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Hydragyrum Beholder

@hydragyrumbeholder.bsky.social

I make Breakcore/EDM/VGM! Go follow me on all music platforms. If you like what I make, commissions are open! DM me :) I also play comp Splatoon. Milk Flux my beloved Also also I dabble in 3D modelling. PFP and Banner by me!

33 Followers  |  66 Following  |  173 Posts  |  Joined: 31.01.2025
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Posts by Hydragyrum Beholder (@hydragyrumbeholder.bsky.social)

Reposting the rest of this thread because the sprinkler addendum fucked up how it shows up.
It covers:
-Sprinkler
-Line Market
-Curling Bomb
-Toxic Mist
- Point Sensor
-Ink Mine
+Final Thoughts

02.02.2026 22:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I chose to have mist restrict your end lag instead (and keep the ink recovery nerfs) because it effectively slows the enemy down not in physical movement but in how much they’re able to affect the game. It would have the same overall goal as toxic mist, but uses a different method to get there

02.02.2026 20:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I really don’t want Toxic Mist to restrict movement. Enemy ink does the same thing and does it in a way that you can counteract. Not to mention that movement is IMO the core of this game and what makes it fun. Having a sub that totally restricts movement is simply awful game design.

02.02.2026 20:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Actually, keep the lower paint cycles and disappearing on death. Those functions incentivize you to repeatedly use your sprinkler, which you should be doing. Sprinkler really just lacks any positive reinforcement from doing so. Giving it damage and thus area control should work as that incentive

02.02.2026 20:01 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Alright, I think that’s all the sub buffs I want to happen. As you can see, I really just wanted to give most of them an extra dimension to what they can do, since often times there’s just another sub out there that does what they do but with more versatility

02.02.2026 19:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ink Mine:
I don’t play ink mine weapons so idk, maybe just letting you have a third one could be good

02.02.2026 19:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Point Sensor:
- Make it paint the floor

02.02.2026 19:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Toxic Mist:
This is going to be the most significant rework because mist is terribly designed.
-Completely scrap everything mist does currently
-Enemies affected by must have reduced ink recovery and increased end lag on shots
-Maybe make mist hit box bigger or last a second after you leave it?

02.02.2026 19:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Curling Bomb:
-Make cooked curling bombs charge faster
-Increase the damage radius
With curling you really gotta make it compete with Fizzy, and I think the most interesting way to do that is to make the actual bomb part more relevant. It would add a lot more depth to a sub that needs it

02.02.2026 19:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Line Marker:
-Make the trail do 15 damage. I honestly think that’s it. Every dart weapon except Slosher, Pro, and Gal would significantly benefit from just a 15 damage tripwire

02.02.2026 19:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

Starting with sprinkler:
-Get rid of the lower paint cycles
-Make it do threatening damage in the painting radius, almost like a mini ink storm

02.02.2026 19:57 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I was inspired by the CharaVodDump video asking for more drastic buffs, and I figured I’d take the opportunity to share my ideas for sub weapon buffs, because IMO subs would be the most impactful thing to buff in this game #compsplatoon (1/?)

02.02.2026 19:57 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
A screenshot of a discord message written by the OP of this post. It reads:

IGN: Blook#1136 (formerly Zz T-♂️Blue), https://sendou.ink/u/totallyblooktacular, SW-4334-6734-8995
Rank: Peak S+5, Avg XP of 1900-200, currently S (due to inactivity)
Age: 22, LF 18+ minimum and pref 20+
Weapons: brushes and dualies (pref Octobrush and VDualies specifically) and can be asked for other misc slayer picks
Playstyle: slayer by default but can lean into skirmishing or support if needed in a particular team comp
VC: inconsistent on stage locational callouts, familiar with most other forms of comms
Experience: Played for Sleepy Squids from 2023-2025, D10 LUTI S14 and S16 both with said team and other results on sendou profile. I also have experience with various duties that captains perform as needed.
Timezone: CST [there is a blurb for timezone translation that cannot be recreated properly as a screenshot. This also occurs with the next two mentions of time.]
Activity: I am only available to play in formal events, such as scrims or tourneys, on Thursdays and Fridays, as i go to work from 2PM-11PM every Sat-Wed. Lower stakes activities such as practice in open or vod reviews however are negotiable if before/after listed timeframe on work days.

I am open to most if not all opportunities such as joining an established team as either a sub or FT member, tournament pickups, or creating a new team. I am also interested in playing LUTI Season 17 but do not need to prioritize if joining/creating a new team.

A screenshot of a discord message written by the OP of this post. It reads: IGN: Blook#1136 (formerly Zz T-♂️Blue), https://sendou.ink/u/totallyblooktacular, SW-4334-6734-8995 Rank: Peak S+5, Avg XP of 1900-200, currently S (due to inactivity) Age: 22, LF 18+ minimum and pref 20+ Weapons: brushes and dualies (pref Octobrush and VDualies specifically) and can be asked for other misc slayer picks Playstyle: slayer by default but can lean into skirmishing or support if needed in a particular team comp VC: inconsistent on stage locational callouts, familiar with most other forms of comms Experience: Played for Sleepy Squids from 2023-2025, D10 LUTI S14 and S16 both with said team and other results on sendou profile. I also have experience with various duties that captains perform as needed. Timezone: CST [there is a blurb for timezone translation that cannot be recreated properly as a screenshot. This also occurs with the next two mentions of time.] Activity: I am only available to play in formal events, such as scrims or tourneys, on Thursdays and Fridays, as i go to work from 2PM-11PM every Sat-Wed. Lower stakes activities such as practice in open or vod reviews however are negotiable if before/after listed timeframe on work days. I am open to most if not all opportunities such as joining an established team as either a sub or FT member, tournament pickups, or creating a new team. I am also interested in playing LUTI Season 17 but do not need to prioritize if joining/creating a new team.

ok hiiiii i am throwing yet another hat into the "Who wants someone who is both div 10 *and* washed" ring......

FA post in image and transcribed in alt, pretty please contact blooktacular on discord if interested πŸ₯Ή

#compsplatoon

02.02.2026 18:38 β€” πŸ‘ 19    πŸ” 8    πŸ’¬ 0    πŸ“Œ 1
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How to talk to TO’s #highdivsplatoon
#compsplatoon

02.02.2026 16:32 β€” πŸ‘ 90    πŸ” 24    πŸ’¬ 7    πŸ“Œ 1
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Doing this again. Reposts appreciated #compsplatoon

01.02.2026 21:36 β€” πŸ‘ 12    πŸ” 8    πŸ’¬ 0    πŸ“Œ 1
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God, I love when a project that was just supposed to take a week ends up taking over a month. Should be releasing soon though!

01.02.2026 21:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm sorry moments like this is one of the best parts of this game mode, they're so fucking cool when they happen

01.02.2026 07:43 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.

 - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)

 - Kills grant 23 flow points, up until 75 points in which it will grant 15. 
  - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
  - Killing someone with Flow Aura grants an extra 10 flow points. 
  - Getting the first kill of the lobby grants an extra 10 flow points. 

 - You or your team causing a Wipeout grants 10 flow points (stacks with kill).

 - Getting an assist grants 4 flow points. 
  - If the assist is through a damaging method specifically, this increases to 14 flow points instead. 

 - Dying causes you to lose 5 flow points.
  - If your death is by a stage hazard, this increases to 10 flow points lost.

Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points. - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes) - Kills grant 23 flow points, up until 75 points in which it will grant 15. - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill). - Killing someone with Flow Aura grants an extra 10 flow points. - Getting the first kill of the lobby grants an extra 10 flow points. - You or your team causing a Wipeout grants 10 flow points (stacks with kill). - Getting an assist grants 4 flow points. - If the assist is through a damaging method specifically, this increases to 14 flow points instead. - Dying causes you to lose 5 flow points. - If your death is by a stage hazard, this increases to 10 flow points lost.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. 

Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. 
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. 

Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)

Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. 
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)

Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.) Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.) Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.

Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch. Painting a Splat Zone. Breaking the enemy Clam Basket Barrier. Depositing Clams into the enemy Basket. Gaining points with the Rainmaker. Breaking a checkpoint in Rainmaker. Gaining points on the Tower. Breaking a checkpoint on the Tower. Trying for the Ultra Signal in Tricolor Turf War. Obtaining the Ultra Signal in Tricolor Turf War.

Flow Aura State write-up (alt text in images) #Splatoon3

01.02.2026 02:05 β€” πŸ‘ 406    πŸ” 145    πŸ’¬ 11    πŸ“Œ 10
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WE LOVE DOUBLE REEFLUX!!

31.01.2026 23:09 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Double Reef-Lux is the future, trust

01.02.2026 01:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Alright, FA post time!
Reposts appreciated

31.01.2026 01:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is via DQ, don’t take this seriously

30.01.2026 19:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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HYPERDIVE IS REAL

30.01.2026 19:45 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Doc ver: docs.google.com/document/d/1...

This one has all mistakes fixed. if any other mistakes pop up, please let me know and ill correct it.

29.01.2026 21:44 β€” πŸ‘ 70    πŸ” 24    πŸ’¬ 3    πŸ“Œ 0

It seems like this recording distorts the audio from the original track. The original isn't this punchy and crushed

29.01.2026 19:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

REEF-LUX

0.18 -> 0.215

29.01.2026 19:23 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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More music! For some reason screen recording makes the audio a bit strange, but I don't think it ruins it significantly

29.01.2026 19:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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every time I get aura I view it as the game calling me a good girl

highly recommend

29.01.2026 19:13 β€” πŸ‘ 140    πŸ” 15    πŸ’¬ 5    πŸ“Œ 1

What were they cooking with these TC maps, having Undertow and Museum over Shipshape and Urchin

29.01.2026 18:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

No longer gaslighting myself and instead complaining about dealing 99 damage this update is beautiful

29.01.2026 06:40 β€” πŸ‘ 84    πŸ” 19    πŸ’¬ 3    πŸ“Œ 0