the video quality is kind of nuked on bluesky unfortunately but there's a better quality post on the online hell simulator (twitter)
16.03.2025 02:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@joyfulruin.bsky.social
i play puppet characters a lot
the video quality is kind of nuked on bluesky unfortunately but there's a better quality post on the online hell simulator (twitter)
16.03.2025 02:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#GGST #GGST_JC way out nowhere / take me out there
16.03.2025 01:19 โ ๐ 10 ๐ 3 ๐ฌ 1 ๐ 0dopros
15.02.2025 21:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0captain untitled risk of rain fighting game my beloved
26.11.2024 06:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0cabbit
25.11.2024 07:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0your favorite weapon is what now
25.11.2024 07:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#GGST #GGST_JC arcsystemworks? no it doesnt!
22.11.2024 03:36 โ ๐ 28 ๐ 0 ๐ฌ 1 ๐ 0#GGST #GGST_ZA In situations where you are too far to get c.S but not advantageous enough to get f.S, such as in a situation like this against FD, 5K > 66BRC > c.S > 214H > f.S > 236X is also a good option to reset pressure, however costs slightly more meter than FPRC.
31.10.2024 18:20 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0#GGST #GGST_ZA Due to the increased attack level on f.S, this is now doable gapless off f.S as well as 5H, although the window is tighter. Nice considering we will likely want to be using this a lot more this patch after the sun void nerfs.
31.10.2024 17:49 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0i can play literally perfectly the whole round and then they yrc and I lose because I'm in garuda pressure now and I have to win 10 interactions to return to neutral in his best spacing
29.10.2024 04:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0pot builds meter like a battery and wins the game once he has it and has some of the most insane pokes ive ever seen in my life. someone explain to me how this character is bad and what his weaknesses are without just saying he struggles on defense because he does not
29.10.2024 04:15 โ ๐ 3 ๐ 0 ๐ฌ 2 ๐ 0they better nuke that buttons frame data i swear to god
24.10.2024 00:42 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Ram for some fucking reason
23.10.2024 19:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0we were going even and then we got disconnected because strive netcode is awesome
22.10.2024 16:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0what the fuck
22.10.2024 05:38 โ ๐ 11 ๐ 1 ๐ฌ 1 ๐ 0I'll probably post some of the wacky combo routes here as well later
21.10.2024 15:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Alright I think I have most of my actually useful stuff that I've put on twitter on here now. I prefer having it on the bug app simply because people don't have to log in to browse it, and i'm also hoping that me dumping all my stuff here will help establish bluesky as a good resource for fg stuff
21.10.2024 15:26 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0#GGST #GGST_ZA Short example of running strike throw by pushing the opponent past eddie's hitbox during sandwich pressure to make him whiff and then going for a tick throw where you usually couldn't. I find this works best with frog but it is also possible with drills.
21.10.2024 14:22 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0#GGST_ZA concept 50/50 thing, not very viable since unsummon resets give you better mix anyway but I wanted to see what else might be good to cancel ]K[ into aside from unsummon here
21.10.2024 14:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#GGST #GGST_ZA example of possible uses of frog for oki after unsummon route instead of drills
21.10.2024 14:17 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0#GGST #GGST_ZA Doing sun void to extend pressure post wallbreak is very meter inefficient due to its long tension penalty, wasting the tension bonus positive bonus gives you. To get around this it may be better to unsummon using BRC or FPRC, which can be made gapless! Example clip has gaps though
21.10.2024 14:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 2I don't think this is very good though; probably not worth the meter
21.10.2024 14:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#GGST #GGST_JC 5H RRC triple overhead mix that only works if they're crouching on 5H, but you can react to them stand blocking and simply not do it. Gapless. Best done with a servant out so you can follow up with 214K after the j.P. You can also go for empty low, but it's weaker. Neat concept
21.10.2024 14:12 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0#GGST #GGST_JC Corner bomb blockstring/pressure reset off throw I was experimenting with. DP safe meaty, highly resistant to FD, and can be made fully gapless. Maybe good to build meter before S/H Cheer?
21.10.2024 14:09 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0#GGST #GGST_JC Most people are aware of the 2D > c.S& > 236K& > 214K OTG combo, and that it can work off corner throw with a servant already out, but it doesn't seem to be common knowledge that throw > 236P > 2P& lets you do it without a preexisting servant.
21.10.2024 14:07 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0#GGST #GGST_JC After a charged WA HKD reset, instead of going for DYM you can attempt a much higher reward gapless bomb mix-up which you can safejump into. If they FD, run up 5K instead of c.S works just as well for the mixup. Low variant is c.S > 2K. Also this is manually timed.
21.10.2024 14:05 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0#GGST #GGST_JC 236D > 236[P] > 236236H > 2K is a 1 f frametrap, 2P is gapless but it's harder to get stuff off of it especially against FD. After 2K you can do 236K or 214K (2D pushes them too far to follow up)
21.10.2024 14:04 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0#GGST #GGST_JC Doing 5H&(whiff) into 214H is +3 and spaced out of 3 frame mash button range, allowing you to frametrap with 2K into running bomb mix/resets. Weak to FD as if they FD you must either use meter or do something like microdash 5K which will only clash with 5 frames.
21.10.2024 14:03 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0#GGST #GGST_JC Finally, the throw mix. You'll need a slight run up but if done well you get to combo off it. Also, if they throw tech or backdash, they're forced to block the bomb which may allow you to keep pressure! However, do note that throw becomes much less consistent with FD. (5/5)
21.10.2024 13:58 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0#GGST #GGST_JC Low mixup. Also plus and also comboable. Normally delay 2D would be better but it usually results in hitting yourself with bomb due to the forward movement (4/5)
21.10.2024 13:56 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0