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Blocktober

@blocktober.bsky.social

Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.

749 Followers  |  39 Following  |  14 Posts  |  Joined: 03.07.2023
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Posts by Blocktober (@blocktober.bsky.social)

Incredible Blue Sky participation this year. As far as the tag #Blocktober goes thereโ€™s an huge amount more posts than last year, maybe more than other platforms too. ๐Ÿงก ๐ŸŽƒ

25.10.2025 17:50 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hey all, as it's #Blocktober and nearly Halloween, thought I'd share a recent horror inspired #blockout I put together. Lots of environmental storytelling, atmosphere and unease in this one.

More breakdown and link to the playable on the old blog if any one is interested: lnkd.in/eyMXavEq

04.10.2025 09:11 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Screenshot of a Powerball blockout level โ€˜Playgrounds,โ€™ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level โ€˜Playgrounds,โ€™ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level โ€˜Playgrounds,โ€™ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level โ€˜Playgrounds,โ€™ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level โ€˜Playgrounds,โ€™ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level โ€˜Playgrounds,โ€™ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level โ€˜Playgrounds,โ€™ showing simple geometry for gameplay testing.

Screenshot of a Powerball blockout level โ€˜Playgrounds,โ€™ showing simple geometry for gameplay testing.

Some screenshots from my first blockout of the Powerball level Playgrounds ๐Ÿ—๏ธ

#gamedev #indiedev #blocktober #screenshotsaturday #blender3d

04.10.2025 14:52 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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it's #blocktober so here's a 5cp map for TF2 i'm working on

04.10.2025 16:04 โ€” ๐Ÿ‘ 35    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hi Friends! long time no see, I'm back in #Blocktober! with a blocking I made yesterday!๐Ÿงฑ

It's a 1:1 scale of The Helm's Deep Fortress โš”๏ธ!

from Lord Of The Rings: The two towers :)

Hope you enjoy it :D

#levelDesign #LordOfTheRings

05.10.2025 14:59 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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more level blockouts! #blocktober

05.10.2025 19:11 โ€” ๐Ÿ‘ 297    ๐Ÿ” 36    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0
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Started a speedmodel process of the home island for one of my projects. Did about 8 minutes of CSG placement and got about 3 minutes out. Might want to do a full video if I end up doing a full level blockout. I'm still new to this so advice would be appreciated! #godot #blocktober

05.10.2025 19:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
An overview of my mine blockout in greybox

An overview of my mine blockout in greybox

An fps view of the block out which is just the floor layout no walls. Trying to pace out the basic layout of the map. Some place holder icons are in certain rooms to indicate locked doors and key locations and enemies.

An fps view of the block out which is just the floor layout no walls. Trying to pace out the basic layout of the map. Some place holder icons are in certain rooms to indicate locked doors and key locations and enemies.

a screenshot of the first prototype look dev level I did. the flow is not great in the is mockup but the basic ideas were in place.

a screenshot of the first prototype look dev level I did. the flow is not great in the is mockup but the basic ideas were in place.

blocking out / outlining the level in cube grid in #UnrealEngine - I have a basic flow now but discovered some pacing where the beats I want the player to experience dont line up where I want them. also want to vary the elevation a bit #blocktober #gamedev

06.10.2025 11:33 โ€” ๐Ÿ‘ 25    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#Blocktober is in full swing!

Here is some more pictures from my blockout piece I made for my portfolio :D

Happy #blocktober!

#gamedesign #leveldesign #ue5 #blockout #indie #gamedev

06.10.2025 15:16 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For the #blocktober, I'm participating in the Steve Lee LD Jam
Here is a very, very early part of my level based on the theme "Escape"
#leveldesign #gamejam

06.10.2025 16:39 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Another #Blocktober Piece! ๐Ÿคฉ

I present my level Chrome Cemetery!

Happy Blocktober!! ๐Ÿ’ซ

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine

07.10.2025 09:13 โ€” ๐Ÿ‘ 24    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
a grey box map laying out a mine level I am work on. the map is decorated with key gameplay points and notes explaining what is going on in certain rooms.

a grey box map laying out a mine level I am work on. the map is decorated with key gameplay points and notes explaining what is going on in certain rooms.

Nice progress on the map and planning today. Still need to do the elevation pass. Just small elevation changes I think. I suppose a room or two could have a terrace but its mine tunnels mostly. Using @maxpears.bsky.social level design kit to help plan this out :) #blocktober #unrealengine

07.10.2025 11:42 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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To celebrate #Blocktober hereโ€™s a side project I worked on not too long ago! Not sure if it will ever see the light of day, but had a blast making it :) I also love experimenting with new tools for side projects, for this one I used @maxpears.bsky.social LD-KIT and really enjoyed working with it!

08.10.2025 03:24 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wrote another short devlog about our process for one of the levels! Super happy with how this area turned out โœจ

#blocktober #leveldesign #indiedev #gamedev

08.10.2025 08:08 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#Blocktober Piece! ๐Ÿคฉ

More pictures from my level Chrome Cemetery!

Happy Blocktober!! ๐Ÿ’ซ

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine

08.10.2025 19:13 โ€” ๐Ÿ‘ 28    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#Blocktober is in full swing so time to show a few progress shots from a fun side project I'm working on! Very happy with this garden section so far ๐ŸŒฑโœจ

#gamedev #indiedev #leveldesign

08.10.2025 19:14 โ€” ๐Ÿ‘ 26    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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The #blocktober continue, and my Doom level too !
#leveldesign #gamedev

08.10.2025 20:22 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A level blockout showing AI paths in a combat arena.

A level blockout showing AI paths in a combat arena.

A level blockout establishing a landmark as the players objective.

A level blockout establishing a landmark as the players objective.

A pacing graph for a level.

A pacing graph for a level.

A level blockout showing some leading lines that guide the player toward a goal.

A level blockout showing some leading lines that guide the player toward a goal.

May the mighty #blocktober continue! Here's a Metro 2033 inspired blockout. My #leveldesign themes were decision points, combat & pacing and other good stuff like vantage points and environmental storytelling. More breakdown over here: timnewsome.me/level-design...

09.10.2025 08:48 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#Blocktober Piece! ๐Ÿคฉ

More pictures from my level Chrome Cemetery!

Happy Blocktober!! ๐Ÿ’ซ

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine

09.10.2025 18:25 โ€” ๐Ÿ‘ 25    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#blocktober

I want to post some progress on how the Quake level in Unreal Engine is going.

I have saw that the hard difficulty and tricky positioning of enemies was causing players to fail. Instead of giving up, they tried again. Now I want to experiment with creating a satisfying challenge.

10.10.2025 07:29 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Some screenshots ๐Ÿ“ธ๐ŸŒฑ

Will be doing a little playtest of this area with some friends later today. Can't wait to hear what they think! โœจ

#blocktober #gamedev #indiedev #leveldesign

10.10.2025 08:23 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
A screen capture of a 3D viewport in the Godot engine's editor containing a blockout for a game level. It is predominantly brown in colour which may indicate it is intended for a retro FPS game.

A screen capture of a 3D viewport in the Godot engine's editor containing a blockout for a game level. It is predominantly brown in colour which may indicate it is intended for a retro FPS game.

Been mucking about with a first person testbed in Godot because I am easily distracted. Knocked together a short level with oldschool DOOM slidey doors, since you'll spot issues in a more structured gameplay environment that aren't necessarily going to show up in a more open sandbox. #blocktober

10.10.2025 16:07 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
ใ€ๅ…ฌ้–‹็”จใ€‘โ€œๅค–ไบคๅฎ˜โ€ใจใ—ใฆใฎใƒฌใƒ™ใƒซใƒ‡ใ‚ถใ‚คใƒŠใƒผ_Level Designer's Matrix | ใƒ‰ใ‚ฏใ‚ปใƒซ 2025ๅนด6ๆœˆ28ๆ—ฅ้–‹ๅ‚ฌใ€CG WORLDไธปๅ‚ฌใฎใ‚ชใƒณใƒฉใ‚คใƒณใ‚ปใƒŸใƒŠใƒผใ‚คใƒ™ใƒณใƒˆใ€ŒLevel Designer's Matrixใ€ https://cgwor...

I have released a portion of the presentation materials from the online seminar event "Level Designer's Matrix," hosted by CG WORLD and held on June 28, 2025 in Japan.

Level Designers: The Diplomats of Game Development
www.docswell.com/s/my_syumi_g...

#GameDesign #GameDev #Blocktober

11.10.2025 06:23 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And some more progress shots for #blocktober! ๐Ÿ“ธ

Having a lot of fun working on this project and seeing it slowly come together โœจ๐Ÿค–

#leveldesign #gamedev #indiedev #unrealengine

11.10.2025 19:56 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Just made some friends playtest this area so I figured I'd share a short snippet of the recording โœจ๐Ÿค–

#blocktober #prototyping #leveldesign #indiedev #gamedev

12.10.2025 18:36 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Initial stages of a layout for a sci-fi engineering level of a boomershooter, where the player must travel down the stages to decouple the reactor.

Inspired by the Star Trek Watchtower class, Halos infamous library and the Gears four level In and Out.
#Blocktober

13.10.2025 15:14 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Este aรฑo he estado bastante liado como para participar en el #blocktober pero hoy he pensado que no estarรญa de mรกs hacer un nivel de Quake (vagamente) inspirado en una cรกrcel

13.10.2025 19:10 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0