Introducing the new fastest and most flexible view synthesis method: Radiance Meshes. RMs are volumetric triangle meshes that can be thrown into any game engine, rendered at ~200 FPS@1440p on a RTX4090, and edited using conventional tools. Here's a demo running on my desktop:
04.12.2025 18:32 โ
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In our #SIGGRAPH2025 paper โInteractive Optimization of Scaffolded Procedural Patternsโ, we introduce a new way to define and optimize procedural patterns in a sketch-based interactive design workflow.
12.08.2025 14:39 โ
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Moving to sustainable manufacturing requires new computational design tools. We show how to make new objects from old "trash". ๐ฎ
Presented on Thursday at SGP 2025 in the Fabrication session.
02.07.2025 22:07 โ
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We are very excited to announce our work "On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images", to be presented at #SIGGRAPH2025!
Learn more: repo-sam.inria.fr/nerphys/on-t...
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07.05.2025 20:31 โ
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Thank you! Yes!
14.05.2025 06:21 โ
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Thanks! Yes, hope to see you there!
14.05.2025 06:20 โ
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Grateful to the amazing collaborators on this project: @andreasmeuleman.bsky.social, Alban Gauthier, Fredo Durand, @thibaultgroueix.bsky.social and George Drettakis
Funded by the European Research Council (ERC) Advanced Grant NERPHYS, number 101141721 project.inria.fr/nerphys.
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13.05.2025 15:04 โ
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TL;DR: Our environment often has plenty of repetitive elements, and we propose to leverage those repetitions to improve the reconstruction of low-quality parts of the scene due to poor coverage and occlusions in the capture.
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13.05.2025 15:04 โ
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Excited to share our paper, "Splat and Replace: 3D Reconstruction with Repetitive Elements", which I'll be presenting at #SIGGRAPH2025!
Project page: repo-sam.inria.fr/nerphys/spla...
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13.05.2025 15:04 โ
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