point of view (top). Though there are infinitely many other viewpoints from which the visuals may appear less appealing or even confusing.
31.01.2026 22:34 โ
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Thought to try the Glass UI in AR/VR. During a quick test, it became obvious that it wouldn't work well. Which is ironic, since it might be seen as something inspired by spatial UI.
31.01.2026 22:34 โ
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Since Unreal uses a heavily customized C++ workflow built around its own reflection system and object model, reading the book wasnโt particularly practical, though it was quite educational.
29.01.2026 10:09 โ
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Itโs a good book, but as the name might suggest, itโs a broad introduction, rather than a deep dive into the programming capabilities of the language. It didnโt teach you techniques, but it gives a solid overview of its facilities. After reading it, I think I now know less about the language.
29.01.2026 10:09 โ
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Recently, I have been working quite extensively with C++ and Unreal, so I thought it would be a good idea to learn more about the language from its creator. That is, Bjarne Stroustrup!
It was a big surprise to discover that C++ has friends. Would never have thought about this!
#cpp #programming
29.01.2026 10:09 โ
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The idea itself is quite promising and might work in independent operating systems, but unfortunately, right now it wonโt work on mainstream XR OSs since the palm-facing index pinch is reserved for calling the system menu (you can hear the kick overlapping with the Questโs system sound).
26.01.2026 08:48 โ
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A while ago, I made a few prototypes while exploring different navigation patterns with finger-based interactions. Thought some of these ideas would work well as a musical instrument (or as an input system that drives the MIDI communication).
26.01.2026 08:48 โ
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Yeah, it's especially disappointing to see such interactions where people talk about how much they care about UX and all that. It's a cognitive dissonance.
Though if the narrative "fuck the system"/break expectations, it might work well (that's why brand/marketing studios use it a lot).
09.01.2026 11:34 โ
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Added APKs of these experiments with spatial hover effects on interactive surfaces to my XR prototypes collection.
๐ฎ If you have Meta Quest, feel free to try it!
โฌ๏ธ GitHub -- github.com/Volorf/xr-pr...
08.01.2026 09:44 โ
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It was a fun year!
Happy New Year ๐ฅณ
31.12.2025 17:37 โ
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6/6
27.12.2025 18:15 โ
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5/6
27.12.2025 18:15 โ
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