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Xiexe

@xiexe.bsky.social

I am who I am

494 Followers  |  142 Following  |  68 Posts  |  Joined: 16.08.2023  |  2.381

Latest posts by xiexe.bsky.social on Bluesky

I donโ€™t know what to post about anymore.

Am I supposed to just ramble about my health anxiety or what?

19.08.2025 18:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Only if I can be the one giving them the unlocks for the 3 hour long unskippable loot box animation

19.08.2025 18:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I need unlockable avatar skins

19.08.2025 18:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

U just want to iron man gif me

03.03.2025 08:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Should I post on bsky actively or what

03.03.2025 07:09 โ€” ๐Ÿ‘ 21    ๐Ÿ” 0    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Not even going to calculate the time smh unrealistic 0/10

24.02.2025 22:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ping

24.02.2025 21:24 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Glad people are still enjoying my art.

01.02.2025 21:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Happy I didnโ€™t hold my breath.

13.12.2024 03:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Keep smoking the copium buddy maybe one day.

13.12.2024 03:47 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It just isnโ€™t a joking matter.

12.12.2024 06:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah, not breathing can be fatal.

12.12.2024 06:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s not a joke. Itโ€™s real.

12.12.2024 04:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Iโ€™m waiting, but Iโ€™m not going to hold my breath, otherwise I might die.

11.12.2024 17:24 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Whether or not you want to admit that is up to you, but I donโ€™t really feel like arguing about it so Iโ€™m going to stop responding after this.

You say trust, but keep in mind Iโ€™ve touched and used many a headset given that my primary occupation is VR Dev, so, trust. I know what Iโ€™m talking about.

02.12.2024 09:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

VR in general is a sensitive thing.

Light house tracking completely dies in the presence of anything reflective.

Even with non reflective play spaces, my index controllers randomly decide theyโ€™re a meter off and have to be covered and uncovered to reset.

These are global issues with VR.

02.12.2024 09:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Iโ€™m not denying that it can have issues occasionally, but a lot of the time issues you hear about often are also a vocal minority.

Thatโ€™s the nature of it - people are far more likely to complain if something is wrong than to comment if something is working smoothly.

02.12.2024 09:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I donโ€™t know if it ever got fixed. I pointed it out while I worked there, and even made a small patch for it because it bothered me so much, but I donโ€™t think that ever got accepted as a solution and merged to anything other than my branch. ๐Ÿคทโ€โ™‚๏ธ

02.12.2024 01:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s also worth noting that VRC specifically has issues with Quest controllers where the motion filtering for determining if a controller is โ€œoffโ€ is way too aggressive so it looks like your controllers are turning off or losing tracking if you sit too still.

This was or is a VRC issue though.

02.12.2024 01:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I get offset tracking rarely, but I also get that with index controllers using lighthouses, frequently even.

No tracking solution is going to be perfect unfortunately.

02.12.2024 01:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Aside from specifically VRChat issues that I think have yet to be addressed, I donโ€™t have any tracking problems with the quest pro controllers unless Iโ€™ve left them sitting on the desk for too long while working on something and then pick them back up. Sometimes it takes a second to reorient.

02.12.2024 01:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

They did not when I was using them.

My biggest complaint was the setup and the fact that they didnโ€™t have any way for me to be not in my room if thatโ€™s where I set them up.

Granted, itโ€™s been a few months, things mightโ€™ve changed. Iโ€™m not sure.

28.11.2024 23:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

They last 6-7 hours generally unless youโ€™re up dancing around like crazy at least in my experience.

It wasnโ€™t enough of a time loss for me to be bothered by it.

28.11.2024 23:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The ready time is the same other than a one time setup unless you change the location of your play space significantly.

The battery life is also roughly the same.

28.11.2024 20:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thatโ€™s okay, Valve can make a bad headset.

Someone will eventually make a not bad one. Iโ€™m tired of sipping the valve hmd copium anywaysโ€ฆ

28.11.2024 19:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

WMR was dead on arrival and nobody should have bought into it.

SteamVR barely even supported it, to the point that supporting its input schema was nearly impossible for app developers

28.11.2024 16:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The setup requires doing a silly up down scan of your room from 4 directions while standing and then another 4 directions while sitting in the same spot.

It takes about 15-20 minutes to do, and is quite annoying.

If they tracked and realtime mapped like the QPro, theyโ€™d be basically perfect.

28.11.2024 15:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

After I was fired? Havenโ€™t been online.

Before that? Often enough to know they work well enough. The only issue was the setup process which I think still sucks, but itโ€™s a one time thing so meh.

28.11.2024 15:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

When I use full body yes

28.11.2024 08:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Err, maybe it was vive ultimate not ultra

27.11.2024 23:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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