You know you were overeating when you go down from 4 meals to 2 and still barely feel hungry
31.10.2025 13:53 β π 0 π 0 π¬ 0 π 0@tachi2407.bsky.social
TTRPG Game Master, fan of mecha, fighting games and deckbuilders. Other interests include psychology (and related philosophy to some extent) and history, especially as it relates to everyday life in the past. Working as an automation engineer.
You know you were overeating when you go down from 4 meals to 2 and still barely feel hungry
31.10.2025 13:53 β π 0 π 0 π¬ 0 π 0In fact it's exactly what critics of social justice would use as a PARODY of the talking points of people taking issue with such tropes. They would say "these people are gonna cancel you for ever showing a single woman as anything but strong, independent and in control"
31.10.2025 11:21 β π 0 π 0 π¬ 0 π 0Issue with damsel in distress is implying that women are somehow innately helpless and in need of rescuing, as well as having their love be a "prize" in a quest.
Extending this to "a female character can never be shown as weak or in trouble" is stupid.
Yeah that's clear overthinking. The issue isn't in daring to ever show a female character being in trouble, especially when "goblins kidnapped blacksmith's son and he's asking you to save him" would be functionally identical for the adventure.
31.10.2025 11:21 β π 2 π 0 π¬ 1 π 0Case #167834963 for why critical fumbles are horrible and you shouldn't have them in a game unless you do want to turn it into slapstick or dark comedy
31.10.2025 11:13 β π 1 π 0 π¬ 0 π 0Man I hope this is some satire that I'm not getting, because it's a picture perfect example of why I see modern social justice and especially identity politics as worthless dead ends that have above all else succeeded in granting fuel for far right to rally common people around their cause.
31.10.2025 11:09 β π 0 π 0 π¬ 0 π 0Sketch
#sketch #Artist #noai #mecha #flatbrush #krita #ArtistOnBluesky
by the time a 1st level character has a magical hover device or a trained super-pet... you're playing superheroes with a medieval coat of paint
and like I said, superheroes work perfectly fine for this type of characters
yeah you can always somehow justify it
I do not want to deal with this in a classical, low magic dungeon, that's why I said that other settings work
as part of a classical adventuring is also that you do not start as super-unique characters
Modern dungeon which is more of just rooms with setpiece fights could work, but also I despise this style of play
Also if you get into high magic settings with magical wheelchairs, that works but I hate settings where magic is just our irl tech but a bit weirder
Not in classical fantasy dungeon crawls
I could easily accommodate that for sci-fi, superheroes, urban fantasy, political fantasy
But not a dungeon where most of the challenges are indeed about physically getting across or around obstacles
A lot of it comes from bad GM advice which had people put a lot of effort into prep because they were expected to create an Oscar-worthy story
Whilst having no guidance and what actually to prep which meant a lot of it got wasted
That also happens to be a cause of a lot of railroading
I heard RPG combat being described as just "beating sacks of HP"
But Clockslop is way dumber and I like it
Stay with me:
A #TTRPG where all the player characters are cops 2 weeks from retirement, working a dangerous high profile case. Each has elaborate retirement plans, and a one liner for when they die. The case only gets solved when one player character is left alive, with the other players... 1/2
I've used monsters that are drawn to negative emotions
I don't like RWBY but that's definitely where I got the idea
Eh I buy stuff that I like, though generally I don't feel the need for any extras, I don't need the custom dice, boxed sets or whatever
On the other hand I also help in some fan game servers
unintended but an RPG I put together is getting trial by fire?
and might gain an ad-hoc travel system because of it
Evil space government from conquering the evil earth government
Welcome to Gundam
eh, I just made my own that's mostly UC and some 00
21.10.2025 21:51 β π 1 π 0 π¬ 1 π 0Sharing last 4? Yyy, lemme think
* Mecha Hack (mechas, duh)
* Girl by Moonlight (magical girls, also in mechas actually)
* The Velvet Book (Persona fan game)
* Public Access (analog horror)
Now I do believe that what rules a game has matters to a significant extent
But also rules don't define everything, no matter how much some game designers might wish they did
Yeah but that also shows that "what the game is" often just doesn't matter?
Like, going by what you're saying one could well assume it's just a pointless academic detail to bicker about with no bearing on actual play at the table
Also I think somebody mentioned it, core difference is that Monopoly is a set of rules and flavor has no impact, you could replace locations names with numbers and it works
RPGs are not nearly this clear in that regard
"be about" is generally a worthless statement when talking about fiction
"doesn't support" or something is clearer in RPGs
and in games you can do stuff that's not strictly supported, you can even make it the focus
You're a 4 guy startup and our company has both of their "IT guys" (not even actual IT) in the meeting
Spare me all the pseudo-agile and corporate organization word salad
Thankfully I didn't have to turn on the camera in today's meeting
Otherwise everyone else would see me retch the moment they started dropping corpo speak for no bloody reason
And I'm sure most of them will specifically say to not kick players when they're down unless that's the point of the game
They might be used to make situations more interesting, to hype up the villains, to do whatever, there is probably no single use that applies across all systems
Those mechanics can even be training wheels, developing habits for games without them
And for all your questions on how to use them... read the system? If it's written half-competently it'll specify what the purpose and intent of these currencies is
Once again, you CAN do it manually and for someone with a natural talent for it, maybe they are better off without anything interfering
But for people who can't, what, is your solution just "sucks to be you, either overwork yourself or never run a good game"?
People who are bad at managing pacing, also people who want to emulate specific genre but aren't good at it
Like, you seem to only split GMs into good and malicious, skipping over those who are inexperienced or want the game to be easy to run