This week on the blog, learn about atmoky trueSpatial, a comprehensive spatial audio rendering engine designed to operate in #Wwise, giving developers end-to-end control over the spatialization process.
Read more: hubs.ly/Q03WY73w0
#GameAudio
@damiankastbauer.bsky.social
#GameAudio #Wwise #PedalBrainz
This week on the blog, learn about atmoky trueSpatial, a comprehensive spatial audio rendering engine designed to operate in #Wwise, giving developers end-to-end control over the spatialization process.
Read more: hubs.ly/Q03WY73w0
#GameAudio
We're now accepting talk submissions for #AirCon26 - our next edition of Airwiggles Audio Conference: a free online conference all about audio production for media!
Info + submission links here: www.airwiggles.com/c/announceme...
#gameaudio #audiopost #sounddesign #composition
Next week, join us live on Wwise Up On Air as we dive into #Wwise 2025.1 Integrations: the new #Unity Wwise Browser, Dynamic Dialogue workflow in #Unreal, Gyms & more!
Save the date: hubs.ly/Q03WVLZ_0
We'll be live today at 1pm! Join us over on YouTube then: www.youtube.com/live/RgQ6kA2...
03.12.2025 17:05 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0I am so proud of what we've built with nogamesforgenocide.com.
I've been working on this project for over two years and we've had soooooo many conversations amongst ourselves, BDS, and people who might be interested to try to get this right.
I'd love for you all to take a look.
Shouting out @busgamedevs.bsky.social's ONE-time only "Em-themed" game dev conference featuring these fantastic speakers ๐ฏ
@emaudible.bsky.social
@sonderingemily.bsky.social
@emmabellish.bsky.social
@emmakidwell.bsky.social
HAPPENING this Saturday at Emily Carr:
www.eventbrite.ca/e/emcon-a-ga...
On Wednesday, we'll explore the rich soundscapes of the Continental Divide! ๐ Join us at 1pm ET as we dive into our newest #Strata #multitrack SFX collection with Fabien Noรซl of Biquette Studio and Audiokinetic Sr Product Owner Simon Pressey!
Save the date: www.youtube.com/live/RgQ6kA2...
Kevin Shields of My Bloody Valentine on stage, the image awash with purple light.
โ'You Made Me Realiseโ at times truly sounds like an exorcism of sorts - like the band may just accidentally open up some kind of vortex that swallows the entire room.'
Noise is a Healing Force: #MyBloodyValentine Live
buff.ly/dNtJSrP
Throwback to an amazing #SonicDays!
A special highlight this year was welcoming our #Wwise Affiliates to their very first Sonic Days. They brought enthusiasm, expertise, and fresh perspectives through demos and panel participation.
Thank you to everyone who stopped by!
Download it now! ๐
๐ samoff.com/enclosure-pro/
Video Overview:
youtu.be/JO4P3ZP6dXk]...
Itโs completely free! If you find it useful, you can support development with a donation. ๐๐ผ
This is just version 1. More features, new enclosures (including wedge & amp-top styles), and updates are coming! Iโd love your feedback.
Iโm extremely excited to announce the initial release of Enclosure Pro! Enclosure Pro is a precision drill-hole layout tool for effect-pedal enclosures. Itโs available for Windows, Mac & Linux. Iโve been working on this for months, addressing a long-standing pain point in the pedal-building process.
24.11.2025 22:16 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 0Pure Perfect Sound Forever Designing for digital impermanence Yann Seznec, 80% PhD Seminar 25 November, 18:00 Stockholm time online or in person - get in touch for details That text is followed by a picture of a prototype electronic musical instrument called the Sound Destroyer, which is a metal enclosure covered in cute plastic knobs.
Tomorrow evening Sweden time I'll do a seminar about my work. It is represents the completion of 80% of my PhD, which is nice. I'll be talking about my sound machines and the reasons behind them, followed by a chat with Will Odom. Let me know if you'd like to attend and I can send you the info.
24.11.2025 15:04 โ ๐ 8 ๐ 1 ๐ฌ 2 ๐ 0Accidentally caught Hilma af Klint at the Gugg when her 100 year vault debuted . Staggering work, incredible story, visionary foresight. Art for its own sake and appreciation in time. (If only there werenโt bills to pay!)
23.11.2025 18:49 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0GAFR x Audiokinetic - Wwise 2025.1 ๐ง
Guillaume Renaud (Audiokinetic) prรฉsente les nouvelles features ร Paris avec la communautรฉ GAFR !
25 nov, 19h30 - Paris, Le Secret de lโรle
Afterdrink & networking ๐ธ
Gratuit โ lnkd.in/eQTwXgZk
#GameAudio #Wwise #Audiokinetic #GAFR
The musician Gordon Moakes remembers the late Gary "Mani" Mounfield, the bass playerโs bass player whose delicate but propulsive anti-rock energy was The Stone Rosesโ life and soul in microcosm
Remembering Mani, by Gordon Moakes ( @moakesy.com )
thequietus.com/news/remembe...
Wwise 2025.1: Return of the Fader
We heard you loud and clear! ๐ Thanks to your feedback, the beloved Volume Fader has been RESTORED in #Wwise 2025.1!
Now you can choose between the Vertical Fader or Horizontal Slider for Voice and Bus Volume.
Read more: hubs.ly/Q03VpGFf0
Happy fading! โ๏ธ #GameAudio
I'm no clown, I won't back down, I don't need you to tell me what's going down. www.youtube.com/watch?v=jRsw...
20.11.2025 20:35 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0๐ Read a summary of the new features & updates: hubs.ly/Q03VhzJx0
Thank you all for your feedback during our summer of Beta! We appreciate your eyes & ears immensely.
#GameAudio
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Wwise 2025.1
Guess what?! #Wwise 2025.1.3 is live & available for you to download from the Audiokinetic Launcher! ๐ This is the official 2025.1 production-ready release, meaning we are officially out of Beta! (Translation: It can be used for your official game releases & is fully supported!)
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Implementing practical 3D audio in complex projects can be challenging;
Join our next workshop, Delivering a 3D Audio Mix with #Wwise, to gain the technical expertise to embrace the power of Audio Objects ๐ง
Level up your audio skills today!
๐
December 10th 2025 - 12 pm to 4 pm ET: hubs.ly/Q03VdVVL0
Near Glasgow? Come on out on the 4th to hear me talk about unions and the games industry.
I'd especially love to see folks who know nothing at all about unions, I think this talk will be perfect for you.
The ADP just released the first-ever Audio Description Best Practices for Video Games! ๐ฎ If you are a blind gamer, or game developer, we want your feedback.
Public comments open for 90 days. Have your say by Feb 19, 2026!
adp.acb.org/draft-guidan...
//FULL EPISODE: OUT NOW//
Audio Logs 004 - Lost Records: Bloom & Rage with Beatrix Moersch and Julien Goyon
Beatrix and Julien of @dontnod.bsky.social joined us to talk about #LostRecords!
Links:
linktr.ee/audiologs.po...
#gameaudio #gamedev #podcast #audiologs #gaming #unrealengine #wwise
Lotโs of amazing talks! ๐๐
20.11.2025 14:28 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0Today's the 60th (?!) birthday of Spacemen 3 leaders Pete "Sonic Boom" Kember and Jason Pierce, so maybe now's a good time to re-up this article I wrote about them in a 2012 issue of @thestranger.com .
www.thestranger.com/music/2012/0...
Quick reminder to submit your NACVGM abstract by 11:59 PM on Friday the 21st of November two days from now!
Full details at nacvgm.org
@jelfish.bsky.social & @chrisrickwood.bsky.social are at #IAAPA Ask them about these photos!!!
19.11.2025 17:44 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Audio (sound effects, music, and dialogue) has a weird relationship with temp assets, mostly because of issues revolving around human psychology.
Problem #1: How do you communicate that something you're hearing is temp?
Join us today at 1pm PST on twitch (www.twitch.tv/ashellinthep...) for a #behindthesounds stream of @ironwood.bsky.social's Pacific Drive DLC! ๐๏ธ
We'll be talking scary sounds with @mcsaudio.bsky.social @milliewissar.bsky.social and @emaudible.bsky.social