Wednesday, October 29th
Advanced Systems Design in Ghost of Yötei
Sound Design & Technology
© 2:45 PM - 3:45 PM
• Academy 3
Description
This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yötei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems.
We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game.
Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows.
Speakers
• Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director
• Josh Lord, Sucker Punch Productions - Playstation, Senior Staff
If you’re going to #gamesoundcon this year you do not want to miss Josh Lord & @audiogre.bsky.social’s talk about some of the amazing tools and systems that helped our audio team bring the immersive soundscape in #GhostOfYotei to life ⚔️
#gameaudio #sounddesign #gamedev
05.09.2025 19:37 — 👍 23 🔁 5 💬 1 📌 0
Also shoutout to @reasonstudios.com for making me feel that childlike excitement of creating the wildest inter-device-modulation patches again ☺️
19.10.2025 03:43 — 👍 3 🔁 0 💬 0 📌 0
Left to right: An iMac and a windows laptop next to each either, the former showing a cue list in the show control software Qlab, the laptop showing Reason 13’s DAW interface. A sparsely lit theater stage can be seen in the background.
At Babson College’s Sorensen Center designing audio and setting up cues for next week’s premiere of Ada by @aeneashemphill.bsky.social.
Sound desig for theater has been a fun new challenge and the cast and crew have been a blast to work with so far. Can’t wait to see and hear it all come together ❤️
19.10.2025 03:40 — 👍 16 🔁 1 💬 4 📌 0
Have you checked out Sergio Ronchetti’s FMOD Deep Dive interviews?
18.10.2025 14:57 — 👍 3 🔁 0 💬 1 📌 0
Absolutely likewise!! You gave so much life to Atsu with your performance and I couldn’t have imagined a more exciting project as my first AAA credit 😻💛⚔️
13.10.2025 04:27 — 👍 2 🔁 0 💬 0 📌 0
A lower sleeve tattoo depicting Ghost of yotei’s protagonist, Atsu, about to unsheathe one of her katanas with a stance inspired by the duel intro cutscenes in the game, the name of the Snake being crossed off the sash she wears on her hip, listing the names of the Yōtei Six in kanji.
Ghost of Yōtei lead actress Erika Ishii seeing said tattoo for the first time
Erika and myself posing for a photo.
Super psyched about the #GhostOfYotei ink courtesy of Mitch Champagne at Nimbus Tattoo (ATL, GA) 😻💛
Also shoutout to @erikaishii.bsky.social for indulging my tattoo reveal😹
12.10.2025 20:04 — 👍 283 🔁 10 💬 4 📌 0
Game Audio Boston with Star Victoria Power (Composer), Tue, Oct 21, 2025, 7:00 PM | Meetup
With GameSoundCon right around the corner, it couldn’t be a better time to join us for a career and networking focused chat with video game and media composer Star Victoria
Join us for a virtual career and networking focused chat on the GAB Discord with video game and media composer Star Victoria Power aka. @slide20xx.com on 10/21! We’ll be tackling topics like advancing your career, work-life balance and staying in it for the long haul.
meetu.ps/e/PzmmS/XBbr...
10.10.2025 18:28 — 👍 8 🔁 5 💬 0 📌 0
Can’t wait to check this out! 😍
08.10.2025 11:40 — 👍 2 🔁 0 💬 0 📌 0
Sweet! Congrats on the launch! The trailer alone already sounds super crisp 👏👏
08.10.2025 03:24 — 👍 2 🔁 0 💬 0 📌 0
To celebrate the first weekend of #GhostofYotei, we had a little fun dressing up our wolf (Sorry, masks in Ezo are for humans only!) 🐺
Send us your best wolf pictures this weekend and we'll repost our favorites 👀
03.10.2025 23:06 — 👍 200 🔁 34 💬 10 📌 1
#GhostOfYotei is out and I can't be more proud of our audio team across sound design, music, dialogue and cinematics. So much love & detail has been poured into the sonic world we've built. I'll start sharing anecdotes and videos once I finish celebrating and recovering from celebrating 🥳 #GameAudio
02.10.2025 15:32 — 👍 70 🔁 3 💬 6 📌 0
AUDIO
REV. DR. BRADLEY D MEYER
CHRISTOPHER BOLTE
JESSIE CHANG
GREY DAVENPORT
JOSH LORD
CHRIS WALASEK
ANDREW BURESH
SONIA CORONADO
ADAM LIDBETTER
DEDRICK SARZABA
ADDITIONAL RUDIO
JASPER CORCORAN
ERIK BUENSUCESO
SAFAR BAKE
PETER HANSON
PETE REED
BENJAMIN GEDRON-SMITH
RORY GIVEN
KEVIN MCCLELLAND
RYAN SCHAAD
TED KOCHER
MONTY MUDD
SCOTT SHOEMAKER
KELVIN YUEN
JERIC CHAPMAN
MATTHEW WILLIAMSON
A view of Mt Yotei from a cliff edge on the opposite side of a grassy valley nestle in morning fog.
A black and white screenshot of an ancient Japanese graveyard during a cloudy day with an imposing Mt. Yotei towering in the background
The day has come, Ghost of Yōtei is out in the world 🥹
It’s been an absolute honor being able to contribute to its soundscape alongside @audiogre.bsky.social, @chrissoundsrad.com, Josh Lord, @greydavenport.bsky.social, Jessie Chang, and everyone at PlayStation Studios and beyond 💛
02.10.2025 17:34 — 👍 31 🔁 4 💬 5 📌 0
Thanks so much for the love! Hoping we’ll get to hang out again next year and all the best for you & your team! 👾
02.10.2025 16:51 — 👍 1 🔁 0 💬 0 📌 0
Fair, the nice thing about Soundly though is that you can cancel it at any time and you can keep using any assets you downloaded prior to canceling in your projects so it can definitely help cut down on costs. All their library assets are also created in-house with recordists from around the world.
29.09.2025 15:41 — 👍 0 🔁 0 💬 0 📌 0
Another option would be a sound library subscription. For $14.99/month you get access to a HUGE library something like 300k+ recordings) with Soundly Pro which also contains a bunch of good source material for weapons.
getsoundly.com
28.09.2025 15:13 — 👍 0 🔁 0 💬 1 📌 0
Home
Professional Sound Effects for Pro Sound Designers. Get Royalty-Free Sound Effects for your next Game, Trailer, Movie, TV-Shows and more.
The best starting point with realistic weapons will always be high quality source material from the real thing, and there’s no better place to get it than at Aftertouch Audio IMO.
Sure, they’re not necessarily cheap but recording the real thing costs a lot more
aftertouchaudio.com/sound-effect...
28.09.2025 15:11 — 👍 0 🔁 0 💬 1 📌 0
thanks for doing my job for me @lorderk.bsky.social. 😀 Also our soundtrack IS pretty darn special IMHO. LOTS of ear worms in Toma's work.
26.09.2025 23:34 — 👍 14 🔁 1 💬 1 📌 0
Please tell me you got a photo with that giant chocobo in costume
27.09.2025 15:57 — 👍 1 🔁 0 💬 0 📌 0
Game Audio Boston with Sabrina Fedele (Sound Designer), Tue, Sep 30, 2025, 7:00 PM | Meetup
Join us for an interview with sound designer **Sabrina Fedele**! Sabrina has worked on games like Airborne Empire, Lichgate, and Letterhead and has spoken at venues such as
Tune into our virtual meetup on Tuesday, September 30th at 7PM on the GAB Discord for a chat with sound designer @sabrinafedeleaudio.bsky.social about all things game audio, #indiedev, field recording, working in film, and more!
www.meetup.com/bostongamede...
27.09.2025 12:59 — 👍 11 🔁 3 💬 0 📌 0
Erika Ishii, the actor portraying the character Atsu in Ghost of Yōtei taking the stage at Tokyo Game Show in a faithful recreation of their in game outfit.
Seeing @erikaishii.bsky.social as real-life Atsu onstage at TGS is definitely a highlight of my year 😻⚔️
#tokyogameshow #ghostofyotei
27.09.2025 12:36 — 👍 26 🔁 1 💬 1 📌 1
Best practice among sound designers is keeping most things mono unless it’s an ambience bed or a sound effect either not being spatialized or representing some huge sonic event like an explosion or giant creature footsteps.
26.09.2025 04:01 — 👍 2 🔁 0 💬 0 📌 0
YouTube video by Digital Foundry
Ghost of Yōtei - DF Review - PS5/PS5 Pro - A Triumphant Sequel... With Ray Tracing! - 4K HDR Video
A whopping 6 minutes of Digital Foundry's amazing Ghost of Yōtei review is dedicated to audio. This absolutely made my day 🥹
youtu.be/awGgkogvvm8?...
26.09.2025 00:46 — 👍 31 🔁 2 💬 1 📌 0
YouTube video by PlayStation Japan
松平健の『Ghost of Yōtei』お手並み拝見
25.09.2025 03:47 — 👍 3 🔁 0 💬 0 📌 0
A vintage Sony instrumentation reel to reel tape deck used to store 8 tracks of data as FM-modulated signals.
Data storage used to be so much more badass.
#vintagesony
17.09.2025 12:17 — 👍 25 🔁 0 💬 1 📌 0
YouTube video by PlayStation
Ghost of Yōtei - Journey Through The Edge Of Japan Video | PS5 Games
Isn’t this world absolutely stunning? 😻
Relax with 10 minutes of gorgeous vistas straight from #GhostOfYotei
youtu.be/kj6i1eCfIgA?...
08.09.2025 15:15 — 👍 4 🔁 0 💬 0 📌 0
Sam Porter Bridges in front of a blurry, snowy landscape, wearing Atsu’s white kintsugi mask from Ghost of Yōtei.
Playing Death Stranding 1&2 back to back was an absolutely wild and incredible ride and this cameo is obviously the cherry on top 🥲🥲
#GhostOfYotei #kojimaproductions
08.09.2025 01:29 — 👍 2 🔁 0 💬 0 📌 0
At least for Crestron you can start with C# in Unity and then learn whatever proprietary nonsense they use in Simpl Sharp when you actually need it
07.09.2025 18:16 — 👍 1 🔁 0 💬 1 📌 0
Wednesday, October 29th
Advanced Systems Design in Ghost of Yötei
Sound Design & Technology
© 2:45 PM - 3:45 PM
• Academy 3
Description
This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yötei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems.
We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game.
Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows.
Speakers
• Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director
• Josh Lord, Sucker Punch Productions - Playstation, Senior Staff
If you’re going to #gamesoundcon this year you do not want to miss Josh Lord & @audiogre.bsky.social’s talk about some of the amazing tools and systems that helped our audio team bring the immersive soundscape in #GhostOfYotei to life ⚔️
#gameaudio #sounddesign #gamedev
05.09.2025 19:37 — 👍 23 🔁 5 💬 1 📌 0
The Interactive Audio Special Interest Group (IASIG) is a member-driven organization in partnership with @igda.org & The MIDI Association.
#interactiveaudio #gameaudio
https://linktr.ee/iasig
▪Field Recording/Sound Design/Music/Dev
▪NoSleep Podcast/Slay the Princess/Scarlet Hollow/Encodya/RWPY/Voivod The Nuclear Warrior & more
▪My SFX: pmsfx.com
▪Developing professional Linux-native SFX manager
Official KOJIMA PRODUCTIONS
☣️ https://linktr.ee/kojimaproductions
🎥 https://www.youtube.com/@KOJIMAPRODUCTIONS
📷 https://www.instagram.com/kojipro2015_official/
Illustrator, Painter & Concept Artist at Naughty Dog 🐾 (Digital & analog) • NO AI • NO NFTs • Prints: kopfstoff.carrd.co
Technical Sound Designer, @suckerpunch
The worlds largest online #GameJam, established in 2002. Join us every April & October. #LDJam
Sound Designer @ Team Audio
#DragonAge
#Deadspace
We create distinctive games with inventive and engaging design to immerse players in fresh, inspiring experiences.
💻 Website: https://arokogamestudio.com/
Sometimes I write things you can watch
Rep: 5 Points Talent
they/she
🌷 Amsterdam-based developer of the Horizon franchise; creators of the Killzone franchise.
A map of Game Audio Groups across the globe:
https://www.google.com/maps/d/u/0/edit?mid=1mk6JWHdBuTJ9WG4wzLj9zHHf-j4&usp=sharing
Photos of Game Audio:
https://drive.google.com/drive/folders/1jNpmJle2bNmPBhyg0bBTrhH7iebrx5h3
composer & audio designer
ex @liquidswords @doublemoose
soundcloud.com/ananastasov
ananastasov.com
Senior Technical Sound Designer
Supporting Audio Lead @ Hazelight
Stockholm, Sweden
🎹 Composer for Video Games
🎶 Music dept in Films #IndianaJones5 #StarWarsIX
@BAFTA Connect Member
🦜 she/her
https://linktr.ee/sam_vandersluis
Game dev at RAT KING working on MOPS & MOBS // Blender, Godot & Unity / 🎶 Game Sountrack Show "Hey Listen" on Radio Corax // ✒️⚔️ Pen & Paper Enthusiast // Tea connoisseur 🍵
Ex-QA, now Associate Producer looking for work
Karaoke || Cozy & Retro Games
Credits: Splitgate 2, XDefiant, Asgard’s Wrath 2, Horizon VR, New World, State of Decay 2
Currently playing: Monster Train 2, Infinity Nikki, Oblivion Remastered
Sr. Staff Game Designer at Sucker Punch Prod. on Ghost of Yōtei
20 years at @PlayStation.com | He/Him
Technical Experience Designer on Apex Legends. Dancer and DJ sometimes. Will like all of your cat photos. He/him. Dad. 🇻🇳🇸🇬🇺🇸
https://justindxln.github.io/
https://www.mixcloud.com/jztn/
some say Tovi (she/her)
Game Designer
Ramen🥣 & skateboard🛹
I don’t know a lot of things
🐣330.68 ppm