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Pavel Elagin

@paberu.bsky.social

Concept Artist / sometimes Environment Art Generalist Currently: Knights of Guinevere Prev: Towerborne, Legend of Vox Machina https://www.pelagin.art/

146 Followers  |  333 Following  |  7 Posts  |  Joined: 21.07.2023
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Posts by Pavel Elagin (@paberu.bsky.social)

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Pavel Elagin, Lighting Demo Reel This is "Pavel Elagin, Lighting Demo Reel" by paberu on Vimeo, the home for high quality videos and the people who love them.

Towerborne is out! I spent the last 4 years on this project. I feel very fortunate to have been part of such an amazing Env Team, we made some really cool stuff! Unfortunately most of us are now also looking for work =/

Anyway, I want to share my first ever Lighting Demo Reel!
vimeo.com/1154964572

27.02.2026 16:39 β€” πŸ‘ 10    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1
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πŸ’šπŸ’šπŸ’š #KnightsOfGuinevere

16.02.2026 03:50 β€” πŸ‘ 2346    πŸ” 602    πŸ’¬ 9    πŸ“Œ 1
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Knights of Guinevere Announcement Trailer Colorscripts and Backgrounds Layout and BG Paint.
Storyboards by Dana Terrace I just painted them in. Adam Smith our editor designed the initial KOG Park Planet logo and I took it to final polish.

14.02.2026 05:39 β€” πŸ‘ 351    πŸ” 61    πŸ’¬ 1    πŸ“Œ 0
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Absolutely surreal moment to see this as a real item πŸ˜­πŸ’™ I got to do the cover art for the KOG Pilot art book !
#KnightsofGuinevere #KOG

13.02.2026 20:29 β€” πŸ‘ 1284    πŸ” 256    πŸ’¬ 13    πŸ“Œ 7
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πŸš¨β€˜Knights of Guinevere’ has officially been greenlit at Glitch Productions.

Their first 2D animated show is now in full production for the first season.

13.02.2026 20:12 β€” πŸ‘ 7657    πŸ” 2335    πŸ’¬ 57    πŸ“Œ 215
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It's official KOG is greenlit! Can't wait for you all to see what the team has been cooking up! #KnightsofGuinevere #KOG #Glitch #glitchproductions

13.02.2026 20:09 β€” πŸ‘ 4835    πŸ” 1276    πŸ’¬ 21    πŸ“Œ 23
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Lisa Fleck Lisa Fleck's online art portfolio showcasing props and environments from games such as Guild Wars 2 and Gigantic

Hi everyone! Unfortunately my last day at Stoic is today, Friday the 13th (πŸ‘») I’m seeking a new role and would appreciate your support. Please share with your network if you've enjoyed my work!

Check out my portfolio here for my latest updates:
lisafleckcg.com

13.02.2026 20:22 β€” πŸ‘ 14    πŸ” 11    πŸ’¬ 3    πŸ“Œ 1
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re-uploading some older work, this one was a commission for @amberbladejones.bsky.social

#painting

28.01.2026 07:13 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

You’ve captured the scale here so well Alex! Huge Xeelee sequence fan here (flux and raft novels especially).

18.01.2026 16:48 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸ‘€ Nadia! Wow, hello! It's been a very long time. Glad to see you on here too πŸ‘‹

I still frequently think about those Thursday studio lunches haha.

15.01.2026 06:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you!

15.01.2026 03:13 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I’m an illustrator that just happens to work as background designer in 2d animation industryπŸŽ¨πŸŒ†
#portfolioday

14.01.2026 04:00 β€” πŸ‘ 161    πŸ” 34    πŸ’¬ 1    πŸ“Œ 0
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Videogame concept artist that primarily works in 2D animation these days. #portfolioday

14.01.2026 03:49 β€” πŸ‘ 542    πŸ” 119    πŸ’¬ 7    πŸ“Œ 0
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Hi #PortfolioDay!

I'm Pavel, an environment art generalist. I've been working on Towerborne (Feb 26!) for the past 4 years. I love painting vivid locations, but also helping out with modelling, set dressing and lighting.

🏑 : pelagin.art
πŸ“« : pelagin.art@gmail.com

14.01.2026 01:01 β€” πŸ‘ 105    πŸ” 29    πŸ’¬ 2    πŸ“Œ 0
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Hi I'm Pavel! I am primarily a concept artist and environment art generalist, I've also worked in animation (both bg paint and feature).

Hopefully I'm not too late to #PortfolioDay

16.10.2025 04:58 β€” πŸ‘ 102    πŸ” 21    πŸ’¬ 0    πŸ“Œ 0
Center text: "TOWERBORNE"; Four characters stride towards the viewer. Left to right: A character in barbarian gear wearing a giant skull, carrying two daggers; a character with large barrel-like gauntlets; a character in a helmet carrying a sword and shield; a character in full plate armor, a large metal war club resting on their shoulder. There is a large tower in the distance, half-timbered houses and waterwheels attached to its exterior, a large windmill atop, and a large bell inside the windmill. In the foreground, two small creatures hide among grass, broken/abandoned machinery, and discarded weapons. There's some clouds in a big circle, maybe some trees and hills and whatnot, probably some stuff hidden in there that I forgot about idk, I made this a minute ago.

Center text: "TOWERBORNE"; Four characters stride towards the viewer. Left to right: A character in barbarian gear wearing a giant skull, carrying two daggers; a character with large barrel-like gauntlets; a character in a helmet carrying a sword and shield; a character in full plate armor, a large metal war club resting on their shoulder. There is a large tower in the distance, half-timbered houses and waterwheels attached to its exterior, a large windmill atop, and a large bell inside the windmill. In the foreground, two small creatures hide among grass, broken/abandoned machinery, and discarded weapons. There's some clouds in a big circle, maybe some trees and hills and whatnot, probably some stuff hidden in there that I forgot about idk, I made this a minute ago.

The same four characters striding towards the viewer. Left to right: A character in barbarian gear wearing a giant skull, carrying two daggers; a character with large barrel-like gauntlets; a character in a helmet carrying a sword and shield; a character in full plate armor, a large metal warclub resting on their shoulder.

The characters, despite taking up much less of the frame than the surrounding environment, are way more complicated than the rocks and trees, on account of being humans with anatomy and facial expressions and whatnot.

The same four characters striding towards the viewer. Left to right: A character in barbarian gear wearing a giant skull, carrying two daggers; a character with large barrel-like gauntlets; a character in a helmet carrying a sword and shield; a character in full plate armor, a large metal warclub resting on their shoulder. The characters, despite taking up much less of the frame than the surrounding environment, are way more complicated than the rocks and trees, on account of being humans with anatomy and facial expressions and whatnot.

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Towerborne, the game I've been doing environment art for, had its Game Preview launch on Game Pass yesterday. They gave me the privilege of painting up some alternate key art for it

Not just the rocks and trees even, they let this environment guy draw the folks and hands and faces and everything πŸ’¦

30.04.2025 19:35 β€” πŸ‘ 31    πŸ” 9    πŸ’¬ 2    πŸ“Œ 0