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PypeBros

@pypebros.bsky.social

Exploring game design and boldly coding games and tools on NDS. https://sylvainhb.blogspot.com/ Posting mostly on https://mastodon.social/@PypeBros so far.

130 Followers  |  201 Following  |  1,047 Posts  |  Joined: 18.11.2024  |  1.8342

Latest posts by pypebros.bsky.social on Bluesky

SIDRIP Alliance - Second Reality  (Official Video)
YouTube video by SIDRIP Alliance SIDRIP Alliance - Second Reality (Official Video)

I love when #demoscene escapes to the real world. I'm even going to excuse the use of 6502 opcodes to illustrate the first stunning x86 demo ;)

www.youtube.com/watch?v=WPj1...

29.10.2025 13:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Legend of Zelda Ultimate Medley (Fan Orchestral Cover/Remix) || String Player Gamer
YouTube video by Lionmight Legend of Zelda Ultimate Medley (Fan Orchestral Cover/Remix) || String Player Gamer

a #zelda cover to remember ... www.youtube.com/watch?v=CMU4...

27.10.2025 14:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

impressive set of physics objects !

26.10.2025 10:16 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I like those blue cubes ^_^
reminds me of Nectarine radio ...

25.10.2025 23:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I tried to match the style of some Melon Dezign prods ... as far as I remember it ^^"

25.10.2025 23:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I presume there's a "switch color" mechanics that make red interactive and blue become background while flashing purple works for both modes ... correct ?

25.10.2025 12:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Made in Pixels - Interview de FrΓ©dΓ©ric Motte (Moby/elmobo)
YouTube video by Made in Pixels Made in Pixels - Interview de FrΓ©dΓ©ric Motte (Moby/elmobo)

Et j'en profite pour partager cette interview rΓ©cente et passionnante de FrΓ©dΓ©ric Motte (Moby/Elmobo):

➑️ youtube.com/watch?v=yMV2...

Il parle de son parcours, ses crΓ©ations (demoscene, jeux Coktel Vision, Nightmare Creatures, etc.)

🧡 2/

#DemoScene #Amiga #Commodore64 #RetroGaming #VideoGameMusic

09.10.2025 15:59 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1

Behold ... the magenta checkerboard of RunME's WiFi
(sylvainhb.blogspot.com/2017/06/runm...)

24.10.2025 18:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

I will be sending out early access emails today at 2pm PT! Make sure to check your spam folder to be safe. Thank you for clicking, liking, sharing all the things! It really helps me reach other space nerds ☺️

πŸ‘πŸ”­πŸ§ͺ
stellerarts.com/pages/leviat...

22.10.2025 18:01 β€” πŸ‘ 69    πŸ” 18    πŸ’¬ 5    πŸ“Œ 0

I would definitely wishlist if I had a Steam account ^^".
My best hope is that there will be a Switch port not too far after the release.

Check how the bubbles you dropped fill the cage at the top of your arena. I wonder whether you can use L/R trigger to send them to your selected opponent ...

24.10.2025 06:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

a nice place to hang around with fellow squirrels ^_^

23.10.2025 08:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Does this project has a hashtag already ?

22.10.2025 19:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

perfect for #PypePixelGarden ^_^

22.10.2025 19:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

just one bit per line set when your cursor is sent to that line by wrapping from the previous one would make the trick.

22.10.2025 16:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

pixel clock doing one random pulse out of nowhere ?

22.10.2025 11:15 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

no problemo ^_^

22.10.2025 09:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

(so I guess the 'Um' was more the sound of you trying to figure out what word to pick -- absolutely unrelated to french word "un" -- and the question mark was for "did I pick the right word ?")

22.10.2025 08:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

nice try ;-)
and thanks for the compliment

22.10.2025 08:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

"Um parfait?" ?
unsure how to interprete that, sorry ^^"

22.10.2025 06:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Years of Sprite Editor Coding Building our dream games from the nineties on NDS. From bits to gameplay.

sylvainhb.blogspot.com/2007/06/year... oh, that resonnates, for sure ...

21.10.2025 20:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

oh, and if anyone thinks of some #retrogaming title that would have feature something alike (but better rendered), I'm in for that kind of links too...

21.10.2025 17:49 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Preview
Cut scene @ PixelJoint.com

anybody has already spotted #pixelart Yur Gus aka yg_fool on bsky ?
pixeljoint.com/pixelart/156...

21.10.2025 15:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I feel your sorrow here ...

21.10.2025 13:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

a similar attempt for the #BilouSchoolZone didn't even went as far as to include Dumblador :P

21.10.2025 07:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

some 6 months ago, I tried to make a montage of multiple screenshots I had from #BilouGreenZone in an attempt to illustrate the whole set of environment features it has ...

And I stopped with the feeling that "nah, this is definitely going nowhere" :P

21.10.2025 07:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'd say you're exploring something fresh ?
Which sounds like a good and healthy thing to do ;)

21.10.2025 07:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I got 1 point ^_^

20.10.2025 19:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

would anybody have a #pixelart tutorial that would help me improve that wet stone slab ?

20.10.2025 12:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

but it's october. Shouldn't we get and Asparaghost instead ?

20.10.2025 11:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Opting for a lower slope for the water slide ... super-placeholder slab of stone. The blueish palette cycling works quite fairly, but the thing lacks a white outline like the waterfall ... and I'll have to spawn white sprite waves...

19.10.2025 14:53 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 2

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