KnightGuy visual update. #gamedev #indiedev #teleboy
22.01.2025 04:27 — 👍 19 🔁 3 💬 2 📌 0@terrytheteleboy.bsky.social
I'm making a platformer about a transforming television child. Imagine if Megaman and Sonic had a lovechild while Mario watched sheepishly in the corner...anyway, it's still a whiles away so this is basically a progress log for now.
KnightGuy visual update. #gamedev #indiedev #teleboy
22.01.2025 04:27 — 👍 19 🔁 3 💬 2 📌 0The lack of a bookmark feature is a real oversite. 😵
19.01.2025 01:09 — 👍 1 🔁 0 💬 0 📌 0Knight Guy - an entertainment bot created to perform at a medieval themed amusement park. Usually docile, after joining the robot rebellion has become a menace to society. #gamedev #indiedev #teleboy
18.01.2025 06:28 — 👍 6 🔁 1 💬 0 📌 0Boss fight now includes new sound effects, hit vfx, a health bar for the boss and a nifty kill animation. I use more of Teleboy's projectile attack (Remote Control) and short range melee attack (Pixel Punch). Certain attacks can link together for more damage! #indiedev #gamedev #bossfight #teleboy
14.01.2025 21:40 — 👍 12 🔁 2 💬 0 📌 0Been making a lot of good programming and VFX progress lately, but since this is a solo dev effort I can feel the burnout setting in. Good time to switch to the artistic side of things with more 3d asset creations (or just practicing 3d art in general).
10.01.2025 01:02 — 👍 0 🔁 0 💬 0 📌 0😢ok....
07.01.2025 22:53 — 👍 0 🔁 0 💬 0 📌 0Ooh this might make a good reference for boss explosions! 😮
02.01.2025 01:06 — 👍 0 🔁 0 💬 0 📌 0
Pokemon Stadium's animations are a big inspiration.
As for the jumping, it's more like "launching" since you only need to tap the dpad + launch buttons to get that burst of momentum. It's less about direct control like most platformers and more like manipulating your momentum.
Thanks! I'm sure you can appreciate the art of tiny things fighting big things 😄
31.12.2024 19:14 — 👍 1 🔁 0 💬 1 📌 0Thanks! I'm hoping the mid-air movement options are balanced by having to keep boost mode up (which can be spent to activate a double jump at any time).
31.12.2024 05:08 — 👍 0 🔁 0 💬 0 📌 0It does feel like I'm going crazy seeing people treat yellow paint as an all or nothing solution. I'm getting a sense of frustration with the audience that goes deeper than the paint.
31.12.2024 03:31 — 👍 0 🔁 0 💬 0 📌 0I wouldn't call putting yellow paint on everything interactable crafty.
30.12.2024 22:08 — 👍 0 🔁 0 💬 0 📌 0State machines are up and running so I'm testing out a boss fight ideas using a scaled up regular enemy. Dealing damage quickly is trickier than it looks! #gamedev #terrytheteleboy #indiedev
30.12.2024 21:36 — 👍 17 🔁 3 💬 2 📌 0FINALLY!!!
16.12.2024 02:57 — 👍 2 🔁 0 💬 0 📌 0Stopping everything to properly organize my player code into a finite state machine...I didn't think I would get this far to need it lol
15.12.2024 18:55 — 👍 0 🔁 0 💬 0 📌 0yeah but that was a time when the internet was divided into smaller, tight knit communities that could properly regulate themselves and weren't tasked with providing the entire human population a place to post messages
15.12.2024 02:48 — 👍 4 🔁 0 💬 2 📌 0Some people aren't built for making dozens of tiny disposable nothing projects. As in, if it's not this project that's taking years, it'll be nothing at all. Just a different way of being.
14.12.2024 18:28 — 👍 0 🔁 0 💬 0 📌 0An example of the combo system in Teleboy. String together attacks or enemy kills to increase the score of your individual kills, get bonus points and increase your super move meter. #gamedev #indiedev #teleboy
04.12.2024 02:48 — 👍 9 🔁 1 💬 0 📌 0the presentation is bold and satisfying, love it!
29.11.2024 00:11 — 👍 1 🔁 0 💬 0 📌 0Here's the latest gameplay video I have of the Teleboy prototype, it's finally starting to gain an identity as a megaman/mario/sonic inspired arcade-y platformer. The scoring system is still fairly shallow now but I'd like levels to be very replayable and full of goodies to find. #indiedev #gamedev
29.11.2024 00:02 — 👍 9 🔁 1 💬 1 📌 1