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Tachi (Matt)

@tachi2407.bsky.social

TTRPG Game Master, fan of mecha, fighting games and deckbuilders. Other interests include psychology (and related philosophy to some extent) and history, especially as it relates to everyday life in the past. Working as an automation engineer.

197 Followers  |  835 Following  |  588 Posts  |  Joined: 18.10.2024  |  2.0686

Latest posts by tachi2407.bsky.social on Bluesky

You know you were overeating when you go down from 4 meals to 2 and still barely feel hungry

31.10.2025 13:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In fact it's exactly what critics of social justice would use as a PARODY of the talking points of people taking issue with such tropes. They would say "these people are gonna cancel you for ever showing a single woman as anything but strong, independent and in control"

31.10.2025 11:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Issue with damsel in distress is implying that women are somehow innately helpless and in need of rescuing, as well as having their love be a "prize" in a quest.

Extending this to "a female character can never be shown as weak or in trouble" is stupid.

31.10.2025 11:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Yeah that's clear overthinking. The issue isn't in daring to ever show a female character being in trouble, especially when "goblins kidnapped blacksmith's son and he's asking you to save him" would be functionally identical for the adventure.

31.10.2025 11:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Case #167834963 for why critical fumbles are horrible and you shouldn't have them in a game unless you do want to turn it into slapstick or dark comedy

31.10.2025 11:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Man I hope this is some satire that I'm not getting, because it's a picture perfect example of why I see modern social justice and especially identity politics as worthless dead ends that have above all else succeeded in granting fuel for far right to rally common people around their cause.

31.10.2025 11:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Sketch
#sketch #Artist #noai #mecha #flatbrush #krita #ArtistOnBluesky

27.10.2025 01:30 β€” πŸ‘ 56    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

by the time a 1st level character has a magical hover device or a trained super-pet... you're playing superheroes with a medieval coat of paint

and like I said, superheroes work perfectly fine for this type of characters

26.10.2025 21:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

yeah you can always somehow justify it

I do not want to deal with this in a classical, low magic dungeon, that's why I said that other settings work

as part of a classical adventuring is also that you do not start as super-unique characters

26.10.2025 21:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Modern dungeon which is more of just rooms with setpiece fights could work, but also I despise this style of play

Also if you get into high magic settings with magical wheelchairs, that works but I hate settings where magic is just our irl tech but a bit weirder

26.10.2025 17:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Not in classical fantasy dungeon crawls

I could easily accommodate that for sci-fi, superheroes, urban fantasy, political fantasy

But not a dungeon where most of the challenges are indeed about physically getting across or around obstacles

26.10.2025 17:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

A lot of it comes from bad GM advice which had people put a lot of effort into prep because they were expected to create an Oscar-worthy story

Whilst having no guidance and what actually to prep which meant a lot of it got wasted

That also happens to be a cause of a lot of railroading

24.10.2025 17:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I heard RPG combat being described as just "beating sacks of HP"

But Clockslop is way dumber and I like it

24.10.2025 17:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Stay with me:

A #TTRPG where all the player characters are cops 2 weeks from retirement, working a dangerous high profile case. Each has elaborate retirement plans, and a one liner for when they die. The case only gets solved when one player character is left alive, with the other players... 1/2

24.10.2025 06:22 β€” πŸ‘ 53    πŸ” 4    πŸ’¬ 5    πŸ“Œ 0

I've used monsters that are drawn to negative emotions

I don't like RWBY but that's definitely where I got the idea

23.10.2025 14:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Eh I buy stuff that I like, though generally I don't feel the need for any extras, I don't need the custom dice, boxed sets or whatever

On the other hand I also help in some fan game servers

23.10.2025 12:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

unintended but an RPG I put together is getting trial by fire?

and might gain an ad-hoc travel system because of it

22.10.2025 13:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Evil space government from conquering the evil earth government

Welcome to Gundam

22.10.2025 08:40 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

eh, I just made my own that's mostly UC and some 00

21.10.2025 21:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Sharing last 4? Yyy, lemme think

* Mecha Hack (mechas, duh)
* Girl by Moonlight (magical girls, also in mechas actually)
* The Velvet Book (Persona fan game)
* Public Access (analog horror)

21.10.2025 13:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Now I do believe that what rules a game has matters to a significant extent

But also rules don't define everything, no matter how much some game designers might wish they did

21.10.2025 13:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah but that also shows that "what the game is" often just doesn't matter?

Like, going by what you're saying one could well assume it's just a pointless academic detail to bicker about with no bearing on actual play at the table

21.10.2025 13:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Also I think somebody mentioned it, core difference is that Monopoly is a set of rules and flavor has no impact, you could replace locations names with numbers and it works

RPGs are not nearly this clear in that regard

21.10.2025 13:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"be about" is generally a worthless statement when talking about fiction

"doesn't support" or something is clearer in RPGs

and in games you can do stuff that's not strictly supported, you can even make it the focus

21.10.2025 13:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You're a 4 guy startup and our company has both of their "IT guys" (not even actual IT) in the meeting

Spare me all the pseudo-agile and corporate organization word salad

21.10.2025 10:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thankfully I didn't have to turn on the camera in today's meeting

Otherwise everyone else would see me retch the moment they started dropping corpo speak for no bloody reason

21.10.2025 10:14 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

And I'm sure most of them will specifically say to not kick players when they're down unless that's the point of the game

They might be used to make situations more interesting, to hype up the villains, to do whatever, there is probably no single use that applies across all systems

21.10.2025 07:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Those mechanics can even be training wheels, developing habits for games without them

And for all your questions on how to use them... read the system? If it's written half-competently it'll specify what the purpose and intent of these currencies is

21.10.2025 07:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Once again, you CAN do it manually and for someone with a natural talent for it, maybe they are better off without anything interfering

But for people who can't, what, is your solution just "sucks to be you, either overwork yourself or never run a good game"?

21.10.2025 07:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

People who are bad at managing pacing, also people who want to emulate specific genre but aren't good at it

Like, you seem to only split GMs into good and malicious, skipping over those who are inexperienced or want the game to be easy to run

21.10.2025 07:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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