#gamedev #leveldesign
26.12.2025 12:43 β π 5 π 1 π¬ 0 π 0#gamedev #leveldesign
26.12.2025 12:43 β π 5 π 1 π¬ 0 π 0oops. for a game a while back. sometime early 2024.
03.11.2025 04:41 β π 0 π 0 π¬ 0 π 0Chair/Throne designs I did for a back awhile back that never got out of development.
03.11.2025 02:01 β π 0 π 0 π¬ 2 π 0Much later on, during a time attack mode, score will be handled by adding the remaining time left. Score is also affected by how quickly targets are destroyed between the last and current target destroyed. I.e. if target destroyed in less than 5 seconds, +10 score. +20 score, +50,. +100,. etc.
06.10.2025 13:07 β π 1 π 0 π¬ 0 π 0As for now, the game will save data such as Accuracy, Score, and Time Completion. Score is calculated for: target destroyed (depending on if it were a "critical" point or not) and how many bullets are left over.
06.10.2025 13:05 β π 1 π 0 π¬ 1 π 0Solved the issue for saving accuracy for each stage. Before, it would only account if there was one gun and save that data. Now, it accounts for every single weapon with some type of projectile and saves it.
06.10.2025 13:03 β π 1 π 0 π¬ 1 π 0It shouldn't be much different than the current magazine clip function I have where bullets are adjusted per how many rounds are left within the magazine. The only difference is it would be checking to see if the current bullet is a live round or not.
30.09.2025 22:13 β π 0 π 0 π¬ 0 π 0Going to attempt to make a fully functional revolver for my variety FPS game where the bullets are only fired in chambers they're placed into while the revolver also has rotating cylinder physics.
30.09.2025 22:12 β π 1 π 0 π¬ 1 π 0
$500 cat bed: no bueno >:(
$10 package with a leftover box: me gusta :3
Remaking an old Unity project because I have no motivation to work on the two very solid foundations of my current projects that could have been completed months ago.
30.08.2025 08:16 β π 1 π 0 π¬ 1 π 0Fine, I'll do it myself!
16.06.2025 01:11 β π 1480 π 433 π¬ 32 π 17coding a new tower function to detect invisible units. i hope i don't boink it.
04.06.2025 12:09 β π 0 π 0 π¬ 0 π 0
Phew... finished modeling this very complex model for ABYSS X ZERO.
It took me a few days, but at least I'm past the toughest part... right? ... right????
(weight paint button staring at me from the corner of the screen)
#gamedev #lowpoly #indiegame
after spending 90+ minutes coding one (singular) function, i have successfully added a gameplay loop for endless rounds.
30.05.2025 04:23 β π 0 π 0 π¬ 1 π 0once i implement a save/load function to my tower defense game then there's not really much of anything stopping me (except hours upon hours of coding and creating 3d models, textures, character design, storyboarding, UI design, background music, sound effects and design, steam implementation,)
26.05.2025 09:44 β π 1 π 0 π¬ 1 π 0Almost no one likes my art thatβs not pokemon π
09.05.2025 00:12 β π 2 π 0 π¬ 0 π 0
My Neighbor Totoro (1988)
#art #digitalart #cute #ghibli #studioghibli #totoro
Seattle - April 2025
04.05.2025 06:25 β π 1 π 1 π¬ 0 π 0
not a gen2 pokemon but we makin others
#pokemon #art #munna #gen5 #pkmn
Pixel art of a pokemon-esque top down scene. A small, oblong shaped cottage sits on the edge of a lake. The house has vegetation on its roof, and solar panels and machinery decorate the outside. A similar shaped shed sits to the left of the screen. A small motorcycle is parked to the right. Cliffs and trees dot the background. A player character stands in the yard next to some flowers.
solarpunk cottage mockup
#pixelart #art
Zelda x William Mulready - The Sonnet - (1839)
[ #LegendOfZelda #SkywardSword ]
blue dog
22.04.2025 08:49 β π 21462 π 4685 π¬ 106 π 22finally, some delicious art.
21.04.2025 08:10 β π 1 π 0 π¬ 0 π 0he's just a funny cute lil guy
19.04.2025 10:32 β π 1 π 0 π¬ 0 π 0
14 more to go!
#pokemon #art #gen2 #magcargo #piloswine #teddiursa #delibrd
youβre being possessed by a white tail
17.04.2025 15:32 β π 1 π 0 π¬ 0 π 0
some new drawings
#pokemon #art #gen2 #wobbuffet #girafarig #snubull
liked, commented, and subscribed!! >w<
02.04.2025 09:26 β π 0 π 0 π¬ 0 π 0