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DamianKastbauer

@damiankastbauer.bsky.social

#GameAudio #Wwise #PedalBrainz

1,252 Followers  |  701 Following  |  1,073 Posts  |  Joined: 08.05.2023
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Posts by DamianKastbauer (@damiankastbauer.bsky.social)

Join the Game Audio at GDC! Discord Server! Check out the Game Audio at GDC! community on Discord - hang out with 911 other members and enjoy free voice and text chat.

Hi friends! #GDC is a week away, so I just want to remind any #gameaudio people, that we've got a little server for those who are at the event, and want to keep up with things! Can't wait to see you at the show!

discord.gg/sPEPBZfzjK

03.03.2026 23:09 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I’ll be doing a session on the audio of Cairn, with live gameplay and commentary, moderated by Alistair Hirst. We’ll explore how climbing Foley and an organic breathing system replace the traditional stamina bar, while spatial mixing further enhances immersion. Hope to see you there!

03.03.2026 14:00 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
Lost Chocolate Lab - Flight | Crows (Excerpt)
YouTube video by Lost Chocolate Lab Lost Chocolate Lab - Flight | Crows (Excerpt)

Lost Chocolate Lab - Flight | Crows (excerpt)

youtu.be/ELxwd1dJZ84?...

03.03.2026 04:57 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Lost Chocolate Lab - Flight (excerpt)
YouTube video by Lost Chocolate Lab Lost Chocolate Lab - Flight (excerpt)

Lost Chocolate Lab - Flight (Excerpt)

youtu.be/YqAPFhxXuH4?...

03.03.2026 04:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Cairn: Audio Feedback and Immersion. Martin Stig Andersen, Alistair Hirst. March 12th, 2026.

Cairn: Audio Feedback and Immersion. Martin Stig Andersen, Alistair Hirst. March 12th, 2026.

Next week, join Audio Director @martinstig.bsky.social & moderator @alistairhirst.bsky.social for an in-depth exploration of the sound of Cairn, featuring live gameplay with commentary!

πŸ“ AMC Metreon 16 (Theatre 14)
🎟️ FREE Entry
πŸ”— RSVP: hubs.ly/Q045fh2k0

#GameAudioGDC @thegamebakers.com #GameAudio

02.03.2026 21:33 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 0    πŸ“Œ 2
Game Developers Conference 2006 w/ Damian Kastbauer in foreground

Game Developers Conference 2006 w/ Damian Kastbauer in foreground

20 Years of GDC is a long time.

Go read the Hardcore Guide to #GameAudioGDC
www.asoundeffect.com/gdc26/

See you in San Francisco

02.03.2026 21:32 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Civilization VII Mixing: A Sound Strategy. Kadet Kuhne, Dmytro Nebesh, Joseph Marcus, Dylan Escalona-Sandoval. March 11th, 2026.

Civilization VII Mixing: A Sound Strategy. Kadet Kuhne, Dmytro Nebesh, Joseph Marcus, Dylan Escalona-Sandoval. March 11th, 2026.

Ever wonder how Civilization VII handles the chaos of thousands of real-time audio events?

Next week, join Firaxis Games' audio team & learn about scalable #Wwise systems, core mix philosophies & more!

πŸ“ AMC Metreon 16 (Theatre 14)
🎟️ FREE Entry
πŸ”— RSVP: hubs.ly/Q045bFDr0

02.03.2026 19:01 β€” πŸ‘ 3    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
From Studio to Style: The Fundamentals of Working in Immersive Audio. Erik Foreman.

From Studio to Style: The Fundamentals of Working in Immersive Audio. Erik Foreman.

From Studio to Style: The Fundamentals of Working in Immersive Audio πŸ”Š

Next week, join Erik Foreman as he digs into studio acoustics, calibration essentials, mixing techniques & more!

πŸ“ AMC Metreon 16 (Theatre 14)
🎟️ FREE (No GDC pass required!)
πŸ”— RSVP: hubs.ly/Q045dyb-0

#GameAudioGDC #GameAudio

02.03.2026 20:24 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Beyond Menu Loops - The Interactive Music of Wildgate. Maclaine Diemer. March 11th, 2026.

Beyond Menu Loops - The Interactive Music of Wildgate. Maclaine Diemer. March 11th, 2026.

Join @maclaine.bsky.social next week as he details his process of creating the score for Wildgate, from pitch to final in-game playback!

πŸ“ AMC Metreon 16 (Theatre 14)
🎟️ FREE (no GDC pass needed!)
πŸ”— RSVP: hubs.ly/Q045dKkG0

#GameAudioGDC @dreamhaven.com @playwildgate.com #GameAudio

02.03.2026 20:33 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

The "Games for Blind Gamers" Game Jam 5 has just wrapped up! There are now 33 different blind-accessible games to try out, so go play them! I contributed to 2 games, linked below. Be sure to rate any games you play. Top entries receive prizes. #A11y

02.03.2026 17:08 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Brutal Dreams: Co-Developing with Sound & Music. With Kevin Bolen, Tom Brosnahan, Chelsea Rapp, Bill Rudolph, Megan Frazier, Nathan Moody. March 11th, 2026.

Brutal Dreams: Co-Developing with Sound & Music. With Kevin Bolen, Tom Brosnahan, Chelsea Rapp, Bill Rudolph, Megan Frazier, Nathan Moody. March 11th, 2026.

Ready for #GDC2026?

Join us March 11th for "Brutal Dreams: Co-Developing with Sound & Music" & discover how developers CerebralFix & Skywalker Sound approach game development for an original IP.

πŸ“ AMC Metreon 16 (Theatre 14)
🎟️ FREE Entry
πŸ”— RSVP: hubs.ly/Q045bggB0

#GameAudioGDC #Wwise #GameAudio

02.03.2026 16:18 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image

Live Score Berlin - Community Event

We celebrate the successful initiative of Live Score Berlin over the last 3 years with a community event at the Computerspiele Museum!

Over 50 productions over the globe have been recorded live through our concept!

#gamedev #berlin #game

shorturl.at/vG9y9

02.03.2026 16:18 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Excerpts from the vinyl record cover of THE WORLD OF HARRY PARTCH focused on marketing for the QUADROPHINIC format

Excerpts from the vinyl record cover of THE WORLD OF HARRY PARTCH focused on marketing for the QUADROPHINIC format

Quadraphonic - the struggle and expense to convey the value proposition of β€œColumbia SQ QUADRAPHONIC” went all the way to marketing the technology as part of the music β€œpackage” 1/?

28.02.2026 17:07 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
The SQ Quadraphonic Record: new, from the company that brought you the LP

Inner sleeve image from THE WORLD IF HARRY PARTCH vinyl record - Front

The SQ Quadraphonic Record: new, from the company that brought you the LP Inner sleeve image from THE WORLD IF HARRY PARTCH vinyl record - Front

A Record Collectors Guide to Quadrophonic Sound

Inner sleeve image from THE WORLD IF HARRY PARTCH vinyl record - Back

A Record Collectors Guide to Quadrophonic Sound Inner sleeve image from THE WORLD IF HARRY PARTCH vinyl record - Back

Modulated Groove and Stylus

Inner sleeve image from THE WORLD IF HARRY PARTCH vinyl record - Back

Modulated Groove and Stylus Inner sleeve image from THE WORLD IF HARRY PARTCH vinyl record - Back

Left and Right Helical Modulations

Inner sleeve image from THE WORLD IF HARRY PARTCH vinyl record - Back

Left and Right Helical Modulations Inner sleeve image from THE WORLD IF HARRY PARTCH vinyl record - Back

If you made it this far, here’s a bonus: The entire inner sleeve is covered with diagrams and descriptions of Quadraphonic Sound

28.02.2026 17:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This thread is a clear case of what happens when you pick a record off the shelf on a Saturday morning and fall deep into historical parallels while the pounding sounds of marimbas and invented string instruments propel you through speculative conjunctions.

28.02.2026 17:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ultimately, the people making decisions to embrace and adopt 3D Audio, while finding and creatively leveraging strengths of the format, ultimately determine its success. Just like the transition from Mono to Stereo.

28.02.2026 17:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Anyway, there’s some obviously willful naivety on my part as someone who hears the potential for 3D Audio to improve the way we experience sound as part of an interactive experience.

28.02.2026 17:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It’s not about selling (more) speakers in a room (although there ARE more speakers if you want/ can afford/ have room for them) it’s about trying to represent the worlds, spaces, and audio that already exists with precision in the experiences that are created.

28.02.2026 17:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

With all of the major β€œplatforms” providing 3D Audio (Spatial Audio) rendering, some even going as far to toggle it on by default (Apple), the adoption of 3D Audio isn’t in the hands of listeners (it’s already IN their ears) but in the content creators.

28.02.2026 17:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

When it comes to the adoption of 3D Audio today, there’s one big difference. While Quad (and you could say 5.1/7.1/7.1.4) requires more speakers in a room, 3D Audio accommodates that while accommodating an β€œimmersive” (positionally complex) mix to HEADPHONES. No new hardware required…

28.02.2026 17:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

While β€œthe ability to move elements of the program between any pair of speakers allows the utmost flexibility to artists, composers, and arrangers, and is passed on to the listener as a totally new experience”

…and now I feel the parallels to the current 3D Audio or Immersive Sound format push

28.02.2026 17:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Terminology continues on the back to impress listeners with science β€œa new double-helical modulation to encode” and simplicity β€œall-around-you presence of sound” of Quad

28.02.2026 17:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

β€œThis Columbia disc, when played through SQ QUADRAPHONIC systems, will provide the unique experience of fine QUADRAPHONIC separation and the β€œall-around" sound presence of four-channel listening…may also be played through any conventional stereo system as any other high fidelity stereo recording.”

28.02.2026 17:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
The world of Harry Partch vinyl album cover - Front

The world of Harry Partch vinyl album cover - Front

The world of Harry Partch vinyl album cover - Back

The world of Harry Partch vinyl album cover - Back

QUADROPHONIC is boldly at the top of the front cover and text to describe (and prevent concerns of incompatibility!) at the bottom. Meanwhile the top of the back cover goes deep into the technology, before giving space to describe the actual music.

28.02.2026 17:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Excerpts from the vinyl record cover of THE WORLD OF HARRY PARTCH focused on marketing for the QUADROPHINIC format

Excerpts from the vinyl record cover of THE WORLD OF HARRY PARTCH focused on marketing for the QUADROPHINIC format

Quadraphonic - the struggle and expense to convey the value proposition of β€œColumbia SQ QUADRAPHONIC” went all the way to marketing the technology as part of the music β€œpackage” 1/?

28.02.2026 17:07 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

#GameAudioGDC

27.02.2026 20:35 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Excited to be able to share my talk on how I've been dealing with fatigue! It's by far my most personal talk ever 🫣 but I really wanted to share my experience in the hopes that it may help some others too πŸ’š

I think this is something we should be talking about more so lmk if you relate 🫢

27.02.2026 16:28 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Welcome to the Fun House!

27.02.2026 15:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Approaching escape velocity: David Bowie - Ziggy Stardust, Neds Atomic Dustbin - Are You Normal?, Seefeel - Succour, Cosmic Tones Research - S/T, True Window A.H.A.S.T.H.A.F.T.C.T.T.C.O.T.E, Phantogram - Nightlife, Felt Out - Superfluid, Sleigh Bells - Reign of Terror

27.02.2026 14:57 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

It's Friday, turn it UP! #LoudMusicSavesLives

27.02.2026 14:49 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0