The more I play, the more I realize stuff and go like "wow this is cool, I didn't know about this ... why didn't they tell me?"
Skull & Bones isn't an outstanding experience, sure, but it's a rare case of a game that feels both overwhelming and hollow (but actually isn't).
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Even sandbox games have to meticulously plan out how they distribute content, how the player will learn what action or item does what, understand their goal and how to achieve them.
The many quests of SB are a band-aid, but the core issue is the lack of structure.
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
When there are this many options available and you're not sure what the paths lead to, players will naturally resort to following the path of least (cognitive) resistance and ignore the rest.
This can't be fixed by removing quests entirely either, this huge mass of content would still be confusing.
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Meanwhile, SB has so many game loops that aren't exposed or straight-up confusing. So everything you're doing is hoarding on quests and following the markers.
I understand the need to keep things open and not force players into a scripted path, but ironically it decreases the sense of agency.
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Classic Ubi formula open world would have you playing a main story that gradually unlocks and teaches side activities & rewards, giving meaning to what you're doing.
It teases you enticing rewards and showcases difficult challenges that motivate you to keep upgrading. Objective, challenge, reward.
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Skull & Bones isn't meant to be a challenging game, but it has more depth than other open-worlds and is interesting to study because it exemplifies what happens when a game lacks a proper spine.
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
But what do I spend my money on? I don't know really. Should I explore the world, is there something to find? Not sure. What is the levelling doing, what upgrade should I get? No idea.
Playing after a year of post-launch additions certainly makes the thing harder to grasp, but still.
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
But you come into the game, and all of this depth and complexity is not introduced gradually, not made interesting and valuable to you, which leaves you extremely confused. What am I supposed to do?
Guess I'm going to follow one of the dozens of quests I have in my log and gain money?
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I thought it'd be like Anthem, a shallow experience that spreads the jam veeeeery thin to keep you replaying again and again the same thing with artificial pretexts.
Instead, there's a ton of things going on with factions, characters, loot, crafting, quests, ships, combat depth, economy, and more
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Setting aside that it's not the swashbuckling adventure game people wanted, it could be a great ship-based Destiny-like with enjoyable combat, loot & exploration. It should be. And somehow it is, I got strangely addicted to it.
But it could be so much better presented that it's almost infuriating.
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I've been playing Skull & Bones a lot lately for... huh... research... and I've never seen anything like it.
There are so many mechanics, so much content, but the game doesn't seem at all interested in onboarding the player. Everything is just ... overwhelming?
14.07.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Jโavais suivi GameDevTv cโรฉtait super, et le gars qui sโappelle Grant a une chaรฎne YouTube avec plein de tutos aussi
04.07.2025 21:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
What do you mean ยซย unlockslopย ยป?
04.06.2025 17:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Bruhh
04.06.2025 17:21 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
LinkedIn influencers are unironically sharing this advice all day long, using Clair Obscur and Balatro as proofs that the strategy 100% work
01.06.2025 08:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Publishers who wonโt trust the process/canโt project themselves.
ยซย What if itโs not fun tho? Or repetitive? Or it looks bad???ย ยป
Weeeeell itโs obviously not our goal but if the project doesnโt hit the quality target, weโll iterate. We have regular milestones and feedback sessions planned anyway
31.05.2025 16:27 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
28.05.2025 20:15 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Not saying thereโs no luck involved but I am yet to see one of those games that failed *despite* doing the same things a similar successful one did. Usually boils down to: the gameโs quality just wasnโt as good/catchy/replayable (and thatโs the difficult part)
21.05.2025 10:40 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
The game works much better than I anticipated, and all I can think about is that I have to redo all my plans for the studio nowโฆ
17.05.2025 15:46 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Oui tout ร fait ๐
16.05.2025 12:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Hello et merci pour le segment sur Drop Duchy! On est pas tous ร Montreuil car on a un studio principalement en tรฉlรฉtravail mais moi jโy suis en tous cas et je serai dispo pour parler du jeu, les inspirations, les challenges, etc!
11.05.2025 10:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Itโs definitely inspired by board games that I love (MyCity, Cartographers, Carcassonne, etc.) but it started as a video game from the get go because thatโs more convenient to iterate and playtest. Might make a board game out of it eventually, Iโd love it
11.05.2025 10:08 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0
Even if I'm not fond of the concept of noting games, I've got to admit that waking up to this makes me proud
www.metacritic.com/game/drop-du...
06.05.2025 08:13 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
Drop Duchy is now AVAILABLE on Steam!
๐งฉ build your duchy piece by piece
โ๏ธ rally your forces and storm through fierce armies
๐ customize your deck with +110 unique (unlockable) cards
๐ enjoy endless replayability in this hybrid rogue-lite game
๐ store.steampowered.com/app/2525310/...
05.05.2025 15:01 โ ๐ 43 ๐ 26 ๐ฌ 5 ๐ 5
But anyway, I guess Iโm not the target audience for the game since most players who like it are drawn towards the meta puzzles and feel like itโs good that the roguelite part is toned down as you progress.
27.04.2025 10:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Itโs as if Balatro meta-progression wasnโt unlocking jokers to explore new synergies but just gave you larger hand size, discards, or removed the 2s out of the starting deck.
27.04.2025 10:11 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Really feels like the creator didnโt know how to expand on this base gameplay and changed its focus towards classic escape game, which is a shame because I feel like the surface was barely scratched in terms of ยซย buildย ยป synergies. The few that exists in the game are good, but they get old fast
27.04.2025 10:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The reward for solving those puzzles (that get increasingly luck-dependent as you progress) become some increased stats that donโt make the exploration gameplay more strategic or deep, just straight up easier. Youโre not getting rewarded with more challenges but new ways to soften that parts.
27.04.2025 09:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I just donโt understand why the game isnโt interested in doing more of that ยซย board gameย ยป and shifts its focus toward simple pointโnโclick puzzles that require that item + that item or making basic deductions (one problem in some room, one obvious hint in another)
27.04.2025 09:44 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Rรฉdaction en vacances, on revient en septembre.
Le mรฉdia qui plie et dรฉplie le jeu vidรฉoโฆ et aussi d'autres trucs. Possรฉdรฉ par ses journalistes (SCOP), financรฉ par son public (Patreon) !
๐ช http://patreon.com/OrigamiMedia
๐ https://www.origami.ng/
1, 2, impostor my shoe.
3, 4, innersloth at the door
5, 6, programmer with sticks
๐ฎ The great video game professional gathering in France
Event organized by @game-in.org and SNJV
๐ https://linktr.ee/gamecampfrance
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
Animal ร sang froid et moustachu | Communication Manager @Dotemu | Mes publications nโengagent que moi / views are my own
Bon et bien on va tenter ici aussi hein ?
Senior Brand Manager @ Dotemu // Cinรฉquiz, pizzas et plus encore.
Official account of Dotemu (not DotEmu) | We revive retro gems | Our indie publishing division: @thearcadecrew.bsky.social
Founded by @dotemu.bsky.social | We publish awesome indie gems ๐
Edutainment for Active Toddlers
Young studio from Montpellier in France.
We create games with original twists
Currently working on our first project, news are coming soon!
Making a cozy platformer set in a desktop universe
assoupi.com
https://store.steampowered.com/app/1521360/MainFrames/
Game design at Ubisoft (Sabacc on SWO)
Video guy on Youtube (Scinema)
Also here: jbsiraudin.github.io
Game designer ๐ค
โ๏ธ I made En Garde! the swashbuckler action game
http://bit.ly/EnGardeSteam
๐ฅ With Fireplace Games
Gameplay Architect.
Watchdogs 1, 2, Lรฉgion. Beyond Good and Evil 2. Unannounced Project
www.artificialstupidities.com
โReal stupidity beats artificial intelligence every time.โ
Sir Terry Pratchett
We make games like we make food. With a lot of love. Latest game Haven โจ. Previously: Furi, Squids Odyssey, Combo Crew.
https://thegamebakers.carrd.co/
Avid music adept | SF enthusiast | Sports when possible
Designer in the video game industry
I'm Julien Moya, co-founder and creative director of Rundisc
๐น Indie game studio from France
โ We made http://chantsofsennaar.com
๐ฃ Now on PC/Switch/PS4/XboxOne
I make games! Working on SOL CESTO ๐
Early Access, May 27 โถ https://store.steampowered.com/app/2738490
Previous: Larcin Lazer, Buissons, Un Pas Fragile
Key Art artist and Visdev for independent video games.
Now first time solo dev ๐คญ
She/Her
๐ท http://instagram.com/garancer/
โ๏ธ artstation.com/garancer
โ๏ธ garanceroyere@gmail.com