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Eric Smolikowski

@esmolikowski.bsky.social

Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.

95 Followers  |  62 Following  |  27 Posts  |  Joined: 28.11.2024  |  1.77

Latest posts by esmolikowski.bsky.social on Bluesky

A lot of us software engineers, and probably more so in the game industry but not only, are on the spectrum. And many never got diagnosed.

17.04.2025 04:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We use sentry for crash reporting and splunk for telemetry. Though we’re still at its inception as the logistics are a bit complicated for the stuff we do (theme parks).

26.02.2025 13:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And now Zuck is planning to layoff 5% of the workforce, and later replace midlevel engineers with AI? This is not gonna end well…

16.01.2025 02:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sometimes I feel like we’re living in another dimension. Things are really going side ways… or upside down, not sure!

12.01.2025 04:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Even though I don’t have a lot of time (lots of meetings, lots of follow ups to do, lots of admin work to push the project along) I try to code from time to time but much of my time gets spent in testing… I didn’t realize how much time I spent testing until I didn’t have enough :)

06.01.2025 04:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Super cool. Totally demoscene worthy! Reminds me of the cube with plasma animation in second reality.

03.01.2025 15:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Something’s going on with the production of the next Spiderverse movie. At the end of across the Spiderverse, it said the next installment et would be released last March, but no new update, no new trailer… feels something is not going well.

01.01.2025 23:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You can always deploy a pyinstaller version which turns your script into a standalone app.

25.12.2024 00:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Man that sounds like a cool gig. I’d totally apply, and would be awesome to work with you and the team Tobias!! But can’t do the UK. I might talk to the wife nonetheless.

23.12.2024 18:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I use PySide. Quite effective.

23.12.2024 04:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I’m thinking it would work pretty well for somewhat generic assets like trees, shrub, rocks, terrain textures etc… we already used tweaked procedural textures/models. I just see GenAI be an extension of that.

12.12.2024 02:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

100% but I wonder if GenAI art would work if you train your model with IP content prebuilt by your artist. That would make art generated by AI just be a variation/derivative from original art with minimal impact to AD.

12.12.2024 02:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This has gotten much worse over time. So much performance left on the table. But in the end it doesn’t matter as much. Can be fixed with content.

11.12.2024 20:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I find it interesting how many people seem to underestimate the power of shipping. I find shipping extremely hard and requires lots of discipline. But I know many people who worked on shipped products, but never actually shipped them, and underestimate the work that goes into making that happen.

11.12.2024 02:29 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Finally watched the first episode of Skeleton Crew and it was really good. Congratulations to my friends and colleagues at Lucasfilm and ILM !!

09.12.2024 01:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think that’s a source of complaint, because you’d end up in a situation where you couldn’t ship your game even at a lower performance like you did on Xenon.

08.12.2024 02:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is a great post Jaymin, but I’m not sure it sells the SPUs as not being as hard to program as the press made it sound. In fact, in many place in your post you say β€˜doing x was hard’ like your texture tiling problem, and having to rethink the algorithm.

08.12.2024 02:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It’s a difficult debate. Both should be able to deliver a high quality product. The main difference would be on scope. An indie game will not deliver the same as AAA, but they also do not charge the same…

03.12.2024 13:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Congratulations @sonyplaystation.bsky.social for your 30th anniversary! Super excited I was able to be part of your life and contributed a little bit to your growth!

03.12.2024 05:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Watched the John Williams documentary on Disney+ tonight with the family. Very inspiring and somewhat sad to realize this craft is getting valued less and less with the digital era.

01.12.2024 04:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

One of my favorite things about Florida is the reptiles. So much fun finding snakes in the neighborhood and looking go alligators and lizards/skinks. Found so many varieties it’s great!

01.12.2024 03:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I should rephrase. Asset tracker tool -> robust asset tracker! And I’m just thinking of the 3D production. I’m totally omitting the pre-production concepting of said assets. Yet those are so critical to understand the life of the asset.

30.11.2024 23:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s so complicated to write an asset tracker tool. There are so many use cases and corner cases. Between tracking source assets, runtime assets, assets built in the game editor, assets built in Maya/substance. Not even mentioning designer and audio assets.

30.11.2024 23:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Went to see Moana2 with the family today. It was good, but not as good as the first one. Rendering and animation is flawless as usual. But story was not as tight.

30.11.2024 20:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m looking forward to Blackwell when it comes out. Biggest benefit for us is PCIe 5 support. When talking about multi-GPU, bandwidth is our biggest bottleneck.

29.11.2024 01:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Very impressive! Great work over the last 2 years to refactor and optimize the engine.

29.11.2024 01:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Joined blue sky under the wife’s pressure, but happy to see posts about game dev. Sick of the political negativity on X.

28.11.2024 01:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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