I'd really like to try adding some melting or fracture effexts, but I'm not sure if I'll be able to make them work. If it doesn't turn out well, I'll explore some other ideas instead...
15.02.2026 14:44 β π 0 π 0 π¬ 0 π 0@ziye418.bsky.social
I'd really like to try adding some melting or fracture effexts, but I'm not sure if I'll be able to make them work. If it doesn't turn out well, I'll explore some other ideas instead...
15.02.2026 14:44 β π 0 π 0 π¬ 0 π 0I model some asset, and now putting the asset I found/model togther, to built the scene.
08.02.2026 14:39 β π 0 π 0 π¬ 0 π 0I also improved my layout
01.02.2026 14:44 β π 0 π 0 π¬ 0 π 0I found this asset on Fab that I really like, and I'm planning to use it to build the interactive objects for my project. As for blueprints, I currenlty only know the five types we learned in class, but I am currently looking for tutorials on youtube.
01.02.2026 14:32 β π 0 π 0 π¬ 0 π 0I've been seeing some wired black artifacts on certain meshes om my computer, espcially in shadowed areas. But when I bring the project to the school computers,everything looks fine. I'm wondering if this might be related to my graphics card...
25.01.2026 14:56 β π 2 π 0 π¬ 1 π 0I add the building and some trees, the next step will be water and more trees and sky and background
25.01.2026 14:49 β π 2 π 0 π¬ 1 π 0updates, andβ¦problems?
19.01.2026 18:32 β π 0 π 0 π¬ 0 π 0So i am now trying to fix the grass and cliff first. I was thinking about sculpting a cliff,but I guess I will continue to try with the cliff meshes first.
18.01.2026 14:56 β π 1 π 0 π¬ 0 π 0This is class 710's blockout. I sketched a simple concept art, and I want to eventually built this environment into a gostly, eerie Chinese-inspired horror scene. The atmosphere will be damp and heavy, with architectures hanging on the cliff, and a graden formed by dense, overgrown plants.
12.01.2026 02:28 β π 2 π 0 π¬ 0 π 0