The "TLAS" in question is a linear search for now lul, much to do in terms of optimization still. This is my first try at a GI solution ever.
19.04.2025 18:59 — 👍 0 🔁 0 💬 0 📌 0The "TLAS" in question is a linear search for now lul, much to do in terms of optimization still. This is my first try at a GI solution ever.
19.04.2025 18:59 — 👍 0 🔁 0 💬 0 📌 0Added a TLAS for my BVH and implemented very basic global illumination. Toggling it on and off in the video. 1 hour long debugging session detour because I missed a Vulkan validation error in stdout. #graphicsprogramming #indiedev #vulkan
19.04.2025 18:47 — 👍 10 🔁 0 💬 1 📌 0
Implemented a BVH on stream. Used the paper "Parallel Locally-Ordered Clustering for Bounding
Volume Hierarchy Construction" as reference. I think it performs better than LBVH. The top-level splits look really bad but I guess that's expected from a bottom-up algorithm. #vulkan #graphicsprogramming
And I obviously pick some random edges to grow grass between as you can see. Grass straws are pyramid shaped.
04.04.2025 23:49 — 👍 0 🔁 0 💬 0 📌 0Procedurally generated brick floor. Vertices are generated using Poisson disk sampling and then Delaunay triangulated. Every brick is extruded upwards, and normals bent outwards. #gamedev #vulkan #graphicsprogramming
04.04.2025 23:42 — 👍 20 🔁 2 💬 2 📌 0