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Chris BØLT

@bolttracks.bsky.social

Audio Implementer at @suckerpunchprod.bsky.social Sound designer. REAPER nerd. @Gameaudioboston.bsky.social organizer. Berkshire County, MA. 🇩🇪🏳️‍🌈 [ [ opinions are my own ] ] { he/him } https://bolttracks.com

1,948 Followers  |  2,588 Following  |  552 Posts  |  Joined: 01.10.2024  |  2.3485

Latest posts by bolttracks.bsky.social on Bluesky

Wednesday, October 29th
Advanced Systems Design in Ghost of Yötei
Sound Design & Technology
© 2:45 PM - 3:45 PM
• Academy 3
Description
This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yötei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems.
We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game.
Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows.
Speakers
• Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director
• Josh Lord, Sucker Punch Productions - Playstation, Senior Staff

Wednesday, October 29th Advanced Systems Design in Ghost of Yötei Sound Design & Technology © 2:45 PM - 3:45 PM • Academy 3 Description This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yötei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems. We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game. Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows. Speakers • Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director • Josh Lord, Sucker Punch Productions - Playstation, Senior Staff

If you’re going to #gamesoundcon this year you do not want to miss Josh Lord & @audiogre.bsky.social’s talk about some of the amazing tools and systems that helped our audio team bring the immersive soundscape in #GhostOfYotei to life ⚔️
#gameaudio #sounddesign #gamedev

05.09.2025 19:37 — 👍 23    🔁 5    💬 1    📌 0

Also shoutout to @reasonstudios.com for making me feel that childlike excitement of creating the wildest inter-device-modulation patches again ☺️

19.10.2025 03:43 — 👍 3    🔁 0    💬 0    📌 0
Left to right: An iMac and a windows laptop next to each either, the former showing a cue list in the show control software Qlab, the laptop showing Reason 13’s DAW interface. A sparsely lit theater stage can be seen in the background.

Left to right: An iMac and a windows laptop next to each either, the former showing a cue list in the show control software Qlab, the laptop showing Reason 13’s DAW interface. A sparsely lit theater stage can be seen in the background.

At Babson College’s Sorensen Center designing audio and setting up cues for next week’s premiere of Ada by @aeneashemphill.bsky.social.
Sound desig for theater has been a fun new challenge and the cast and crew have been a blast to work with so far. Can’t wait to see and hear it all come together ❤️

19.10.2025 03:40 — 👍 16    🔁 1    💬 4    📌 0

Have you checked out Sergio Ronchetti’s FMOD Deep Dive interviews?

18.10.2025 14:57 — 👍 3    🔁 0    💬 1    📌 0

Absolutely likewise!! You gave so much life to Atsu with your performance and I couldn’t have imagined a more exciting project as my first AAA credit 😻💛⚔️

13.10.2025 04:27 — 👍 2    🔁 0    💬 0    📌 0
A lower sleeve tattoo depicting Ghost of yotei’s protagonist, Atsu, about to unsheathe one of her katanas with a stance inspired by the duel intro cutscenes in the game, the name of the Snake being crossed off the sash she wears on her hip, listing the names of the Yōtei Six in kanji.

A lower sleeve tattoo depicting Ghost of yotei’s protagonist, Atsu, about to unsheathe one of her katanas with a stance inspired by the duel intro cutscenes in the game, the name of the Snake being crossed off the sash she wears on her hip, listing the names of the Yōtei Six in kanji.

Ghost of Yōtei lead actress Erika Ishii seeing said tattoo for the first time

Ghost of Yōtei lead actress Erika Ishii seeing said tattoo for the first time

Erika and myself posing for a photo.

Erika and myself posing for a photo.

Super psyched about the #GhostOfYotei ink courtesy of Mitch Champagne at Nimbus Tattoo (ATL, GA) 😻💛
Also shoutout to @erikaishii.bsky.social for indulging my tattoo reveal😹

12.10.2025 20:04 — 👍 283    🔁 10    💬 4    📌 0
Preview
Game Audio Boston with Star Victoria Power (Composer), Tue, Oct 21, 2025, 7:00 PM | Meetup With GameSoundCon right around the corner, it couldn’t be a better time to join us for a career and networking focused chat with video game and media composer Star Victoria

Join us for a virtual career and networking focused chat on the GAB Discord with video game and media composer Star Victoria Power aka. @slide20xx.com on 10/21! We’ll be tackling topics like advancing your career, work-life balance and staying in it for the long haul.
meetu.ps/e/PzmmS/XBbr...

10.10.2025 18:28 — 👍 8    🔁 5    💬 0    📌 0

Can’t wait to check this out! 😍

08.10.2025 11:40 — 👍 2    🔁 0    💬 0    📌 0

Sweet! Congrats on the launch! The trailer alone already sounds super crisp 👏👏

08.10.2025 03:24 — 👍 2    🔁 0    💬 0    📌 0
Preview
Ghost of Yōtei Soundtrack Listening Party streams live on Oct 15 Explore the score: Join the creators of Ghost of Yōtei for an exclusive behind‑the‑scenes look at the soundtrack.

blog.playstation.com/2025/10/06/g...

06.10.2025 18:45 — 👍 13    🔁 1    💬 0    📌 0
Post image

To celebrate the first weekend of #GhostofYotei, we had a little fun dressing up our wolf (Sorry, masks in Ezo are for humans only!) 🐺

Send us your best wolf pictures this weekend and we'll repost our favorites 👀

03.10.2025 23:06 — 👍 200    🔁 34    💬 10    📌 1

#GhostOfYotei is out and I can't be more proud of our audio team across sound design, music, dialogue and cinematics. So much love & detail has been poured into the sonic world we've built. I'll start sharing anecdotes and videos once I finish celebrating and recovering from celebrating 🥳 #GameAudio

02.10.2025 15:32 — 👍 70    🔁 3    💬 6    📌 0
AUDIO
REV. DR. BRADLEY D MEYER
CHRISTOPHER BOLTE
JESSIE CHANG
GREY DAVENPORT
JOSH LORD
CHRIS WALASEK
ANDREW BURESH
SONIA CORONADO
ADAM LIDBETTER
DEDRICK SARZABA

AUDIO REV. DR. BRADLEY D MEYER CHRISTOPHER BOLTE JESSIE CHANG GREY DAVENPORT JOSH LORD CHRIS WALASEK ANDREW BURESH SONIA CORONADO ADAM LIDBETTER DEDRICK SARZABA

ADDITIONAL RUDIO
JASPER CORCORAN
ERIK BUENSUCESO
SAFAR BAKE
PETER HANSON
PETE REED
BENJAMIN GEDRON-SMITH
RORY GIVEN
KEVIN MCCLELLAND
RYAN SCHAAD
TED KOCHER
MONTY MUDD
SCOTT SHOEMAKER
KELVIN YUEN
JERIC CHAPMAN
MATTHEW WILLIAMSON

ADDITIONAL RUDIO JASPER CORCORAN ERIK BUENSUCESO SAFAR BAKE PETER HANSON PETE REED BENJAMIN GEDRON-SMITH RORY GIVEN KEVIN MCCLELLAND RYAN SCHAAD TED KOCHER MONTY MUDD SCOTT SHOEMAKER KELVIN YUEN JERIC CHAPMAN MATTHEW WILLIAMSON

A view of Mt Yotei from a cliff edge on the opposite side of a grassy valley nestle in morning fog.

A view of Mt Yotei from a cliff edge on the opposite side of a grassy valley nestle in morning fog.

A black and white screenshot of an ancient Japanese graveyard during a cloudy day with an imposing Mt. Yotei towering in the background

A black and white screenshot of an ancient Japanese graveyard during a cloudy day with an imposing Mt. Yotei towering in the background

The day has come, Ghost of Yōtei is out in the world 🥹
It’s been an absolute honor being able to contribute to its soundscape alongside @audiogre.bsky.social, @chrissoundsrad.com, Josh Lord, @greydavenport.bsky.social, Jessie Chang, and everyone at PlayStation Studios and beyond 💛

02.10.2025 17:34 — 👍 31    🔁 4    💬 5    📌 0

Thanks so much for the love! Hoping we’ll get to hang out again next year and all the best for you & your team! 👾

02.10.2025 16:51 — 👍 1    🔁 0    💬 0    📌 0

Fair, the nice thing about Soundly though is that you can cancel it at any time and you can keep using any assets you downloaded prior to canceling in your projects so it can definitely help cut down on costs. All their library assets are also created in-house with recordists from around the world.

29.09.2025 15:41 — 👍 0    🔁 0    💬 0    📌 0

Another option would be a sound library subscription. For $14.99/month you get access to a HUGE library something like 300k+ recordings) with Soundly Pro which also contains a bunch of good source material for weapons.
getsoundly.com

28.09.2025 15:13 — 👍 0    🔁 0    💬 1    📌 0
Preview
Home Professional Sound Effects for Pro Sound Designers. Get Royalty-Free Sound Effects for your next Game, Trailer, Movie, TV-Shows and more.

The best starting point with realistic weapons will always be high quality source material from the real thing, and there’s no better place to get it than at Aftertouch Audio IMO.
Sure, they’re not necessarily cheap but recording the real thing costs a lot more
aftertouchaudio.com/sound-effect...

28.09.2025 15:11 — 👍 0    🔁 0    💬 1    📌 0

thanks for doing my job for me @lorderk.bsky.social. 😀 Also our soundtrack IS pretty darn special IMHO. LOTS of ear worms in Toma's work.

26.09.2025 23:34 — 👍 14    🔁 1    💬 1    📌 0

Please tell me you got a photo with that giant chocobo in costume

27.09.2025 15:57 — 👍 1    🔁 0    💬 0    📌 0
Preview
Game Audio Boston with Sabrina Fedele (Sound Designer), Tue, Sep 30, 2025, 7:00 PM | Meetup Join us for an interview with sound designer **Sabrina Fedele**! Sabrina has worked on games like Airborne Empire, Lichgate, and Letterhead and has spoken at venues such as

Tune into our virtual meetup on Tuesday, September 30th at 7PM on the GAB Discord for a chat with sound designer @sabrinafedeleaudio.bsky.social about all things game audio, #indiedev, field recording, working in film, and more!

www.meetup.com/bostongamede...

27.09.2025 12:59 — 👍 11    🔁 3    💬 0    📌 0
Erika Ishii, the actor portraying the character Atsu in Ghost of Yōtei taking the stage at Tokyo Game Show in a faithful recreation of their in game outfit.

Erika Ishii, the actor portraying the character Atsu in Ghost of Yōtei taking the stage at Tokyo Game Show in a faithful recreation of their in game outfit.

Seeing @erikaishii.bsky.social as real-life Atsu onstage at TGS is definitely a highlight of my year 😻⚔️
#tokyogameshow #ghostofyotei

27.09.2025 12:36 — 👍 26    🔁 1    💬 1    📌 1
Preview
First in-depth look at Magic: The Gathering Secret Lair x PlayStation collaboration, launching this October Featuring characters from The Last of Us, God of War, Ghost of Tsushima, Horizon Forbidden West, and more.

blog.playstation.com/2025/09/26/f...

26.09.2025 20:36 — 👍 2    🔁 0    💬 0    📌 0

Best practice among sound designers is keeping most things mono unless it’s an ambience bed or a sound effect either not being spatialized or representing some huge sonic event like an explosion or giant creature footsteps.

26.09.2025 04:01 — 👍 2    🔁 0    💬 0    📌 0
Ghost of Yōtei - DF Review - PS5/PS5 Pro - A Triumphant Sequel... With Ray Tracing! - 4K HDR Video
YouTube video by Digital Foundry Ghost of Yōtei - DF Review - PS5/PS5 Pro - A Triumphant Sequel... With Ray Tracing! - 4K HDR Video

A whopping 6 minutes of Digital Foundry's amazing Ghost of Yōtei review is dedicated to audio. This absolutely made my day 🥹

youtu.be/awGgkogvvm8?...

26.09.2025 00:46 — 👍 31    🔁 2    💬 1    📌 0
松平健の『Ghost of Yōtei』お手並み拝見
YouTube video by PlayStation Japan 松平健の『Ghost of Yōtei』お手並み拝見
25.09.2025 03:47 — 👍 3    🔁 0    💬 0    📌 0
A vintage Sony instrumentation reel to reel tape deck used to store 8 tracks of data as FM-modulated signals.

A vintage Sony instrumentation reel to reel tape deck used to store 8 tracks of data as FM-modulated signals.

Data storage used to be so much more badass.
#vintagesony

17.09.2025 12:17 — 👍 25    🔁 0    💬 1    📌 0
Ghost of Yōtei - Journey Through The Edge Of Japan Video | PS5 Games
YouTube video by PlayStation Ghost of Yōtei - Journey Through The Edge Of Japan Video | PS5 Games

Isn’t this world absolutely stunning? 😻
Relax with 10 minutes of gorgeous vistas straight from #GhostOfYotei

youtu.be/kj6i1eCfIgA?...

08.09.2025 15:15 — 👍 4    🔁 0    💬 0    📌 0
Sam Porter Bridges in front of a blurry, snowy landscape, wearing Atsu’s white kintsugi mask from Ghost of Yōtei.

Sam Porter Bridges in front of a blurry, snowy landscape, wearing Atsu’s white kintsugi mask from Ghost of Yōtei.

Playing Death Stranding 1&2 back to back was an absolutely wild and incredible ride and this cameo is obviously the cherry on top 🥲🥲
#GhostOfYotei #kojimaproductions

08.09.2025 01:29 — 👍 2    🔁 0    💬 0    📌 0

At least for Crestron you can start with C# in Unity and then learn whatever proprietary nonsense they use in Simpl Sharp when you actually need it

07.09.2025 18:16 — 👍 1    🔁 0    💬 1    📌 0
Wednesday, October 29th
Advanced Systems Design in Ghost of Yötei
Sound Design & Technology
© 2:45 PM - 3:45 PM
• Academy 3
Description
This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yötei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems.
We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game.
Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows.
Speakers
• Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director
• Josh Lord, Sucker Punch Productions - Playstation, Senior Staff

Wednesday, October 29th Advanced Systems Design in Ghost of Yötei Sound Design & Technology © 2:45 PM - 3:45 PM • Academy 3 Description This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yötei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems. We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game. Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows. Speakers • Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director • Josh Lord, Sucker Punch Productions - Playstation, Senior Staff

If you’re going to #gamesoundcon this year you do not want to miss Josh Lord & @audiogre.bsky.social’s talk about some of the amazing tools and systems that helped our audio team bring the immersive soundscape in #GhostOfYotei to life ⚔️
#gameaudio #sounddesign #gamedev

05.09.2025 19:37 — 👍 23    🔁 5    💬 1    📌 0

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