Sad to hear it. Never heard anyone speak particularly well about e-conomic π¬
28.02.2026 17:24 β π 1 π 0 π¬ 0 π 0@rasmusindie.bsky.social
Solo indie game dev, musician and father of two. Woke AF. He/him. Working on an exploration driven puzzle adventure, Mindbreak. πCopenhagen, Denmark β¨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/ βοΈ rasmus@lostumbrellagames.com
Sad to hear it. Never heard anyone speak particularly well about e-conomic π¬
28.02.2026 17:24 β π 1 π 0 π¬ 0 π 0Ever tried Dinero? Been using it for my business for the past 8 years and I generally like it. Not sure how it fits your need though.
28.02.2026 15:59 β π 0 π 0 π¬ 1 π 0Iβve been working mostly on minor bug fixes and polish the last few weeks. Thatβs because Iβm waiting for some actual solid feedback on the demo level. In-person play test session on Wednesday will hopefully change that. Iβm hyped! #gamedev #indiegame
28.02.2026 15:52 β π 3 π 1 π¬ 0 π 0Same for me. Iβm working on my own demo and thought Iβd take a look at some similar games. So far, I have the same impression. Too many games that are just not ready. I believe you shouldnβt enter Next Fest until the game is basically ready for full release.
28.02.2026 13:01 β π 2 π 0 π¬ 1 π 0Hah, I guess that event didnβt convert to a wishlist π
27.02.2026 17:32 β π 0 π 0 π¬ 0 π 0Tbh I donβt plan on the studio branding to play any serious role. Itβs mostly there to add legitimacy and also to having a name to give when ie approaching media. Luckily I already have the logo and everything so itβs just animation and game startup code that needs to be done π
27.02.2026 17:28 β π 0 π 0 π¬ 0 π 0One thing Iβve noticed from the Next Fest demos Iβve played the past few days, is the studio logo on game startup. When done well itβs really cool and signals quality. I want that too, so Iβve lock it in as the project for this weekend #indiegame #gamedev
27.02.2026 16:38 β π 13 π 3 π¬ 1 π 0Hah, Iβm old too. No motion blur here π
27.02.2026 16:31 β π 1 π 0 π¬ 0 π 0Literally βIβm only getting 240 fps, what is wrong with this game!?β π #indiegame #gamedev
27.02.2026 16:23 β π 10 π 2 π¬ 0 π 0Yea. The problem is that itβs a lot of work actually to do testing on many different setups, and even more work fixing the issues that it produces. But if you end up with 100 players, they WILL find the problems.
27.02.2026 13:07 β π 3 π 0 π¬ 0 π 0When one of your testers have an insane PC rig and are used to seeing crazy FPS numbers. An hour of work spent implementing a v-sync toggle, but hell, it might save me a bad steam review sometime in the future π #indiegame #gamedev
27.02.2026 10:16 β π 26 π 3 π¬ 3 π 1I'm earning my sea legs working with Steam build pipeline from Unity. I actually managed to get everything working with two depots, and now the demo is playable on both Windows and Mac. And I've got a test branch and everything. Very confusing at first but definitely manageable. #indiegame #gamedev
27.02.2026 07:42 β π 9 π 3 π¬ 0 π 0#SteamNextFest has a tab specifically for Mac games (Features). Still, I clicked 10 games before I found one game that was playable on a Silicon based system (standard since 2021). Half didnβt even have a Mac build at all. Whatβs up with that?
26.02.2026 15:12 β π 0 π 0 π¬ 0 π 0Yea. It's too bad really. Gamers used to be cool. I used to love being a gamer when I was young, but now I'm mostly just worried about my kids entering that horrible culture.
24.02.2026 14:00 β π 2 π 0 π¬ 0 π 0Thanks π
24.02.2026 11:01 β π 0 π 0 π¬ 0 π 0Yea, I agree. Itβs always worth looking into the impression the demo gives. Especially since I will soon update it for the demo release π
24.02.2026 10:39 β π 1 π 0 π¬ 0 π 0
I will discuss accessibility. With my play testers. If someone is really interested in being included in that discussion, I'm sure they know a better strategy than rudeness.
Otoh, it seems my trailer may have given a false impression of the game to this person. That's worth looking into.
Yea. I get the idea behind a dedicated demo page. Especially for build, play test keys etc. But why it would have a completely separate store page is beyond me. Maybe just add a text box where the dev can write how the demo might differ from full release π€·ββοΈ
24.02.2026 09:26 β π 1 π 0 π¬ 0 π 0How dare I make the game I want to make. Have I no shame?
24.02.2026 08:58 β π 0 π 0 π¬ 0 π 0I wish you were right. But the 14 year old Steam account suggests otherwise. Maybe his dad's account π
24.02.2026 08:57 β π 2 π 0 π¬ 1 π 0
My first ever interaction on Steam π² With someone who I guess watched the trailer. Alas, my attempt at being friendly, professional and polite may have been in vain π’
#indiegame #gamedev
An example of feedback/fix from first online playtest:
Tester: "The keys are not working".
Option 1: "Tell tester to fucking READ! (has Simple key but needs Restricted for that door)"
Option 2: Implement key access colors to better visualize access level.
#gamedev #indiegame
Thanks. Iβm pretty excited too. And a little nervous π
21.02.2026 21:12 β π 1 π 0 π¬ 1 π 0Itβs getting real, people! Steam just approved my request for demo beta test keys. Iβm starting test with a few friends and local gamedevs over the coming weeks. When the worst bugs are fixed I hope that a few followers here might be interested in testing and giving feedback #indiegame #gamedev
21.02.2026 18:08 β π 29 π 3 π¬ 1 π 0Sure, but personally I like the more minimalist approach. Iβm guessing that playtests of countless games have shown that no one really cares too much, and I expect the same for my playtests. If Iβm wrong Iβll revise.
21.02.2026 12:21 β π 0 π 0 π¬ 0 π 0Just made a build where best resolution is selected as default, where brightness and contrast actually work and where I can select resolutions in Windowed mode. And it worked on both Windows and Mac. NOBODY TOUCH ANYTHING! #indiegame #gamedev
21.02.2026 10:02 β π 7 π 1 π¬ 0 π 0Itβs really tempting to cut a bunch of corners when trying to finish a demo. Often the right solution takes a lot longer and will only really benefit the full game release, which right now feels incomprehensibly far away. Gotta stay unwavering πͺπ» #indiegame #gamedev
21.02.2026 09:11 β π 23 π 4 π¬ 1 π 0I see your point. However, Iβll leave it to the big studios with money and time for UX studies to come up with stuff like that. Honestly, Iβll just copy what most games do for small things like this. I guess this approach is easiest because it doesnβt change the layout when options are added/removed
21.02.2026 07:29 β π 2 π 0 π¬ 1 π 0A lot of bugs with the in-game graphics settings. All of them only reproducible in builds outside the editor and some of them only on Mac builds and Windows builds respectively. Bughunting outside engine is a real pain π¬ #indiegame #gamedev
20.02.2026 09:15 β π 20 π 4 π¬ 1 π 1Anakin/Padme meme: (Anakin): Then you create a separate dedicated demo page on steam. (Padme): And you can just copy the store settings and assets from your main page. (Padme): And you can just copy the store settings and assets from your main page, right?
#indiegame #gamedev
18.02.2026 10:37 β π 30 π 6 π¬ 2 π 0