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JB Oger

@jboger.bsky.social

Founder & Game Director Sleepy Mill Studio Working on Drop Duchy, coming to Steam in 2025!

31 Followers  |  26 Following  |  40 Posts  |  Joined: 20.11.2024  |  2.5542

Latest posts by jboger.bsky.social on Bluesky

The more I play, the more I realize stuff and go like "wow this is cool, I didn't know about this ... why didn't they tell me?"

Skull & Bones isn't an outstanding experience, sure, but it's a rare case of a game that feels both overwhelming and hollow (but actually isn't).

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Even sandbox games have to meticulously plan out how they distribute content, how the player will learn what action or item does what, understand their goal and how to achieve them.

The many quests of SB are a band-aid, but the core issue is the lack of structure.

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

When there are this many options available and you're not sure what the paths lead to, players will naturally resort to following the path of least (cognitive) resistance and ignore the rest.

This can't be fixed by removing quests entirely either, this huge mass of content would still be confusing.

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Meanwhile, SB has so many game loops that aren't exposed or straight-up confusing. So everything you're doing is hoarding on quests and following the markers.

I understand the need to keep things open and not force players into a scripted path, but ironically it decreases the sense of agency.

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Classic Ubi formula open world would have you playing a main story that gradually unlocks and teaches side activities & rewards, giving meaning to what you're doing.

It teases you enticing rewards and showcases difficult challenges that motivate you to keep upgrading. Objective, challenge, reward.

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Skull & Bones isn't meant to be a challenging game, but it has more depth than other open-worlds and is interesting to study because it exemplifies what happens when a game lacks a proper spine.

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

But what do I spend my money on? I don't know really. Should I explore the world, is there something to find? Not sure. What is the levelling doing, what upgrade should I get? No idea.

Playing after a year of post-launch additions certainly makes the thing harder to grasp, but still.

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

But you come into the game, and all of this depth and complexity is not introduced gradually, not made interesting and valuable to you, which leaves you extremely confused. What am I supposed to do?

Guess I'm going to follow one of the dozens of quests I have in my log and gain money?

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I thought it'd be like Anthem, a shallow experience that spreads the jam veeeeery thin to keep you replaying again and again the same thing with artificial pretexts.

Instead, there's a ton of things going on with factions, characters, loot, crafting, quests, ships, combat depth, economy, and more

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Setting aside that it's not the swashbuckling adventure game people wanted, it could be a great ship-based Destiny-like with enjoyable combat, loot & exploration. It should be. And somehow it is, I got strangely addicted to it.

But it could be so much better presented that it's almost infuriating.

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've been playing Skull & Bones a lot lately for... huh... research... and I've never seen anything like it.

There are so many mechanics, so much content, but the game doesn't seem at all interested in onboarding the player. Everything is just ... overwhelming?

14.07.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Blender Environment Artist: Create Your Own 3D Game Worlds Learn Blender 3.1. Create 3D Assets For Video Games And Make Unique Environments

Jโ€™avais fait lui mais cโ€™est similaire www.gamedev.tv/courses/blen...

05.07.2025 12:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Jโ€™avais suivi GameDevTv cโ€™รฉtait super, et le gars qui sโ€™appelle Grant a une chaรฎne YouTube avec plein de tutos aussi

04.07.2025 21:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What do you mean ยซย unlockslopย ยป?

04.06.2025 17:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Bruhh

04.06.2025 17:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

LinkedIn influencers are unironically sharing this advice all day long, using Clair Obscur and Balatro as proofs that the strategy 100% work

01.06.2025 08:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Publishers who wonโ€™t trust the process/canโ€™t project themselves.

ยซย What if itโ€™s not fun tho? Or repetitive? Or it looks bad???ย ยป

Weeeeell itโ€™s obviously not our goal but if the project doesnโ€™t hit the quality target, weโ€™ll iterate. We have regular milestones and feedback sessions planned anyway

31.05.2025 16:27 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
28.05.2025 20:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not saying thereโ€™s no luck involved but I am yet to see one of those games that failed *despite* doing the same things a similar successful one did. Usually boils down to: the gameโ€™s quality just wasnโ€™t as good/catchy/replayable (and thatโ€™s the difficult part)

21.05.2025 10:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The game works much better than I anticipated, and all I can think about is that I have to redo all my plans for the studio nowโ€ฆ

17.05.2025 15:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oui tout ร  fait ๐Ÿ‘‹

16.05.2025 12:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hello et merci pour le segment sur Drop Duchy! On est pas tous ร  Montreuil car on a un studio principalement en tรฉlรฉtravail mais moi jโ€™y suis en tous cas et je serai dispo pour parler du jeu, les inspirations, les challenges, etc!

11.05.2025 10:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s definitely inspired by board games that I love (MyCity, Cartographers, Carcassonne, etc.) but it started as a video game from the get go because thatโ€™s more convenient to iterate and playtest. Might make a board game out of it eventually, Iโ€™d love it

11.05.2025 10:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Even if I'm not fond of the concept of noting games, I've got to admit that waking up to this makes me proud
www.metacritic.com/game/drop-du...

06.05.2025 08:13 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Drop Duchy is now AVAILABLE on Steam!

๐Ÿงฉ build your duchy piece by piece
โš”๏ธ rally your forces and storm through fierce armies
๐Ÿƒ customize your deck with +110 unique (unlockable) cards
๐Ÿ” enjoy endless replayability in this hybrid rogue-lite game

๐Ÿ”— store.steampowered.com/app/2525310/...

05.05.2025 15:01 โ€” ๐Ÿ‘ 43    ๐Ÿ” 26    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 5

But anyway, I guess Iโ€™m not the target audience for the game since most players who like it are drawn towards the meta puzzles and feel like itโ€™s good that the roguelite part is toned down as you progress.

27.04.2025 10:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s as if Balatro meta-progression wasnโ€™t unlocking jokers to explore new synergies but just gave you larger hand size, discards, or removed the 2s out of the starting deck.

27.04.2025 10:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Really feels like the creator didnโ€™t know how to expand on this base gameplay and changed its focus towards classic escape game, which is a shame because I feel like the surface was barely scratched in terms of ยซย buildย ยป synergies. The few that exists in the game are good, but they get old fast

27.04.2025 10:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The reward for solving those puzzles (that get increasingly luck-dependent as you progress) become some increased stats that donโ€™t make the exploration gameplay more strategic or deep, just straight up easier. Youโ€™re not getting rewarded with more challenges but new ways to soften that parts.

27.04.2025 09:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I just donโ€™t understand why the game isnโ€™t interested in doing more of that ยซย board gameย ยป and shifts its focus toward simple pointโ€™nโ€™click puzzles that require that item + that item or making basic deductions (one problem in some room, one obvious hint in another)

27.04.2025 09:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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